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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-fsx/include/aws/fsx/model/FileSystem.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/fsx/FSx_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <aws/core/utils/DateTime.h>
#include <aws/fsx/model/FileSystemType.h>
#include <aws/fsx/model/FileSystemLifecycle.h>
#include <aws/fsx/model/FileSystemFailureDetails.h>
#include <aws/fsx/model/StorageType.h>
#include <aws/core/utils/memory/stl/AWSVector.h>
#include <aws/fsx/model/WindowsFileSystemConfiguration.h>
#include <aws/fsx/model/LustreFileSystemConfiguration.h>
#include <aws/fsx/model/Tag.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace FSx
{
namespace Model
{
class AdministrativeAction;
/**
* <p>A description of a specific Amazon FSx file system.</p><p><h3>See Also:</h3>
* <a href="http://docs.aws.amazon.com/goto/WebAPI/fsx-2018-03-01/FileSystem">AWS
* API Reference</a></p>
*/
class AWS_FSX_API FileSystem
{
public:
FileSystem();
FileSystem(Aws::Utils::Json::JsonView jsonValue);
FileSystem& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline const Aws::String& GetOwnerId() const{ return m_ownerId; }
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline bool OwnerIdHasBeenSet() const { return m_ownerIdHasBeenSet; }
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline void SetOwnerId(const Aws::String& value) { m_ownerIdHasBeenSet = true; m_ownerId = value; }
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline void SetOwnerId(Aws::String&& value) { m_ownerIdHasBeenSet = true; m_ownerId = std::move(value); }
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline void SetOwnerId(const char* value) { m_ownerIdHasBeenSet = true; m_ownerId.assign(value); }
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline FileSystem& WithOwnerId(const Aws::String& value) { SetOwnerId(value); return *this;}
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline FileSystem& WithOwnerId(Aws::String&& value) { SetOwnerId(std::move(value)); return *this;}
/**
* <p>The AWS account that created the file system. If the file system was created
* by an AWS Identity and Access Management (IAM) user, the AWS account to which
* the IAM user belongs is the owner.</p>
*/
inline FileSystem& WithOwnerId(const char* value) { SetOwnerId(value); return *this;}
/**
* <p>The time that the file system was created, in seconds (since
* 1970-01-01T00:00:00Z), also known as Unix time.</p>
*/
inline const Aws::Utils::DateTime& GetCreationTime() const{ return m_creationTime; }
/**
* <p>The time that the file system was created, in seconds (since
* 1970-01-01T00:00:00Z), also known as Unix time.</p>
*/
inline bool CreationTimeHasBeenSet() const { return m_creationTimeHasBeenSet; }
/**
* <p>The time that the file system was created, in seconds (since
* 1970-01-01T00:00:00Z), also known as Unix time.</p>
*/
inline void SetCreationTime(const Aws::Utils::DateTime& value) { m_creationTimeHasBeenSet = true; m_creationTime = value; }
/**
* <p>The time that the file system was created, in seconds (since
* 1970-01-01T00:00:00Z), also known as Unix time.</p>
*/
inline void SetCreationTime(Aws::Utils::DateTime&& value) { m_creationTimeHasBeenSet = true; m_creationTime = std::move(value); }
/**
* <p>The time that the file system was created, in seconds (since
* 1970-01-01T00:00:00Z), also known as Unix time.</p>
*/
inline FileSystem& WithCreationTime(const Aws::Utils::DateTime& value) { SetCreationTime(value); return *this;}
/**
* <p>The time that the file system was created, in seconds (since
* 1970-01-01T00:00:00Z), also known as Unix time.</p>
*/
inline FileSystem& WithCreationTime(Aws::Utils::DateTime&& value) { SetCreationTime(std::move(value)); return *this;}
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline const Aws::String& GetFileSystemId() const{ return m_fileSystemId; }
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline bool FileSystemIdHasBeenSet() const { return m_fileSystemIdHasBeenSet; }
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline void SetFileSystemId(const Aws::String& value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId = value; }
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline void SetFileSystemId(Aws::String&& value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId = std::move(value); }
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline void SetFileSystemId(const char* value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId.assign(value); }
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline FileSystem& WithFileSystemId(const Aws::String& value) { SetFileSystemId(value); return *this;}
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline FileSystem& WithFileSystemId(Aws::String&& value) { SetFileSystemId(std::move(value)); return *this;}
/**
* <p>The system-generated, unique 17-digit ID of the file system.</p>
*/
inline FileSystem& WithFileSystemId(const char* value) { SetFileSystemId(value); return *this;}
/**
* <p>The type of Amazon FSx file system, either <code>LUSTRE</code> or
* <code>WINDOWS</code>.</p>
*/
inline const FileSystemType& GetFileSystemType() const{ return m_fileSystemType; }
/**
* <p>The type of Amazon FSx file system, either <code>LUSTRE</code> or
* <code>WINDOWS</code>.</p>
*/
inline bool FileSystemTypeHasBeenSet() const { return m_fileSystemTypeHasBeenSet; }
/**
* <p>The type of Amazon FSx file system, either <code>LUSTRE</code> or
* <code>WINDOWS</code>.</p>
*/
inline void SetFileSystemType(const FileSystemType& value) { m_fileSystemTypeHasBeenSet = true; m_fileSystemType = value; }
/**
* <p>The type of Amazon FSx file system, either <code>LUSTRE</code> or
* <code>WINDOWS</code>.</p>
*/
inline void SetFileSystemType(FileSystemType&& value) { m_fileSystemTypeHasBeenSet = true; m_fileSystemType = std::move(value); }
/**
* <p>The type of Amazon FSx file system, either <code>LUSTRE</code> or
* <code>WINDOWS</code>.</p>
*/
inline FileSystem& WithFileSystemType(const FileSystemType& value) { SetFileSystemType(value); return *this;}
/**
* <p>The type of Amazon FSx file system, either <code>LUSTRE</code> or
* <code>WINDOWS</code>.</p>
*/
inline FileSystem& WithFileSystemType(FileSystemType&& value) { SetFileSystemType(std::move(value)); return *this;}
/**
* <p>The lifecycle status of the file system, following are the possible values
* and what they mean:</p> <ul> <li> <p> <code>AVAILABLE</code> - The file system
* is in a healthy state, and is reachable and available for use.</p> </li> <li>
* <p> <code>CREATING</code> - Amazon FSx is creating the new file system.</p>
* </li> <li> <p> <code>DELETING</code> - Amazon FSx is deleting an existing file
* system.</p> </li> <li> <p> <code>FAILED</code> - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.</p> </li> <li> <p>
* <code>MISCONFIGURED</code> indicates that the file system is in a failed but
* recoverable state.</p> </li> <li> <p> <code>UPDATING</code> indicates that the
* file system is undergoing a customer initiated update.</p> </li> </ul>
*/
inline const FileSystemLifecycle& GetLifecycle() const{ return m_lifecycle; }
/**
* <p>The lifecycle status of the file system, following are the possible values
* and what they mean:</p> <ul> <li> <p> <code>AVAILABLE</code> - The file system
* is in a healthy state, and is reachable and available for use.</p> </li> <li>
* <p> <code>CREATING</code> - Amazon FSx is creating the new file system.</p>
* </li> <li> <p> <code>DELETING</code> - Amazon FSx is deleting an existing file
* system.</p> </li> <li> <p> <code>FAILED</code> - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.</p> </li> <li> <p>
* <code>MISCONFIGURED</code> indicates that the file system is in a failed but
* recoverable state.</p> </li> <li> <p> <code>UPDATING</code> indicates that the
* file system is undergoing a customer initiated update.</p> </li> </ul>
*/
inline bool LifecycleHasBeenSet() const { return m_lifecycleHasBeenSet; }
/**
* <p>The lifecycle status of the file system, following are the possible values
* and what they mean:</p> <ul> <li> <p> <code>AVAILABLE</code> - The file system
* is in a healthy state, and is reachable and available for use.</p> </li> <li>
* <p> <code>CREATING</code> - Amazon FSx is creating the new file system.</p>
* </li> <li> <p> <code>DELETING</code> - Amazon FSx is deleting an existing file
* system.</p> </li> <li> <p> <code>FAILED</code> - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.</p> </li> <li> <p>
* <code>MISCONFIGURED</code> indicates that the file system is in a failed but
* recoverable state.</p> </li> <li> <p> <code>UPDATING</code> indicates that the
* file system is undergoing a customer initiated update.</p> </li> </ul>
*/
inline void SetLifecycle(const FileSystemLifecycle& value) { m_lifecycleHasBeenSet = true; m_lifecycle = value; }
/**
* <p>The lifecycle status of the file system, following are the possible values
* and what they mean:</p> <ul> <li> <p> <code>AVAILABLE</code> - The file system
* is in a healthy state, and is reachable and available for use.</p> </li> <li>
* <p> <code>CREATING</code> - Amazon FSx is creating the new file system.</p>
* </li> <li> <p> <code>DELETING</code> - Amazon FSx is deleting an existing file
* system.</p> </li> <li> <p> <code>FAILED</code> - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.</p> </li> <li> <p>
* <code>MISCONFIGURED</code> indicates that the file system is in a failed but
* recoverable state.</p> </li> <li> <p> <code>UPDATING</code> indicates that the
* file system is undergoing a customer initiated update.</p> </li> </ul>
*/
inline void SetLifecycle(FileSystemLifecycle&& value) { m_lifecycleHasBeenSet = true; m_lifecycle = std::move(value); }
/**
* <p>The lifecycle status of the file system, following are the possible values
* and what they mean:</p> <ul> <li> <p> <code>AVAILABLE</code> - The file system
* is in a healthy state, and is reachable and available for use.</p> </li> <li>
* <p> <code>CREATING</code> - Amazon FSx is creating the new file system.</p>
* </li> <li> <p> <code>DELETING</code> - Amazon FSx is deleting an existing file
* system.</p> </li> <li> <p> <code>FAILED</code> - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.</p> </li> <li> <p>
* <code>MISCONFIGURED</code> indicates that the file system is in a failed but
* recoverable state.</p> </li> <li> <p> <code>UPDATING</code> indicates that the
* file system is undergoing a customer initiated update.</p> </li> </ul>
*/
inline FileSystem& WithLifecycle(const FileSystemLifecycle& value) { SetLifecycle(value); return *this;}
/**
* <p>The lifecycle status of the file system, following are the possible values
* and what they mean:</p> <ul> <li> <p> <code>AVAILABLE</code> - The file system
* is in a healthy state, and is reachable and available for use.</p> </li> <li>
* <p> <code>CREATING</code> - Amazon FSx is creating the new file system.</p>
* </li> <li> <p> <code>DELETING</code> - Amazon FSx is deleting an existing file
* system.</p> </li> <li> <p> <code>FAILED</code> - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.</p> </li> <li> <p>
* <code>MISCONFIGURED</code> indicates that the file system is in a failed but
* recoverable state.</p> </li> <li> <p> <code>UPDATING</code> indicates that the
* file system is undergoing a customer initiated update.</p> </li> </ul>
*/
inline FileSystem& WithLifecycle(FileSystemLifecycle&& value) { SetLifecycle(std::move(value)); return *this;}
inline const FileSystemFailureDetails& GetFailureDetails() const{ return m_failureDetails; }
inline bool FailureDetailsHasBeenSet() const { return m_failureDetailsHasBeenSet; }
inline void SetFailureDetails(const FileSystemFailureDetails& value) { m_failureDetailsHasBeenSet = true; m_failureDetails = value; }
inline void SetFailureDetails(FileSystemFailureDetails&& value) { m_failureDetailsHasBeenSet = true; m_failureDetails = std::move(value); }
inline FileSystem& WithFailureDetails(const FileSystemFailureDetails& value) { SetFailureDetails(value); return *this;}
inline FileSystem& WithFailureDetails(FileSystemFailureDetails&& value) { SetFailureDetails(std::move(value)); return *this;}
/**
* <p>The storage capacity of the file system in gigabytes (GB).</p>
*/
inline int GetStorageCapacity() const{ return m_storageCapacity; }
/**
* <p>The storage capacity of the file system in gigabytes (GB).</p>
*/
inline bool StorageCapacityHasBeenSet() const { return m_storageCapacityHasBeenSet; }
/**
* <p>The storage capacity of the file system in gigabytes (GB).</p>
*/
inline void SetStorageCapacity(int value) { m_storageCapacityHasBeenSet = true; m_storageCapacity = value; }
/**
* <p>The storage capacity of the file system in gigabytes (GB).</p>
*/
inline FileSystem& WithStorageCapacity(int value) { SetStorageCapacity(value); return *this;}
/**
* <p>The storage type of the file system. Valid values are <code>SSD</code> and
* <code>HDD</code>. If set to <code>SSD</code>, the file system uses solid state
* drive storage. If set to <code>HDD</code>, the file system uses hard disk drive
* storage. </p>
*/
inline const StorageType& GetStorageType() const{ return m_storageType; }
/**
* <p>The storage type of the file system. Valid values are <code>SSD</code> and
* <code>HDD</code>. If set to <code>SSD</code>, the file system uses solid state
* drive storage. If set to <code>HDD</code>, the file system uses hard disk drive
* storage. </p>
*/
inline bool StorageTypeHasBeenSet() const { return m_storageTypeHasBeenSet; }
/**
* <p>The storage type of the file system. Valid values are <code>SSD</code> and
* <code>HDD</code>. If set to <code>SSD</code>, the file system uses solid state
* drive storage. If set to <code>HDD</code>, the file system uses hard disk drive
* storage. </p>
*/
inline void SetStorageType(const StorageType& value) { m_storageTypeHasBeenSet = true; m_storageType = value; }
/**
* <p>The storage type of the file system. Valid values are <code>SSD</code> and
* <code>HDD</code>. If set to <code>SSD</code>, the file system uses solid state
* drive storage. If set to <code>HDD</code>, the file system uses hard disk drive
* storage. </p>
*/
inline void SetStorageType(StorageType&& value) { m_storageTypeHasBeenSet = true; m_storageType = std::move(value); }
/**
* <p>The storage type of the file system. Valid values are <code>SSD</code> and
* <code>HDD</code>. If set to <code>SSD</code>, the file system uses solid state
* drive storage. If set to <code>HDD</code>, the file system uses hard disk drive
* storage. </p>
*/
inline FileSystem& WithStorageType(const StorageType& value) { SetStorageType(value); return *this;}
/**
* <p>The storage type of the file system. Valid values are <code>SSD</code> and
* <code>HDD</code>. If set to <code>SSD</code>, the file system uses solid state
* drive storage. If set to <code>HDD</code>, the file system uses hard disk drive
* storage. </p>
*/
inline FileSystem& WithStorageType(StorageType&& value) { SetStorageType(std::move(value)); return *this;}
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline const Aws::String& GetVpcId() const{ return m_vpcId; }
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline bool VpcIdHasBeenSet() const { return m_vpcIdHasBeenSet; }
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline void SetVpcId(const Aws::String& value) { m_vpcIdHasBeenSet = true; m_vpcId = value; }
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline void SetVpcId(Aws::String&& value) { m_vpcIdHasBeenSet = true; m_vpcId = std::move(value); }
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline void SetVpcId(const char* value) { m_vpcIdHasBeenSet = true; m_vpcId.assign(value); }
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline FileSystem& WithVpcId(const Aws::String& value) { SetVpcId(value); return *this;}
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline FileSystem& WithVpcId(Aws::String&& value) { SetVpcId(std::move(value)); return *this;}
/**
* <p>The ID of the primary VPC for the file system.</p>
*/
inline FileSystem& WithVpcId(const char* value) { SetVpcId(value); return *this;}
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline const Aws::Vector<Aws::String>& GetSubnetIds() const{ return m_subnetIds; }
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline bool SubnetIdsHasBeenSet() const { return m_subnetIdsHasBeenSet; }
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline void SetSubnetIds(const Aws::Vector<Aws::String>& value) { m_subnetIdsHasBeenSet = true; m_subnetIds = value; }
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline void SetSubnetIds(Aws::Vector<Aws::String>&& value) { m_subnetIdsHasBeenSet = true; m_subnetIds = std::move(value); }
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline FileSystem& WithSubnetIds(const Aws::Vector<Aws::String>& value) { SetSubnetIds(value); return *this;}
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline FileSystem& WithSubnetIds(Aws::Vector<Aws::String>&& value) { SetSubnetIds(std::move(value)); return *this;}
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline FileSystem& AddSubnetIds(const Aws::String& value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(value); return *this; }
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline FileSystem& AddSubnetIds(Aws::String&& value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(std::move(value)); return *this; }
/**
* <p>Specifies the IDs of the subnets that the file system is accessible from. For
* Windows <code>MULTI_AZ_1</code> file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* <code>PreferredSubnetID</code> property. All other file systems have only one
* subnet ID.</p> <p>For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* <code>MULTI_AZ_1</code> Windows file systems, the endpoint for the file system
* is available in the <code>PreferredSubnetID</code>.</p>
*/
inline FileSystem& AddSubnetIds(const char* value) { m_subnetIdsHasBeenSet = true; m_subnetIds.push_back(value); return *this; }
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline const Aws::Vector<Aws::String>& GetNetworkInterfaceIds() const{ return m_networkInterfaceIds; }
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline bool NetworkInterfaceIdsHasBeenSet() const { return m_networkInterfaceIdsHasBeenSet; }
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline void SetNetworkInterfaceIds(const Aws::Vector<Aws::String>& value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds = value; }
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline void SetNetworkInterfaceIds(Aws::Vector<Aws::String>&& value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds = std::move(value); }
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline FileSystem& WithNetworkInterfaceIds(const Aws::Vector<Aws::String>& value) { SetNetworkInterfaceIds(value); return *this;}
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline FileSystem& WithNetworkInterfaceIds(Aws::Vector<Aws::String>&& value) { SetNetworkInterfaceIds(std::move(value)); return *this;}
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline FileSystem& AddNetworkInterfaceIds(const Aws::String& value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds.push_back(value); return *this; }
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline FileSystem& AddNetworkInterfaceIds(Aws::String&& value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds.push_back(std::move(value)); return *this; }
/**
* <p>The IDs of the elastic network interface from which a specific file system is
* accessible. The elastic network interface is automatically created in the same
* VPC that the Amazon FSx file system was created in. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/using-eni.html">Elastic
* Network Interfaces</a> in the <i>Amazon EC2 User Guide.</i> </p> <p>For an
* Amazon FSx for Windows File Server file system, you can have one network
* interface ID. For an Amazon FSx for Lustre file system, you can have more than
* one.</p>
*/
inline FileSystem& AddNetworkInterfaceIds(const char* value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds.push_back(value); return *this; }
/**
* <p>The DNS name for the file system.</p>
*/
inline const Aws::String& GetDNSName() const{ return m_dNSName; }
/**
* <p>The DNS name for the file system.</p>
*/
inline bool DNSNameHasBeenSet() const { return m_dNSNameHasBeenSet; }
/**
* <p>The DNS name for the file system.</p>
*/
inline void SetDNSName(const Aws::String& value) { m_dNSNameHasBeenSet = true; m_dNSName = value; }
/**
* <p>The DNS name for the file system.</p>
*/
inline void SetDNSName(Aws::String&& value) { m_dNSNameHasBeenSet = true; m_dNSName = std::move(value); }
/**
* <p>The DNS name for the file system.</p>
*/
inline void SetDNSName(const char* value) { m_dNSNameHasBeenSet = true; m_dNSName.assign(value); }
/**
* <p>The DNS name for the file system.</p>
*/
inline FileSystem& WithDNSName(const Aws::String& value) { SetDNSName(value); return *this;}
/**
* <p>The DNS name for the file system.</p>
*/
inline FileSystem& WithDNSName(Aws::String&& value) { SetDNSName(std::move(value)); return *this;}
/**
* <p>The DNS name for the file system.</p>
*/
inline FileSystem& WithDNSName(const char* value) { SetDNSName(value); return *this;}
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline const Aws::String& GetKmsKeyId() const{ return m_kmsKeyId; }
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline bool KmsKeyIdHasBeenSet() const { return m_kmsKeyIdHasBeenSet; }
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline void SetKmsKeyId(const Aws::String& value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId = value; }
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline void SetKmsKeyId(Aws::String&& value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId = std::move(value); }
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline void SetKmsKeyId(const char* value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId.assign(value); }
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline FileSystem& WithKmsKeyId(const Aws::String& value) { SetKmsKeyId(value); return *this;}
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline FileSystem& WithKmsKeyId(Aws::String&& value) { SetKmsKeyId(std::move(value)); return *this;}
/**
* <p>The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the
* file system's data for Amazon FSx for Windows File Server file systems and
* persistent Amazon FSx for Lustre file systems at rest. In either case, if not
* specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre
* file systems are always encrypted at rest using Amazon FSx managed keys. For
* more information, see <a
* href="https://docs.aws.amazon.com/kms/latest/APIReference/API_Encrypt.html">Encrypt</a>
* in the <i>AWS Key Management Service API Reference</i>.</p>
*/
inline FileSystem& WithKmsKeyId(const char* value) { SetKmsKeyId(value); return *this;}
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline const Aws::String& GetResourceARN() const{ return m_resourceARN; }
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline bool ResourceARNHasBeenSet() const { return m_resourceARNHasBeenSet; }
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline void SetResourceARN(const Aws::String& value) { m_resourceARNHasBeenSet = true; m_resourceARN = value; }
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline void SetResourceARN(Aws::String&& value) { m_resourceARNHasBeenSet = true; m_resourceARN = std::move(value); }
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline void SetResourceARN(const char* value) { m_resourceARNHasBeenSet = true; m_resourceARN.assign(value); }
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline FileSystem& WithResourceARN(const Aws::String& value) { SetResourceARN(value); return *this;}
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline FileSystem& WithResourceARN(Aws::String&& value) { SetResourceARN(std::move(value)); return *this;}
/**
* <p>The Amazon Resource Name (ARN) for the file system resource.</p>
*/
inline FileSystem& WithResourceARN(const char* value) { SetResourceARN(value); return *this;}
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline const Aws::Vector<Tag>& GetTags() const{ return m_tags; }
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; }
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline void SetTags(const Aws::Vector<Tag>& value) { m_tagsHasBeenSet = true; m_tags = value; }
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline void SetTags(Aws::Vector<Tag>&& value) { m_tagsHasBeenSet = true; m_tags = std::move(value); }
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline FileSystem& WithTags(const Aws::Vector<Tag>& value) { SetTags(value); return *this;}
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline FileSystem& WithTags(Aws::Vector<Tag>&& value) { SetTags(std::move(value)); return *this;}
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline FileSystem& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; }
/**
* <p>The tags to associate with the file system. For more information, see <a
* href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/Using_Tags.html">Tagging
* Your Amazon EC2 Resources</a> in the <i>Amazon EC2 User Guide</i>.</p>
*/
inline FileSystem& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; }
/**
* <p>The configuration for this Microsoft Windows file system.</p>
*/
inline const WindowsFileSystemConfiguration& GetWindowsConfiguration() const{ return m_windowsConfiguration; }
/**
* <p>The configuration for this Microsoft Windows file system.</p>
*/
inline bool WindowsConfigurationHasBeenSet() const { return m_windowsConfigurationHasBeenSet; }
/**
* <p>The configuration for this Microsoft Windows file system.</p>
*/
inline void SetWindowsConfiguration(const WindowsFileSystemConfiguration& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = value; }
/**
* <p>The configuration for this Microsoft Windows file system.</p>
*/
inline void SetWindowsConfiguration(WindowsFileSystemConfiguration&& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = std::move(value); }
/**
* <p>The configuration for this Microsoft Windows file system.</p>
*/
inline FileSystem& WithWindowsConfiguration(const WindowsFileSystemConfiguration& value) { SetWindowsConfiguration(value); return *this;}
/**
* <p>The configuration for this Microsoft Windows file system.</p>
*/
inline FileSystem& WithWindowsConfiguration(WindowsFileSystemConfiguration&& value) { SetWindowsConfiguration(std::move(value)); return *this;}
inline const LustreFileSystemConfiguration& GetLustreConfiguration() const{ return m_lustreConfiguration; }
inline bool LustreConfigurationHasBeenSet() const { return m_lustreConfigurationHasBeenSet; }
inline void SetLustreConfiguration(const LustreFileSystemConfiguration& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = value; }
inline void SetLustreConfiguration(LustreFileSystemConfiguration&& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = std::move(value); }
inline FileSystem& WithLustreConfiguration(const LustreFileSystemConfiguration& value) { SetLustreConfiguration(value); return *this;}
inline FileSystem& WithLustreConfiguration(LustreFileSystemConfiguration&& value) { SetLustreConfiguration(std::move(value)); return *this;}
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline const Aws::Vector<AdministrativeAction>& GetAdministrativeActions() const{ return m_administrativeActions; }
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline bool AdministrativeActionsHasBeenSet() const { return m_administrativeActionsHasBeenSet; }
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline void SetAdministrativeActions(const Aws::Vector<AdministrativeAction>& value) { m_administrativeActionsHasBeenSet = true; m_administrativeActions = value; }
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline void SetAdministrativeActions(Aws::Vector<AdministrativeAction>&& value) { m_administrativeActionsHasBeenSet = true; m_administrativeActions = std::move(value); }
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline FileSystem& WithAdministrativeActions(const Aws::Vector<AdministrativeAction>& value) { SetAdministrativeActions(value); return *this;}
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline FileSystem& WithAdministrativeActions(Aws::Vector<AdministrativeAction>&& value) { SetAdministrativeActions(std::move(value)); return *this;}
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline FileSystem& AddAdministrativeActions(const AdministrativeAction& value) { m_administrativeActionsHasBeenSet = true; m_administrativeActions.push_back(value); return *this; }
/**
* <p>A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the <code>UpdateFileSystem</code>
* action. </p>
*/
inline FileSystem& AddAdministrativeActions(AdministrativeAction&& value) { m_administrativeActionsHasBeenSet = true; m_administrativeActions.push_back(std::move(value)); return *this; }
private:
Aws::String m_ownerId;
bool m_ownerIdHasBeenSet;
Aws::Utils::DateTime m_creationTime;
bool m_creationTimeHasBeenSet;
Aws::String m_fileSystemId;
bool m_fileSystemIdHasBeenSet;
FileSystemType m_fileSystemType;
bool m_fileSystemTypeHasBeenSet;
FileSystemLifecycle m_lifecycle;
bool m_lifecycleHasBeenSet;
FileSystemFailureDetails m_failureDetails;
bool m_failureDetailsHasBeenSet;
int m_storageCapacity;
bool m_storageCapacityHasBeenSet;
StorageType m_storageType;
bool m_storageTypeHasBeenSet;
Aws::String m_vpcId;
bool m_vpcIdHasBeenSet;
Aws::Vector<Aws::String> m_subnetIds;
bool m_subnetIdsHasBeenSet;
Aws::Vector<Aws::String> m_networkInterfaceIds;
bool m_networkInterfaceIdsHasBeenSet;
Aws::String m_dNSName;
bool m_dNSNameHasBeenSet;
Aws::String m_kmsKeyId;
bool m_kmsKeyIdHasBeenSet;
Aws::String m_resourceARN;
bool m_resourceARNHasBeenSet;
Aws::Vector<Tag> m_tags;
bool m_tagsHasBeenSet;
WindowsFileSystemConfiguration m_windowsConfiguration;
bool m_windowsConfigurationHasBeenSet;
LustreFileSystemConfiguration m_lustreConfiguration;
bool m_lustreConfigurationHasBeenSet;
Aws::Vector<AdministrativeAction> m_administrativeActions;
bool m_administrativeActionsHasBeenSet;
};
} // namespace Model
} // namespace FSx
} // namespace Aws