feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/PlayerLatency.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
namespace Aws
{
namespace GameLift
{
namespace Model
{
PlayerLatency::PlayerLatency() :
m_playerIdHasBeenSet(false),
m_regionIdentifierHasBeenSet(false),
m_latencyInMilliseconds(0.0),
m_latencyInMillisecondsHasBeenSet(false)
{
}
PlayerLatency::PlayerLatency(JsonView jsonValue) :
m_playerIdHasBeenSet(false),
m_regionIdentifierHasBeenSet(false),
m_latencyInMilliseconds(0.0),
m_latencyInMillisecondsHasBeenSet(false)
{
*this = jsonValue;
}
PlayerLatency& PlayerLatency::operator =(JsonView jsonValue)
{
if(jsonValue.ValueExists("PlayerId"))
{
m_playerId = jsonValue.GetString("PlayerId");
m_playerIdHasBeenSet = true;
}
if(jsonValue.ValueExists("RegionIdentifier"))
{
m_regionIdentifier = jsonValue.GetString("RegionIdentifier");
m_regionIdentifierHasBeenSet = true;
}
if(jsonValue.ValueExists("LatencyInMilliseconds"))
{
m_latencyInMilliseconds = jsonValue.GetDouble("LatencyInMilliseconds");
m_latencyInMillisecondsHasBeenSet = true;
}
return *this;
}
JsonValue PlayerLatency::Jsonize() const
{
JsonValue payload;
if(m_playerIdHasBeenSet)
{
payload.WithString("PlayerId", m_playerId);
}
if(m_regionIdentifierHasBeenSet)
{
payload.WithString("RegionIdentifier", m_regionIdentifier);
}
if(m_latencyInMillisecondsHasBeenSet)
{
payload.WithDouble("LatencyInMilliseconds", m_latencyInMilliseconds);
}
return payload;
}
} // namespace Model
} // namespace GameLift
} // namespace Aws