92 lines
1.8 KiB
C++
92 lines
1.8 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/PlayerLatency.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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#include <utility>
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using namespace Aws::Utils::Json;
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using namespace Aws::Utils;
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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PlayerLatency::PlayerLatency() :
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m_playerIdHasBeenSet(false),
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m_regionIdentifierHasBeenSet(false),
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m_latencyInMilliseconds(0.0),
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m_latencyInMillisecondsHasBeenSet(false)
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{
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}
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PlayerLatency::PlayerLatency(JsonView jsonValue) :
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m_playerIdHasBeenSet(false),
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m_regionIdentifierHasBeenSet(false),
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m_latencyInMilliseconds(0.0),
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m_latencyInMillisecondsHasBeenSet(false)
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{
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*this = jsonValue;
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}
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PlayerLatency& PlayerLatency::operator =(JsonView jsonValue)
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{
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if(jsonValue.ValueExists("PlayerId"))
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{
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m_playerId = jsonValue.GetString("PlayerId");
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m_playerIdHasBeenSet = true;
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}
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if(jsonValue.ValueExists("RegionIdentifier"))
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{
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m_regionIdentifier = jsonValue.GetString("RegionIdentifier");
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m_regionIdentifierHasBeenSet = true;
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}
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if(jsonValue.ValueExists("LatencyInMilliseconds"))
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{
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m_latencyInMilliseconds = jsonValue.GetDouble("LatencyInMilliseconds");
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m_latencyInMillisecondsHasBeenSet = true;
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}
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return *this;
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}
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JsonValue PlayerLatency::Jsonize() const
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{
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JsonValue payload;
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if(m_playerIdHasBeenSet)
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{
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payload.WithString("PlayerId", m_playerId);
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}
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if(m_regionIdentifierHasBeenSet)
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{
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payload.WithString("RegionIdentifier", m_regionIdentifier);
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}
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if(m_latencyInMillisecondsHasBeenSet)
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{
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payload.WithDouble("LatencyInMilliseconds", m_latencyInMilliseconds);
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}
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return payload;
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}
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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