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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-ec2/include/aws/ec2/model/ResetInstanceAttributeRequest.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/ec2/EC2_EXPORTS.h>
#include <aws/ec2/EC2Request.h>
#include <aws/ec2/model/InstanceAttributeName.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace EC2
{
namespace Model
{
/**
*/
class AWS_EC2_API ResetInstanceAttributeRequest : public EC2Request
{
public:
ResetInstanceAttributeRequest();
// Service request name is the Operation name which will send this request out,
// each operation should has unique request name, so that we can get operation's name from this request.
// Note: this is not true for response, multiple operations may have the same response name,
// so we can not get operation's name from response.
inline virtual const char* GetServiceRequestName() const override { return "ResetInstanceAttribute"; }
Aws::String SerializePayload() const override;
protected:
void DumpBodyToUrl(Aws::Http::URI& uri ) const override;
public:
/**
* <p>The attribute to reset.</p> <p>You can only reset the following
* attributes: <code>kernel</code> | <code>ramdisk</code> |
* <code>sourceDestCheck</code>. To change an instance attribute, use
* <a>ModifyInstanceAttribute</a>.</p>
*/
inline const InstanceAttributeName& GetAttribute() const{ return m_attribute; }
/**
* <p>The attribute to reset.</p> <p>You can only reset the following
* attributes: <code>kernel</code> | <code>ramdisk</code> |
* <code>sourceDestCheck</code>. To change an instance attribute, use
* <a>ModifyInstanceAttribute</a>.</p>
*/
inline bool AttributeHasBeenSet() const { return m_attributeHasBeenSet; }
/**
* <p>The attribute to reset.</p> <p>You can only reset the following
* attributes: <code>kernel</code> | <code>ramdisk</code> |
* <code>sourceDestCheck</code>. To change an instance attribute, use
* <a>ModifyInstanceAttribute</a>.</p>
*/
inline void SetAttribute(const InstanceAttributeName& value) { m_attributeHasBeenSet = true; m_attribute = value; }
/**
* <p>The attribute to reset.</p> <p>You can only reset the following
* attributes: <code>kernel</code> | <code>ramdisk</code> |
* <code>sourceDestCheck</code>. To change an instance attribute, use
* <a>ModifyInstanceAttribute</a>.</p>
*/
inline void SetAttribute(InstanceAttributeName&& value) { m_attributeHasBeenSet = true; m_attribute = std::move(value); }
/**
* <p>The attribute to reset.</p> <p>You can only reset the following
* attributes: <code>kernel</code> | <code>ramdisk</code> |
* <code>sourceDestCheck</code>. To change an instance attribute, use
* <a>ModifyInstanceAttribute</a>.</p>
*/
inline ResetInstanceAttributeRequest& WithAttribute(const InstanceAttributeName& value) { SetAttribute(value); return *this;}
/**
* <p>The attribute to reset.</p> <p>You can only reset the following
* attributes: <code>kernel</code> | <code>ramdisk</code> |
* <code>sourceDestCheck</code>. To change an instance attribute, use
* <a>ModifyInstanceAttribute</a>.</p>
*/
inline ResetInstanceAttributeRequest& WithAttribute(InstanceAttributeName&& value) { SetAttribute(std::move(value)); return *this;}
/**
* <p>Checks whether you have the required permissions for the action, without
* actually making the request, and provides an error response. If you have the
* required permissions, the error response is <code>DryRunOperation</code>.
* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
*/
inline bool GetDryRun() const{ return m_dryRun; }
/**
* <p>Checks whether you have the required permissions for the action, without
* actually making the request, and provides an error response. If you have the
* required permissions, the error response is <code>DryRunOperation</code>.
* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
*/
inline bool DryRunHasBeenSet() const { return m_dryRunHasBeenSet; }
/**
* <p>Checks whether you have the required permissions for the action, without
* actually making the request, and provides an error response. If you have the
* required permissions, the error response is <code>DryRunOperation</code>.
* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
*/
inline void SetDryRun(bool value) { m_dryRunHasBeenSet = true; m_dryRun = value; }
/**
* <p>Checks whether you have the required permissions for the action, without
* actually making the request, and provides an error response. If you have the
* required permissions, the error response is <code>DryRunOperation</code>.
* Otherwise, it is <code>UnauthorizedOperation</code>.</p>
*/
inline ResetInstanceAttributeRequest& WithDryRun(bool value) { SetDryRun(value); return *this;}
/**
* <p>The ID of the instance.</p>
*/
inline const Aws::String& GetInstanceId() const{ return m_instanceId; }
/**
* <p>The ID of the instance.</p>
*/
inline bool InstanceIdHasBeenSet() const { return m_instanceIdHasBeenSet; }
/**
* <p>The ID of the instance.</p>
*/
inline void SetInstanceId(const Aws::String& value) { m_instanceIdHasBeenSet = true; m_instanceId = value; }
/**
* <p>The ID of the instance.</p>
*/
inline void SetInstanceId(Aws::String&& value) { m_instanceIdHasBeenSet = true; m_instanceId = std::move(value); }
/**
* <p>The ID of the instance.</p>
*/
inline void SetInstanceId(const char* value) { m_instanceIdHasBeenSet = true; m_instanceId.assign(value); }
/**
* <p>The ID of the instance.</p>
*/
inline ResetInstanceAttributeRequest& WithInstanceId(const Aws::String& value) { SetInstanceId(value); return *this;}
/**
* <p>The ID of the instance.</p>
*/
inline ResetInstanceAttributeRequest& WithInstanceId(Aws::String&& value) { SetInstanceId(std::move(value)); return *this;}
/**
* <p>The ID of the instance.</p>
*/
inline ResetInstanceAttributeRequest& WithInstanceId(const char* value) { SetInstanceId(value); return *this;}
private:
InstanceAttributeName m_attribute;
bool m_attributeHasBeenSet;
bool m_dryRun;
bool m_dryRunHasBeenSet;
Aws::String m_instanceId;
bool m_instanceIdHasBeenSet;
};
} // namespace Model
} // namespace EC2
} // namespace Aws