/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include A description of a specific Amazon FSx file system.See Also:
* AWS
* API Reference
The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline const Aws::String& GetOwnerId() const{ return m_ownerId; } /** *The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline bool OwnerIdHasBeenSet() const { return m_ownerIdHasBeenSet; } /** *The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline void SetOwnerId(const Aws::String& value) { m_ownerIdHasBeenSet = true; m_ownerId = value; } /** *The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline void SetOwnerId(Aws::String&& value) { m_ownerIdHasBeenSet = true; m_ownerId = std::move(value); } /** *The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline void SetOwnerId(const char* value) { m_ownerIdHasBeenSet = true; m_ownerId.assign(value); } /** *The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline FileSystem& WithOwnerId(const Aws::String& value) { SetOwnerId(value); return *this;} /** *The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline FileSystem& WithOwnerId(Aws::String&& value) { SetOwnerId(std::move(value)); return *this;} /** *The AWS account that created the file system. If the file system was created * by an AWS Identity and Access Management (IAM) user, the AWS account to which * the IAM user belongs is the owner.
*/ inline FileSystem& WithOwnerId(const char* value) { SetOwnerId(value); return *this;} /** *The time that the file system was created, in seconds (since * 1970-01-01T00:00:00Z), also known as Unix time.
*/ inline const Aws::Utils::DateTime& GetCreationTime() const{ return m_creationTime; } /** *The time that the file system was created, in seconds (since * 1970-01-01T00:00:00Z), also known as Unix time.
*/ inline bool CreationTimeHasBeenSet() const { return m_creationTimeHasBeenSet; } /** *The time that the file system was created, in seconds (since * 1970-01-01T00:00:00Z), also known as Unix time.
*/ inline void SetCreationTime(const Aws::Utils::DateTime& value) { m_creationTimeHasBeenSet = true; m_creationTime = value; } /** *The time that the file system was created, in seconds (since * 1970-01-01T00:00:00Z), also known as Unix time.
*/ inline void SetCreationTime(Aws::Utils::DateTime&& value) { m_creationTimeHasBeenSet = true; m_creationTime = std::move(value); } /** *The time that the file system was created, in seconds (since * 1970-01-01T00:00:00Z), also known as Unix time.
*/ inline FileSystem& WithCreationTime(const Aws::Utils::DateTime& value) { SetCreationTime(value); return *this;} /** *The time that the file system was created, in seconds (since * 1970-01-01T00:00:00Z), also known as Unix time.
*/ inline FileSystem& WithCreationTime(Aws::Utils::DateTime&& value) { SetCreationTime(std::move(value)); return *this;} /** *The system-generated, unique 17-digit ID of the file system.
*/ inline const Aws::String& GetFileSystemId() const{ return m_fileSystemId; } /** *The system-generated, unique 17-digit ID of the file system.
*/ inline bool FileSystemIdHasBeenSet() const { return m_fileSystemIdHasBeenSet; } /** *The system-generated, unique 17-digit ID of the file system.
*/ inline void SetFileSystemId(const Aws::String& value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId = value; } /** *The system-generated, unique 17-digit ID of the file system.
*/ inline void SetFileSystemId(Aws::String&& value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId = std::move(value); } /** *The system-generated, unique 17-digit ID of the file system.
*/ inline void SetFileSystemId(const char* value) { m_fileSystemIdHasBeenSet = true; m_fileSystemId.assign(value); } /** *The system-generated, unique 17-digit ID of the file system.
*/ inline FileSystem& WithFileSystemId(const Aws::String& value) { SetFileSystemId(value); return *this;} /** *The system-generated, unique 17-digit ID of the file system.
*/ inline FileSystem& WithFileSystemId(Aws::String&& value) { SetFileSystemId(std::move(value)); return *this;} /** *The system-generated, unique 17-digit ID of the file system.
*/ inline FileSystem& WithFileSystemId(const char* value) { SetFileSystemId(value); return *this;} /** *The type of Amazon FSx file system, either LUSTRE or
* WINDOWS.
The type of Amazon FSx file system, either LUSTRE or
* WINDOWS.
The type of Amazon FSx file system, either LUSTRE or
* WINDOWS.
The type of Amazon FSx file system, either LUSTRE or
* WINDOWS.
The type of Amazon FSx file system, either LUSTRE or
* WINDOWS.
The type of Amazon FSx file system, either LUSTRE or
* WINDOWS.
The lifecycle status of the file system, following are the possible values * and what they mean:
AVAILABLE - The file system
* is in a healthy state, and is reachable and available for use.
CREATING - Amazon FSx is creating the new file system.
DELETING - Amazon FSx is deleting an existing file
* system.
FAILED - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.
* MISCONFIGURED indicates that the file system is in a failed but
* recoverable state.
UPDATING indicates that the
* file system is undergoing a customer initiated update.
The lifecycle status of the file system, following are the possible values * and what they mean:
AVAILABLE - The file system
* is in a healthy state, and is reachable and available for use.
CREATING - Amazon FSx is creating the new file system.
DELETING - Amazon FSx is deleting an existing file
* system.
FAILED - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.
* MISCONFIGURED indicates that the file system is in a failed but
* recoverable state.
UPDATING indicates that the
* file system is undergoing a customer initiated update.
The lifecycle status of the file system, following are the possible values * and what they mean:
AVAILABLE - The file system
* is in a healthy state, and is reachable and available for use.
CREATING - Amazon FSx is creating the new file system.
DELETING - Amazon FSx is deleting an existing file
* system.
FAILED - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.
* MISCONFIGURED indicates that the file system is in a failed but
* recoverable state.
UPDATING indicates that the
* file system is undergoing a customer initiated update.
The lifecycle status of the file system, following are the possible values * and what they mean:
AVAILABLE - The file system
* is in a healthy state, and is reachable and available for use.
CREATING - Amazon FSx is creating the new file system.
DELETING - Amazon FSx is deleting an existing file
* system.
FAILED - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.
* MISCONFIGURED indicates that the file system is in a failed but
* recoverable state.
UPDATING indicates that the
* file system is undergoing a customer initiated update.
The lifecycle status of the file system, following are the possible values * and what they mean:
AVAILABLE - The file system
* is in a healthy state, and is reachable and available for use.
CREATING - Amazon FSx is creating the new file system.
DELETING - Amazon FSx is deleting an existing file
* system.
FAILED - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.
* MISCONFIGURED indicates that the file system is in a failed but
* recoverable state.
UPDATING indicates that the
* file system is undergoing a customer initiated update.
The lifecycle status of the file system, following are the possible values * and what they mean:
AVAILABLE - The file system
* is in a healthy state, and is reachable and available for use.
CREATING - Amazon FSx is creating the new file system.
DELETING - Amazon FSx is deleting an existing file
* system.
FAILED - An existing file system has
* experienced an unrecoverable failure. When creating a new file system, Amazon
* FSx was unable to create the file system.
* MISCONFIGURED indicates that the file system is in a failed but
* recoverable state.
UPDATING indicates that the
* file system is undergoing a customer initiated update.
The storage capacity of the file system in gigabytes (GB).
*/ inline int GetStorageCapacity() const{ return m_storageCapacity; } /** *The storage capacity of the file system in gigabytes (GB).
*/ inline bool StorageCapacityHasBeenSet() const { return m_storageCapacityHasBeenSet; } /** *The storage capacity of the file system in gigabytes (GB).
*/ inline void SetStorageCapacity(int value) { m_storageCapacityHasBeenSet = true; m_storageCapacity = value; } /** *The storage capacity of the file system in gigabytes (GB).
*/ inline FileSystem& WithStorageCapacity(int value) { SetStorageCapacity(value); return *this;} /** *The storage type of the file system. Valid values are SSD and
* HDD. If set to SSD, the file system uses solid state
* drive storage. If set to HDD, the file system uses hard disk drive
* storage.
The storage type of the file system. Valid values are SSD and
* HDD. If set to SSD, the file system uses solid state
* drive storage. If set to HDD, the file system uses hard disk drive
* storage.
The storage type of the file system. Valid values are SSD and
* HDD. If set to SSD, the file system uses solid state
* drive storage. If set to HDD, the file system uses hard disk drive
* storage.
The storage type of the file system. Valid values are SSD and
* HDD. If set to SSD, the file system uses solid state
* drive storage. If set to HDD, the file system uses hard disk drive
* storage.
The storage type of the file system. Valid values are SSD and
* HDD. If set to SSD, the file system uses solid state
* drive storage. If set to HDD, the file system uses hard disk drive
* storage.
The storage type of the file system. Valid values are SSD and
* HDD. If set to SSD, the file system uses solid state
* drive storage. If set to HDD, the file system uses hard disk drive
* storage.
The ID of the primary VPC for the file system.
*/ inline const Aws::String& GetVpcId() const{ return m_vpcId; } /** *The ID of the primary VPC for the file system.
*/ inline bool VpcIdHasBeenSet() const { return m_vpcIdHasBeenSet; } /** *The ID of the primary VPC for the file system.
*/ inline void SetVpcId(const Aws::String& value) { m_vpcIdHasBeenSet = true; m_vpcId = value; } /** *The ID of the primary VPC for the file system.
*/ inline void SetVpcId(Aws::String&& value) { m_vpcIdHasBeenSet = true; m_vpcId = std::move(value); } /** *The ID of the primary VPC for the file system.
*/ inline void SetVpcId(const char* value) { m_vpcIdHasBeenSet = true; m_vpcId.assign(value); } /** *The ID of the primary VPC for the file system.
*/ inline FileSystem& WithVpcId(const Aws::String& value) { SetVpcId(value); return *this;} /** *The ID of the primary VPC for the file system.
*/ inline FileSystem& WithVpcId(Aws::String&& value) { SetVpcId(std::move(value)); return *this;} /** *The ID of the primary VPC for the file system.
*/ inline FileSystem& WithVpcId(const char* value) { SetVpcId(value); return *this;} /** *Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
Specifies the IDs of the subnets that the file system is accessible from. For
* Windows MULTI_AZ_1 file system deployment type, there are two
* subnet IDs, one for the preferred file server and one for the standby file
* server. The preferred file server subnet identified in the
* PreferredSubnetID property. All other file systems have only one
* subnet ID.
For Lustre file systems, and Single-AZ Windows file systems,
* this is the ID of the subnet that contains the endpoint for the file system. For
* MULTI_AZ_1 Windows file systems, the endpoint for the file system
* is available in the PreferredSubnetID.
The IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline const Aws::VectorThe IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline bool NetworkInterfaceIdsHasBeenSet() const { return m_networkInterfaceIdsHasBeenSet; } /** *The IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline void SetNetworkInterfaceIds(const Aws::VectorThe IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline void SetNetworkInterfaceIds(Aws::VectorThe IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline FileSystem& WithNetworkInterfaceIds(const Aws::VectorThe IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline FileSystem& WithNetworkInterfaceIds(Aws::VectorThe IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline FileSystem& AddNetworkInterfaceIds(const Aws::String& value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds.push_back(value); return *this; } /** *The IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline FileSystem& AddNetworkInterfaceIds(Aws::String&& value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds.push_back(std::move(value)); return *this; } /** *The IDs of the elastic network interface from which a specific file system is * accessible. The elastic network interface is automatically created in the same * VPC that the Amazon FSx file system was created in. For more information, see Elastic * Network Interfaces in the Amazon EC2 User Guide.
For an * Amazon FSx for Windows File Server file system, you can have one network * interface ID. For an Amazon FSx for Lustre file system, you can have more than * one.
*/ inline FileSystem& AddNetworkInterfaceIds(const char* value) { m_networkInterfaceIdsHasBeenSet = true; m_networkInterfaceIds.push_back(value); return *this; } /** *The DNS name for the file system.
*/ inline const Aws::String& GetDNSName() const{ return m_dNSName; } /** *The DNS name for the file system.
*/ inline bool DNSNameHasBeenSet() const { return m_dNSNameHasBeenSet; } /** *The DNS name for the file system.
*/ inline void SetDNSName(const Aws::String& value) { m_dNSNameHasBeenSet = true; m_dNSName = value; } /** *The DNS name for the file system.
*/ inline void SetDNSName(Aws::String&& value) { m_dNSNameHasBeenSet = true; m_dNSName = std::move(value); } /** *The DNS name for the file system.
*/ inline void SetDNSName(const char* value) { m_dNSNameHasBeenSet = true; m_dNSName.assign(value); } /** *The DNS name for the file system.
*/ inline FileSystem& WithDNSName(const Aws::String& value) { SetDNSName(value); return *this;} /** *The DNS name for the file system.
*/ inline FileSystem& WithDNSName(Aws::String&& value) { SetDNSName(std::move(value)); return *this;} /** *The DNS name for the file system.
*/ inline FileSystem& WithDNSName(const char* value) { SetDNSName(value); return *this;} /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline const Aws::String& GetKmsKeyId() const{ return m_kmsKeyId; } /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline bool KmsKeyIdHasBeenSet() const { return m_kmsKeyIdHasBeenSet; } /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline void SetKmsKeyId(const Aws::String& value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId = value; } /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline void SetKmsKeyId(Aws::String&& value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId = std::move(value); } /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline void SetKmsKeyId(const char* value) { m_kmsKeyIdHasBeenSet = true; m_kmsKeyId.assign(value); } /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline FileSystem& WithKmsKeyId(const Aws::String& value) { SetKmsKeyId(value); return *this;} /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline FileSystem& WithKmsKeyId(Aws::String&& value) { SetKmsKeyId(std::move(value)); return *this;} /** *The ID of the AWS Key Management Service (AWS KMS) key used to encrypt the * file system's data for Amazon FSx for Windows File Server file systems and * persistent Amazon FSx for Lustre file systems at rest. In either case, if not * specified, the Amazon FSx managed key is used. The scratch Amazon FSx for Lustre * file systems are always encrypted at rest using Amazon FSx managed keys. For * more information, see Encrypt * in the AWS Key Management Service API Reference.
*/ inline FileSystem& WithKmsKeyId(const char* value) { SetKmsKeyId(value); return *this;} /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline const Aws::String& GetResourceARN() const{ return m_resourceARN; } /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline bool ResourceARNHasBeenSet() const { return m_resourceARNHasBeenSet; } /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline void SetResourceARN(const Aws::String& value) { m_resourceARNHasBeenSet = true; m_resourceARN = value; } /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline void SetResourceARN(Aws::String&& value) { m_resourceARNHasBeenSet = true; m_resourceARN = std::move(value); } /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline void SetResourceARN(const char* value) { m_resourceARNHasBeenSet = true; m_resourceARN.assign(value); } /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline FileSystem& WithResourceARN(const Aws::String& value) { SetResourceARN(value); return *this;} /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline FileSystem& WithResourceARN(Aws::String&& value) { SetResourceARN(std::move(value)); return *this;} /** *The Amazon Resource Name (ARN) for the file system resource.
*/ inline FileSystem& WithResourceARN(const char* value) { SetResourceARN(value); return *this;} /** *The tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline const Aws::VectorThe tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline bool TagsHasBeenSet() const { return m_tagsHasBeenSet; } /** *The tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline void SetTags(const Aws::VectorThe tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline void SetTags(Aws::VectorThe tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline FileSystem& WithTags(const Aws::VectorThe tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline FileSystem& WithTags(Aws::VectorThe tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline FileSystem& AddTags(const Tag& value) { m_tagsHasBeenSet = true; m_tags.push_back(value); return *this; } /** *The tags to associate with the file system. For more information, see Tagging * Your Amazon EC2 Resources in the Amazon EC2 User Guide.
*/ inline FileSystem& AddTags(Tag&& value) { m_tagsHasBeenSet = true; m_tags.push_back(std::move(value)); return *this; } /** *The configuration for this Microsoft Windows file system.
*/ inline const WindowsFileSystemConfiguration& GetWindowsConfiguration() const{ return m_windowsConfiguration; } /** *The configuration for this Microsoft Windows file system.
*/ inline bool WindowsConfigurationHasBeenSet() const { return m_windowsConfigurationHasBeenSet; } /** *The configuration for this Microsoft Windows file system.
*/ inline void SetWindowsConfiguration(const WindowsFileSystemConfiguration& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = value; } /** *The configuration for this Microsoft Windows file system.
*/ inline void SetWindowsConfiguration(WindowsFileSystemConfiguration&& value) { m_windowsConfigurationHasBeenSet = true; m_windowsConfiguration = std::move(value); } /** *The configuration for this Microsoft Windows file system.
*/ inline FileSystem& WithWindowsConfiguration(const WindowsFileSystemConfiguration& value) { SetWindowsConfiguration(value); return *this;} /** *The configuration for this Microsoft Windows file system.
*/ inline FileSystem& WithWindowsConfiguration(WindowsFileSystemConfiguration&& value) { SetWindowsConfiguration(std::move(value)); return *this;} inline const LustreFileSystemConfiguration& GetLustreConfiguration() const{ return m_lustreConfiguration; } inline bool LustreConfigurationHasBeenSet() const { return m_lustreConfigurationHasBeenSet; } inline void SetLustreConfiguration(const LustreFileSystemConfiguration& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = value; } inline void SetLustreConfiguration(LustreFileSystemConfiguration&& value) { m_lustreConfigurationHasBeenSet = true; m_lustreConfiguration = std::move(value); } inline FileSystem& WithLustreConfiguration(const LustreFileSystemConfiguration& value) { SetLustreConfiguration(value); return *this;} inline FileSystem& WithLustreConfiguration(LustreFileSystemConfiguration&& value) { SetLustreConfiguration(std::move(value)); return *this;} /** *A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.
A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.
A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.
A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.
A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.
A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.
A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.
A list of administrative actions for the file system that are in process or
* waiting to be processed. Administrative actions describe changes to the Windows
* file system that you have initiated using the UpdateFileSystem
* action.