177 lines
6.5 KiB
C++
177 lines
6.5 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#pragma once
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#include <aws/ec2/EC2_EXPORTS.h>
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#include <aws/ec2/EC2Request.h>
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#include <aws/ec2/model/InstanceAttributeName.h>
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#include <aws/core/utils/memory/stl/AWSString.h>
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#include <utility>
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namespace Aws
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{
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namespace EC2
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{
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namespace Model
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{
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/**
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*/
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class AWS_EC2_API ResetInstanceAttributeRequest : public EC2Request
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{
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public:
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ResetInstanceAttributeRequest();
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// Service request name is the Operation name which will send this request out,
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// each operation should has unique request name, so that we can get operation's name from this request.
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// Note: this is not true for response, multiple operations may have the same response name,
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// so we can not get operation's name from response.
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inline virtual const char* GetServiceRequestName() const override { return "ResetInstanceAttribute"; }
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Aws::String SerializePayload() const override;
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protected:
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void DumpBodyToUrl(Aws::Http::URI& uri ) const override;
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public:
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/**
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* <p>The attribute to reset.</p> <p>You can only reset the following
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* attributes: <code>kernel</code> | <code>ramdisk</code> |
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* <code>sourceDestCheck</code>. To change an instance attribute, use
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* <a>ModifyInstanceAttribute</a>.</p>
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*/
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inline const InstanceAttributeName& GetAttribute() const{ return m_attribute; }
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/**
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* <p>The attribute to reset.</p> <p>You can only reset the following
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* attributes: <code>kernel</code> | <code>ramdisk</code> |
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* <code>sourceDestCheck</code>. To change an instance attribute, use
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* <a>ModifyInstanceAttribute</a>.</p>
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*/
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inline bool AttributeHasBeenSet() const { return m_attributeHasBeenSet; }
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/**
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* <p>The attribute to reset.</p> <p>You can only reset the following
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* attributes: <code>kernel</code> | <code>ramdisk</code> |
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* <code>sourceDestCheck</code>. To change an instance attribute, use
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* <a>ModifyInstanceAttribute</a>.</p>
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*/
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inline void SetAttribute(const InstanceAttributeName& value) { m_attributeHasBeenSet = true; m_attribute = value; }
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/**
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* <p>The attribute to reset.</p> <p>You can only reset the following
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* attributes: <code>kernel</code> | <code>ramdisk</code> |
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* <code>sourceDestCheck</code>. To change an instance attribute, use
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* <a>ModifyInstanceAttribute</a>.</p>
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*/
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inline void SetAttribute(InstanceAttributeName&& value) { m_attributeHasBeenSet = true; m_attribute = std::move(value); }
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/**
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* <p>The attribute to reset.</p> <p>You can only reset the following
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* attributes: <code>kernel</code> | <code>ramdisk</code> |
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* <code>sourceDestCheck</code>. To change an instance attribute, use
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* <a>ModifyInstanceAttribute</a>.</p>
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*/
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inline ResetInstanceAttributeRequest& WithAttribute(const InstanceAttributeName& value) { SetAttribute(value); return *this;}
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/**
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* <p>The attribute to reset.</p> <p>You can only reset the following
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* attributes: <code>kernel</code> | <code>ramdisk</code> |
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* <code>sourceDestCheck</code>. To change an instance attribute, use
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* <a>ModifyInstanceAttribute</a>.</p>
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*/
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inline ResetInstanceAttributeRequest& WithAttribute(InstanceAttributeName&& value) { SetAttribute(std::move(value)); return *this;}
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline bool GetDryRun() const{ return m_dryRun; }
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline bool DryRunHasBeenSet() const { return m_dryRunHasBeenSet; }
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline void SetDryRun(bool value) { m_dryRunHasBeenSet = true; m_dryRun = value; }
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/**
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* <p>Checks whether you have the required permissions for the action, without
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* actually making the request, and provides an error response. If you have the
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* required permissions, the error response is <code>DryRunOperation</code>.
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* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
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*/
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inline ResetInstanceAttributeRequest& WithDryRun(bool value) { SetDryRun(value); return *this;}
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/**
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* <p>The ID of the instance.</p>
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*/
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inline const Aws::String& GetInstanceId() const{ return m_instanceId; }
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/**
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* <p>The ID of the instance.</p>
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*/
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inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
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/**
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* <p>The ID of the instance.</p>
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*/
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inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; }
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/**
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* <p>The ID of the instance.</p>
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*/
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inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); }
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/**
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* <p>The ID of the instance.</p>
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*/
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inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); }
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/**
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* <p>The ID of the instance.</p>
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*/
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inline ResetInstanceAttributeRequest& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;}
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/**
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* <p>The ID of the instance.</p>
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*/
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inline ResetInstanceAttributeRequest& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;}
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/**
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* <p>The ID of the instance.</p>
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*/
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inline ResetInstanceAttributeRequest& WithInstanceId(const char* value) { SetInstanceId(value); return *this;}
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private:
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InstanceAttributeName m_attribute;
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bool m_attributeHasBeenSet;
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bool m_dryRun;
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bool m_dryRunHasBeenSet;
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Aws::String m_instanceId;
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bool m_instanceIdHasBeenSet;
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};
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} // namespace Model
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} // namespace EC2
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} // namespace Aws
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