60 lines
1.1 KiB
C++
60 lines
1.1 KiB
C++
/**
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* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
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* SPDX-License-Identifier: Apache-2.0.
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*/
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#include <aws/gamelift/model/GameSessionQueueDestination.h>
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#include <aws/core/utils/json/JsonSerializer.h>
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#include <utility>
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using namespace Aws::Utils::Json;
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using namespace Aws::Utils;
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namespace Aws
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{
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namespace GameLift
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{
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namespace Model
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{
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GameSessionQueueDestination::GameSessionQueueDestination() :
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m_destinationArnHasBeenSet(false)
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{
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}
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GameSessionQueueDestination::GameSessionQueueDestination(JsonView jsonValue) :
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m_destinationArnHasBeenSet(false)
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{
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*this = jsonValue;
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}
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GameSessionQueueDestination& GameSessionQueueDestination::operator =(JsonView jsonValue)
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{
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if(jsonValue.ValueExists("DestinationArn"))
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{
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m_destinationArn = jsonValue.GetString("DestinationArn");
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m_destinationArnHasBeenSet = true;
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}
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return *this;
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}
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JsonValue GameSessionQueueDestination::Jsonize() const
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{
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JsonValue payload;
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if(m_destinationArnHasBeenSet)
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{
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payload.WithString("DestinationArn", m_destinationArn);
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}
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return payload;
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}
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} // namespace Model
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} // namespace GameLift
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} // namespace Aws
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