feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

@@ -0,0 +1,59 @@
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/GameSessionQueueDestination.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
namespace Aws
{
namespace GameLift
{
namespace Model
{
GameSessionQueueDestination::GameSessionQueueDestination() :
m_destinationArnHasBeenSet(false)
{
}
GameSessionQueueDestination::GameSessionQueueDestination(JsonView jsonValue) :
m_destinationArnHasBeenSet(false)
{
*this = jsonValue;
}
GameSessionQueueDestination& GameSessionQueueDestination::operator =(JsonView jsonValue)
{
if(jsonValue.ValueExists("DestinationArn"))
{
m_destinationArn = jsonValue.GetString("DestinationArn");
m_destinationArnHasBeenSet = true;
}
return *this;
}
JsonValue GameSessionQueueDestination::Jsonize() const
{
JsonValue payload;
if(m_destinationArnHasBeenSet)
{
payload.WithString("DestinationArn", m_destinationArn);
}
return payload;
}
} // namespace Model
} // namespace GameLift
} // namespace Aws