feat(hos_client_create, hos_client_destory): 多次调用destory不会导致重复释放

This commit is contained in:
彭宣正
2020-12-14 17:24:58 +08:00
parent 505d529c32
commit 10b370e486
55976 changed files with 8544395 additions and 2 deletions

View File

@@ -0,0 +1,87 @@
/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#include <aws/gamelift/model/CreateGameSessionQueueRequest.h>
#include <aws/core/utils/json/JsonSerializer.h>
#include <utility>
using namespace Aws::GameLift::Model;
using namespace Aws::Utils::Json;
using namespace Aws::Utils;
CreateGameSessionQueueRequest::CreateGameSessionQueueRequest() :
m_nameHasBeenSet(false),
m_timeoutInSeconds(0),
m_timeoutInSecondsHasBeenSet(false),
m_playerLatencyPoliciesHasBeenSet(false),
m_destinationsHasBeenSet(false),
m_tagsHasBeenSet(false)
{
}
Aws::String CreateGameSessionQueueRequest::SerializePayload() const
{
JsonValue payload;
if(m_nameHasBeenSet)
{
payload.WithString("Name", m_name);
}
if(m_timeoutInSecondsHasBeenSet)
{
payload.WithInteger("TimeoutInSeconds", m_timeoutInSeconds);
}
if(m_playerLatencyPoliciesHasBeenSet)
{
Array<JsonValue> playerLatencyPoliciesJsonList(m_playerLatencyPolicies.size());
for(unsigned playerLatencyPoliciesIndex = 0; playerLatencyPoliciesIndex < playerLatencyPoliciesJsonList.GetLength(); ++playerLatencyPoliciesIndex)
{
playerLatencyPoliciesJsonList[playerLatencyPoliciesIndex].AsObject(m_playerLatencyPolicies[playerLatencyPoliciesIndex].Jsonize());
}
payload.WithArray("PlayerLatencyPolicies", std::move(playerLatencyPoliciesJsonList));
}
if(m_destinationsHasBeenSet)
{
Array<JsonValue> destinationsJsonList(m_destinations.size());
for(unsigned destinationsIndex = 0; destinationsIndex < destinationsJsonList.GetLength(); ++destinationsIndex)
{
destinationsJsonList[destinationsIndex].AsObject(m_destinations[destinationsIndex].Jsonize());
}
payload.WithArray("Destinations", std::move(destinationsJsonList));
}
if(m_tagsHasBeenSet)
{
Array<JsonValue> tagsJsonList(m_tags.size());
for(unsigned tagsIndex = 0; tagsIndex < tagsJsonList.GetLength(); ++tagsIndex)
{
tagsJsonList[tagsIndex].AsObject(m_tags[tagsIndex].Jsonize());
}
payload.WithArray("Tags", std::move(tagsJsonList));
}
return payload.View().WriteReadable();
}
Aws::Http::HeaderValueCollection CreateGameSessionQueueRequest::GetRequestSpecificHeaders() const
{
Aws::Http::HeaderValueCollection headers;
headers.insert(Aws::Http::HeaderValuePair("X-Amz-Target", "GameLift.CreateGameSessionQueue"));
return headers;
}