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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/mediaconvert/MediaConvert_EXPORTS.h>
#include <aws/mediaconvert/model/Mpeg2AdaptiveQuantization.h>
#include <aws/mediaconvert/model/Mpeg2CodecLevel.h>
#include <aws/mediaconvert/model/Mpeg2CodecProfile.h>
#include <aws/mediaconvert/model/Mpeg2DynamicSubGop.h>
#include <aws/mediaconvert/model/Mpeg2FramerateControl.h>
#include <aws/mediaconvert/model/Mpeg2FramerateConversionAlgorithm.h>
#include <aws/mediaconvert/model/Mpeg2GopSizeUnits.h>
#include <aws/mediaconvert/model/Mpeg2InterlaceMode.h>
#include <aws/mediaconvert/model/Mpeg2IntraDcPrecision.h>
#include <aws/mediaconvert/model/Mpeg2ParControl.h>
#include <aws/mediaconvert/model/Mpeg2QualityTuningLevel.h>
#include <aws/mediaconvert/model/Mpeg2RateControlMode.h>
#include <aws/mediaconvert/model/Mpeg2SceneChangeDetect.h>
#include <aws/mediaconvert/model/Mpeg2SlowPal.h>
#include <aws/mediaconvert/model/Mpeg2SpatialAdaptiveQuantization.h>
#include <aws/mediaconvert/model/Mpeg2Syntax.h>
#include <aws/mediaconvert/model/Mpeg2Telecine.h>
#include <aws/mediaconvert/model/Mpeg2TemporalAdaptiveQuantization.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace MediaConvert
{
namespace Model
{
/**
* Required when you set (Codec) under (VideoDescription)>(CodecSettings) to the
* value MPEG2.<p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/mediaconvert-2017-08-29/Mpeg2Settings">AWS
* API Reference</a></p>
*/
class AWS_MEDIACONVERT_API Mpeg2Settings
{
public:
Mpeg2Settings();
Mpeg2Settings(Aws::Utils::Json::JsonView jsonValue);
Mpeg2Settings& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* Adaptive quantization. Allows intra-frame quantizers to vary to improve visual
* quality.
*/
inline const Mpeg2AdaptiveQuantization& GetAdaptiveQuantization() const{ return m_adaptiveQuantization; }
/**
* Adaptive quantization. Allows intra-frame quantizers to vary to improve visual
* quality.
*/
inline bool AdaptiveQuantizationHasBeenSet() const { return m_adaptiveQuantizationHasBeenSet; }
/**
* Adaptive quantization. Allows intra-frame quantizers to vary to improve visual
* quality.
*/
inline void SetAdaptiveQuantization(const Mpeg2AdaptiveQuantization& value) { m_adaptiveQuantizationHasBeenSet = true; m_adaptiveQuantization = value; }
/**
* Adaptive quantization. Allows intra-frame quantizers to vary to improve visual
* quality.
*/
inline void SetAdaptiveQuantization(Mpeg2AdaptiveQuantization&& value) { m_adaptiveQuantizationHasBeenSet = true; m_adaptiveQuantization = std::move(value); }
/**
* Adaptive quantization. Allows intra-frame quantizers to vary to improve visual
* quality.
*/
inline Mpeg2Settings& WithAdaptiveQuantization(const Mpeg2AdaptiveQuantization& value) { SetAdaptiveQuantization(value); return *this;}
/**
* Adaptive quantization. Allows intra-frame quantizers to vary to improve visual
* quality.
*/
inline Mpeg2Settings& WithAdaptiveQuantization(Mpeg2AdaptiveQuantization&& value) { SetAdaptiveQuantization(std::move(value)); return *this;}
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS
* Smooth outputs, bitrates must be unique when rounded down to the nearest
* multiple of 1000.
*/
inline int GetBitrate() const{ return m_bitrate; }
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS
* Smooth outputs, bitrates must be unique when rounded down to the nearest
* multiple of 1000.
*/
inline bool BitrateHasBeenSet() const { return m_bitrateHasBeenSet; }
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS
* Smooth outputs, bitrates must be unique when rounded down to the nearest
* multiple of 1000.
*/
inline void SetBitrate(int value) { m_bitrateHasBeenSet = true; m_bitrate = value; }
/**
* Specify the average bitrate in bits per second. Required for VBR and CBR. For MS
* Smooth outputs, bitrates must be unique when rounded down to the nearest
* multiple of 1000.
*/
inline Mpeg2Settings& WithBitrate(int value) { SetBitrate(value); return *this;}
/**
* Use Level (Mpeg2CodecLevel) to set the MPEG-2 level for the video output.
*/
inline const Mpeg2CodecLevel& GetCodecLevel() const{ return m_codecLevel; }
/**
* Use Level (Mpeg2CodecLevel) to set the MPEG-2 level for the video output.
*/
inline bool CodecLevelHasBeenSet() const { return m_codecLevelHasBeenSet; }
/**
* Use Level (Mpeg2CodecLevel) to set the MPEG-2 level for the video output.
*/
inline void SetCodecLevel(const Mpeg2CodecLevel& value) { m_codecLevelHasBeenSet = true; m_codecLevel = value; }
/**
* Use Level (Mpeg2CodecLevel) to set the MPEG-2 level for the video output.
*/
inline void SetCodecLevel(Mpeg2CodecLevel&& value) { m_codecLevelHasBeenSet = true; m_codecLevel = std::move(value); }
/**
* Use Level (Mpeg2CodecLevel) to set the MPEG-2 level for the video output.
*/
inline Mpeg2Settings& WithCodecLevel(const Mpeg2CodecLevel& value) { SetCodecLevel(value); return *this;}
/**
* Use Level (Mpeg2CodecLevel) to set the MPEG-2 level for the video output.
*/
inline Mpeg2Settings& WithCodecLevel(Mpeg2CodecLevel&& value) { SetCodecLevel(std::move(value)); return *this;}
/**
* Use Profile (Mpeg2CodecProfile) to set the MPEG-2 profile for the video output.
*/
inline const Mpeg2CodecProfile& GetCodecProfile() const{ return m_codecProfile; }
/**
* Use Profile (Mpeg2CodecProfile) to set the MPEG-2 profile for the video output.
*/
inline bool CodecProfileHasBeenSet() const { return m_codecProfileHasBeenSet; }
/**
* Use Profile (Mpeg2CodecProfile) to set the MPEG-2 profile for the video output.
*/
inline void SetCodecProfile(const Mpeg2CodecProfile& value) { m_codecProfileHasBeenSet = true; m_codecProfile = value; }
/**
* Use Profile (Mpeg2CodecProfile) to set the MPEG-2 profile for the video output.
*/
inline void SetCodecProfile(Mpeg2CodecProfile&& value) { m_codecProfileHasBeenSet = true; m_codecProfile = std::move(value); }
/**
* Use Profile (Mpeg2CodecProfile) to set the MPEG-2 profile for the video output.
*/
inline Mpeg2Settings& WithCodecProfile(const Mpeg2CodecProfile& value) { SetCodecProfile(value); return *this;}
/**
* Use Profile (Mpeg2CodecProfile) to set the MPEG-2 profile for the video output.
*/
inline Mpeg2Settings& WithCodecProfile(Mpeg2CodecProfile&& value) { SetCodecProfile(std::move(value)); return *this;}
/**
* Choose Adaptive to improve subjective video quality for high-motion content.
* This will cause the service to use fewer B-frames (which infer information based
* on other frames) for high-motion portions of the video and more B-frames for
* low-motion portions. The maximum number of B-frames is limited by the value you
* provide for the setting B frames between reference frames
* (numberBFramesBetweenReferenceFrames).
*/
inline const Mpeg2DynamicSubGop& GetDynamicSubGop() const{ return m_dynamicSubGop; }
/**
* Choose Adaptive to improve subjective video quality for high-motion content.
* This will cause the service to use fewer B-frames (which infer information based
* on other frames) for high-motion portions of the video and more B-frames for
* low-motion portions. The maximum number of B-frames is limited by the value you
* provide for the setting B frames between reference frames
* (numberBFramesBetweenReferenceFrames).
*/
inline bool DynamicSubGopHasBeenSet() const { return m_dynamicSubGopHasBeenSet; }
/**
* Choose Adaptive to improve subjective video quality for high-motion content.
* This will cause the service to use fewer B-frames (which infer information based
* on other frames) for high-motion portions of the video and more B-frames for
* low-motion portions. The maximum number of B-frames is limited by the value you
* provide for the setting B frames between reference frames
* (numberBFramesBetweenReferenceFrames).
*/
inline void SetDynamicSubGop(const Mpeg2DynamicSubGop& value) { m_dynamicSubGopHasBeenSet = true; m_dynamicSubGop = value; }
/**
* Choose Adaptive to improve subjective video quality for high-motion content.
* This will cause the service to use fewer B-frames (which infer information based
* on other frames) for high-motion portions of the video and more B-frames for
* low-motion portions. The maximum number of B-frames is limited by the value you
* provide for the setting B frames between reference frames
* (numberBFramesBetweenReferenceFrames).
*/
inline void SetDynamicSubGop(Mpeg2DynamicSubGop&& value) { m_dynamicSubGopHasBeenSet = true; m_dynamicSubGop = std::move(value); }
/**
* Choose Adaptive to improve subjective video quality for high-motion content.
* This will cause the service to use fewer B-frames (which infer information based
* on other frames) for high-motion portions of the video and more B-frames for
* low-motion portions. The maximum number of B-frames is limited by the value you
* provide for the setting B frames between reference frames
* (numberBFramesBetweenReferenceFrames).
*/
inline Mpeg2Settings& WithDynamicSubGop(const Mpeg2DynamicSubGop& value) { SetDynamicSubGop(value); return *this;}
/**
* Choose Adaptive to improve subjective video quality for high-motion content.
* This will cause the service to use fewer B-frames (which infer information based
* on other frames) for high-motion portions of the video and more B-frames for
* low-motion portions. The maximum number of B-frames is limited by the value you
* provide for the setting B frames between reference frames
* (numberBFramesBetweenReferenceFrames).
*/
inline Mpeg2Settings& WithDynamicSubGop(Mpeg2DynamicSubGop&& value) { SetDynamicSubGop(std::move(value)); return *this;}
/**
* If you are using the console, use the Framerate setting to specify the frame
* rate for this output. If you want to keep the same frame rate as the input
* video, choose Follow source. If you want to do frame rate conversion, choose a
* frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom,
* specify your frame rate as a fraction. If you are creating your transcoding job
* specification as a JSON file without the console, use FramerateControl to
* specify which value the service uses for the frame rate for this output. Choose
* INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the
* input. Choose SPECIFIED if you want the service to use the frame rate you
* specify in the settings FramerateNumerator and FramerateDenominator.
*/
inline const Mpeg2FramerateControl& GetFramerateControl() const{ return m_framerateControl; }
/**
* If you are using the console, use the Framerate setting to specify the frame
* rate for this output. If you want to keep the same frame rate as the input
* video, choose Follow source. If you want to do frame rate conversion, choose a
* frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom,
* specify your frame rate as a fraction. If you are creating your transcoding job
* specification as a JSON file without the console, use FramerateControl to
* specify which value the service uses for the frame rate for this output. Choose
* INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the
* input. Choose SPECIFIED if you want the service to use the frame rate you
* specify in the settings FramerateNumerator and FramerateDenominator.
*/
inline bool FramerateControlHasBeenSet() const { return m_framerateControlHasBeenSet; }
/**
* If you are using the console, use the Framerate setting to specify the frame
* rate for this output. If you want to keep the same frame rate as the input
* video, choose Follow source. If you want to do frame rate conversion, choose a
* frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom,
* specify your frame rate as a fraction. If you are creating your transcoding job
* specification as a JSON file without the console, use FramerateControl to
* specify which value the service uses for the frame rate for this output. Choose
* INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the
* input. Choose SPECIFIED if you want the service to use the frame rate you
* specify in the settings FramerateNumerator and FramerateDenominator.
*/
inline void SetFramerateControl(const Mpeg2FramerateControl& value) { m_framerateControlHasBeenSet = true; m_framerateControl = value; }
/**
* If you are using the console, use the Framerate setting to specify the frame
* rate for this output. If you want to keep the same frame rate as the input
* video, choose Follow source. If you want to do frame rate conversion, choose a
* frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom,
* specify your frame rate as a fraction. If you are creating your transcoding job
* specification as a JSON file without the console, use FramerateControl to
* specify which value the service uses for the frame rate for this output. Choose
* INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the
* input. Choose SPECIFIED if you want the service to use the frame rate you
* specify in the settings FramerateNumerator and FramerateDenominator.
*/
inline void SetFramerateControl(Mpeg2FramerateControl&& value) { m_framerateControlHasBeenSet = true; m_framerateControl = std::move(value); }
/**
* If you are using the console, use the Framerate setting to specify the frame
* rate for this output. If you want to keep the same frame rate as the input
* video, choose Follow source. If you want to do frame rate conversion, choose a
* frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom,
* specify your frame rate as a fraction. If you are creating your transcoding job
* specification as a JSON file without the console, use FramerateControl to
* specify which value the service uses for the frame rate for this output. Choose
* INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the
* input. Choose SPECIFIED if you want the service to use the frame rate you
* specify in the settings FramerateNumerator and FramerateDenominator.
*/
inline Mpeg2Settings& WithFramerateControl(const Mpeg2FramerateControl& value) { SetFramerateControl(value); return *this;}
/**
* If you are using the console, use the Framerate setting to specify the frame
* rate for this output. If you want to keep the same frame rate as the input
* video, choose Follow source. If you want to do frame rate conversion, choose a
* frame rate from the dropdown list or choose Custom. The framerates shown in the
* dropdown list are decimal approximations of fractions. If you choose Custom,
* specify your frame rate as a fraction. If you are creating your transcoding job
* specification as a JSON file without the console, use FramerateControl to
* specify which value the service uses for the frame rate for this output. Choose
* INITIALIZE_FROM_SOURCE if you want the service to use the frame rate from the
* input. Choose SPECIFIED if you want the service to use the frame rate you
* specify in the settings FramerateNumerator and FramerateDenominator.
*/
inline Mpeg2Settings& WithFramerateControl(Mpeg2FramerateControl&& value) { SetFramerateControl(std::move(value)); return *this;}
/**
* Optional. Specify how the transcoder performs framerate conversion. The default
* behavior is to use duplicate drop conversion.
*/
inline const Mpeg2FramerateConversionAlgorithm& GetFramerateConversionAlgorithm() const{ return m_framerateConversionAlgorithm; }
/**
* Optional. Specify how the transcoder performs framerate conversion. The default
* behavior is to use duplicate drop conversion.
*/
inline bool FramerateConversionAlgorithmHasBeenSet() const { return m_framerateConversionAlgorithmHasBeenSet; }
/**
* Optional. Specify how the transcoder performs framerate conversion. The default
* behavior is to use duplicate drop conversion.
*/
inline void SetFramerateConversionAlgorithm(const Mpeg2FramerateConversionAlgorithm& value) { m_framerateConversionAlgorithmHasBeenSet = true; m_framerateConversionAlgorithm = value; }
/**
* Optional. Specify how the transcoder performs framerate conversion. The default
* behavior is to use duplicate drop conversion.
*/
inline void SetFramerateConversionAlgorithm(Mpeg2FramerateConversionAlgorithm&& value) { m_framerateConversionAlgorithmHasBeenSet = true; m_framerateConversionAlgorithm = std::move(value); }
/**
* Optional. Specify how the transcoder performs framerate conversion. The default
* behavior is to use duplicate drop conversion.
*/
inline Mpeg2Settings& WithFramerateConversionAlgorithm(const Mpeg2FramerateConversionAlgorithm& value) { SetFramerateConversionAlgorithm(value); return *this;}
/**
* Optional. Specify how the transcoder performs framerate conversion. The default
* behavior is to use duplicate drop conversion.
*/
inline Mpeg2Settings& WithFramerateConversionAlgorithm(Mpeg2FramerateConversionAlgorithm&& value) { SetFramerateConversionAlgorithm(std::move(value)); return *this;}
/**
* Frame rate denominator.
*/
inline int GetFramerateDenominator() const{ return m_framerateDenominator; }
/**
* Frame rate denominator.
*/
inline bool FramerateDenominatorHasBeenSet() const { return m_framerateDenominatorHasBeenSet; }
/**
* Frame rate denominator.
*/
inline void SetFramerateDenominator(int value) { m_framerateDenominatorHasBeenSet = true; m_framerateDenominator = value; }
/**
* Frame rate denominator.
*/
inline Mpeg2Settings& WithFramerateDenominator(int value) { SetFramerateDenominator(value); return *this;}
/**
* Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps.
*/
inline int GetFramerateNumerator() const{ return m_framerateNumerator; }
/**
* Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps.
*/
inline bool FramerateNumeratorHasBeenSet() const { return m_framerateNumeratorHasBeenSet; }
/**
* Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps.
*/
inline void SetFramerateNumerator(int value) { m_framerateNumeratorHasBeenSet = true; m_framerateNumerator = value; }
/**
* Frame rate numerator - frame rate is a fraction, e.g. 24000 / 1001 = 23.976 fps.
*/
inline Mpeg2Settings& WithFramerateNumerator(int value) { SetFramerateNumerator(value); return *this;}
/**
* Frequency of closed GOPs. In streaming applications, it is recommended that this
* be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly
* as possible. Setting this value to 0 will break output segmenting.
*/
inline int GetGopClosedCadence() const{ return m_gopClosedCadence; }
/**
* Frequency of closed GOPs. In streaming applications, it is recommended that this
* be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly
* as possible. Setting this value to 0 will break output segmenting.
*/
inline bool GopClosedCadenceHasBeenSet() const { return m_gopClosedCadenceHasBeenSet; }
/**
* Frequency of closed GOPs. In streaming applications, it is recommended that this
* be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly
* as possible. Setting this value to 0 will break output segmenting.
*/
inline void SetGopClosedCadence(int value) { m_gopClosedCadenceHasBeenSet = true; m_gopClosedCadence = value; }
/**
* Frequency of closed GOPs. In streaming applications, it is recommended that this
* be set to 1 so a decoder joining mid-stream will receive an IDR frame as quickly
* as possible. Setting this value to 0 will break output segmenting.
*/
inline Mpeg2Settings& WithGopClosedCadence(int value) { SetGopClosedCadence(value); return *this;}
/**
* GOP Length (keyframe interval) in frames or seconds. Must be greater than zero.
*/
inline double GetGopSize() const{ return m_gopSize; }
/**
* GOP Length (keyframe interval) in frames or seconds. Must be greater than zero.
*/
inline bool GopSizeHasBeenSet() const { return m_gopSizeHasBeenSet; }
/**
* GOP Length (keyframe interval) in frames or seconds. Must be greater than zero.
*/
inline void SetGopSize(double value) { m_gopSizeHasBeenSet = true; m_gopSize = value; }
/**
* GOP Length (keyframe interval) in frames or seconds. Must be greater than zero.
*/
inline Mpeg2Settings& WithGopSize(double value) { SetGopSize(value); return *this;}
/**
* Indicates if the GOP Size in MPEG2 is specified in frames or seconds. If seconds
* the system will convert the GOP Size into a frame count at run time.
*/
inline const Mpeg2GopSizeUnits& GetGopSizeUnits() const{ return m_gopSizeUnits; }
/**
* Indicates if the GOP Size in MPEG2 is specified in frames or seconds. If seconds
* the system will convert the GOP Size into a frame count at run time.
*/
inline bool GopSizeUnitsHasBeenSet() const { return m_gopSizeUnitsHasBeenSet; }
/**
* Indicates if the GOP Size in MPEG2 is specified in frames or seconds. If seconds
* the system will convert the GOP Size into a frame count at run time.
*/
inline void SetGopSizeUnits(const Mpeg2GopSizeUnits& value) { m_gopSizeUnitsHasBeenSet = true; m_gopSizeUnits = value; }
/**
* Indicates if the GOP Size in MPEG2 is specified in frames or seconds. If seconds
* the system will convert the GOP Size into a frame count at run time.
*/
inline void SetGopSizeUnits(Mpeg2GopSizeUnits&& value) { m_gopSizeUnitsHasBeenSet = true; m_gopSizeUnits = std::move(value); }
/**
* Indicates if the GOP Size in MPEG2 is specified in frames or seconds. If seconds
* the system will convert the GOP Size into a frame count at run time.
*/
inline Mpeg2Settings& WithGopSizeUnits(const Mpeg2GopSizeUnits& value) { SetGopSizeUnits(value); return *this;}
/**
* Indicates if the GOP Size in MPEG2 is specified in frames or seconds. If seconds
* the system will convert the GOP Size into a frame count at run time.
*/
inline Mpeg2Settings& WithGopSizeUnits(Mpeg2GopSizeUnits&& value) { SetGopSizeUnits(std::move(value)); return *this;}
/**
* Percentage of the buffer that should initially be filled (HRD buffer model).
*/
inline int GetHrdBufferInitialFillPercentage() const{ return m_hrdBufferInitialFillPercentage; }
/**
* Percentage of the buffer that should initially be filled (HRD buffer model).
*/
inline bool HrdBufferInitialFillPercentageHasBeenSet() const { return m_hrdBufferInitialFillPercentageHasBeenSet; }
/**
* Percentage of the buffer that should initially be filled (HRD buffer model).
*/
inline void SetHrdBufferInitialFillPercentage(int value) { m_hrdBufferInitialFillPercentageHasBeenSet = true; m_hrdBufferInitialFillPercentage = value; }
/**
* Percentage of the buffer that should initially be filled (HRD buffer model).
*/
inline Mpeg2Settings& WithHrdBufferInitialFillPercentage(int value) { SetHrdBufferInitialFillPercentage(value); return *this;}
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as
* 5000000.
*/
inline int GetHrdBufferSize() const{ return m_hrdBufferSize; }
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as
* 5000000.
*/
inline bool HrdBufferSizeHasBeenSet() const { return m_hrdBufferSizeHasBeenSet; }
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as
* 5000000.
*/
inline void SetHrdBufferSize(int value) { m_hrdBufferSizeHasBeenSet = true; m_hrdBufferSize = value; }
/**
* Size of buffer (HRD buffer model) in bits. For example, enter five megabits as
* 5000000.
*/
inline Mpeg2Settings& WithHrdBufferSize(int value) { SetHrdBufferSize(value); return *this;}
/**
* Use Interlace mode (InterlaceMode) to choose the scan line type for the output.
* * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce
* interlaced output with the entire output having the same field polarity (top or
* bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default
* Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source.
* Therefore, behavior depends on the input scan type.
- If the source is
* interlaced, the output will be interlaced with the same polarity as the source
* (it will follow the source). The output could therefore be a mix of "top field
* first" and "bottom field first".
- If the source is progressive, the output
* will be interlaced with "top field first" or "bottom field first" polarity,
* depending on which of the Follow options you chose.
*/
inline const Mpeg2InterlaceMode& GetInterlaceMode() const{ return m_interlaceMode; }
/**
* Use Interlace mode (InterlaceMode) to choose the scan line type for the output.
* * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce
* interlaced output with the entire output having the same field polarity (top or
* bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default
* Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source.
* Therefore, behavior depends on the input scan type.
- If the source is
* interlaced, the output will be interlaced with the same polarity as the source
* (it will follow the source). The output could therefore be a mix of "top field
* first" and "bottom field first".
- If the source is progressive, the output
* will be interlaced with "top field first" or "bottom field first" polarity,
* depending on which of the Follow options you chose.
*/
inline bool InterlaceModeHasBeenSet() const { return m_interlaceModeHasBeenSet; }
/**
* Use Interlace mode (InterlaceMode) to choose the scan line type for the output.
* * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce
* interlaced output with the entire output having the same field polarity (top or
* bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default
* Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source.
* Therefore, behavior depends on the input scan type.
- If the source is
* interlaced, the output will be interlaced with the same polarity as the source
* (it will follow the source). The output could therefore be a mix of "top field
* first" and "bottom field first".
- If the source is progressive, the output
* will be interlaced with "top field first" or "bottom field first" polarity,
* depending on which of the Follow options you chose.
*/
inline void SetInterlaceMode(const Mpeg2InterlaceMode& value) { m_interlaceModeHasBeenSet = true; m_interlaceMode = value; }
/**
* Use Interlace mode (InterlaceMode) to choose the scan line type for the output.
* * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce
* interlaced output with the entire output having the same field polarity (top or
* bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default
* Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source.
* Therefore, behavior depends on the input scan type.
- If the source is
* interlaced, the output will be interlaced with the same polarity as the source
* (it will follow the source). The output could therefore be a mix of "top field
* first" and "bottom field first".
- If the source is progressive, the output
* will be interlaced with "top field first" or "bottom field first" polarity,
* depending on which of the Follow options you chose.
*/
inline void SetInterlaceMode(Mpeg2InterlaceMode&& value) { m_interlaceModeHasBeenSet = true; m_interlaceMode = std::move(value); }
/**
* Use Interlace mode (InterlaceMode) to choose the scan line type for the output.
* * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce
* interlaced output with the entire output having the same field polarity (top or
* bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default
* Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source.
* Therefore, behavior depends on the input scan type.
- If the source is
* interlaced, the output will be interlaced with the same polarity as the source
* (it will follow the source). The output could therefore be a mix of "top field
* first" and "bottom field first".
- If the source is progressive, the output
* will be interlaced with "top field first" or "bottom field first" polarity,
* depending on which of the Follow options you chose.
*/
inline Mpeg2Settings& WithInterlaceMode(const Mpeg2InterlaceMode& value) { SetInterlaceMode(value); return *this;}
/**
* Use Interlace mode (InterlaceMode) to choose the scan line type for the output.
* * Top Field First (TOP_FIELD) and Bottom Field First (BOTTOM_FIELD) produce
* interlaced output with the entire output having the same field polarity (top or
* bottom first). * Follow, Default Top (FOLLOW_TOP_FIELD) and Follow, Default
* Bottom (FOLLOW_BOTTOM_FIELD) use the same field polarity as the source.
* Therefore, behavior depends on the input scan type.
- If the source is
* interlaced, the output will be interlaced with the same polarity as the source
* (it will follow the source). The output could therefore be a mix of "top field
* first" and "bottom field first".
- If the source is progressive, the output
* will be interlaced with "top field first" or "bottom field first" polarity,
* depending on which of the Follow options you chose.
*/
inline Mpeg2Settings& WithInterlaceMode(Mpeg2InterlaceMode&& value) { SetInterlaceMode(std::move(value)); return *this;}
/**
* Use Intra DC precision (Mpeg2IntraDcPrecision) to set quantization precision for
* intra-block DC coefficients. If you choose the value auto, the service will
* automatically select the precision based on the per-frame compression ratio.
*/
inline const Mpeg2IntraDcPrecision& GetIntraDcPrecision() const{ return m_intraDcPrecision; }
/**
* Use Intra DC precision (Mpeg2IntraDcPrecision) to set quantization precision for
* intra-block DC coefficients. If you choose the value auto, the service will
* automatically select the precision based on the per-frame compression ratio.
*/
inline bool IntraDcPrecisionHasBeenSet() const { return m_intraDcPrecisionHasBeenSet; }
/**
* Use Intra DC precision (Mpeg2IntraDcPrecision) to set quantization precision for
* intra-block DC coefficients. If you choose the value auto, the service will
* automatically select the precision based on the per-frame compression ratio.
*/
inline void SetIntraDcPrecision(const Mpeg2IntraDcPrecision& value) { m_intraDcPrecisionHasBeenSet = true; m_intraDcPrecision = value; }
/**
* Use Intra DC precision (Mpeg2IntraDcPrecision) to set quantization precision for
* intra-block DC coefficients. If you choose the value auto, the service will
* automatically select the precision based on the per-frame compression ratio.
*/
inline void SetIntraDcPrecision(Mpeg2IntraDcPrecision&& value) { m_intraDcPrecisionHasBeenSet = true; m_intraDcPrecision = std::move(value); }
/**
* Use Intra DC precision (Mpeg2IntraDcPrecision) to set quantization precision for
* intra-block DC coefficients. If you choose the value auto, the service will
* automatically select the precision based on the per-frame compression ratio.
*/
inline Mpeg2Settings& WithIntraDcPrecision(const Mpeg2IntraDcPrecision& value) { SetIntraDcPrecision(value); return *this;}
/**
* Use Intra DC precision (Mpeg2IntraDcPrecision) to set quantization precision for
* intra-block DC coefficients. If you choose the value auto, the service will
* automatically select the precision based on the per-frame compression ratio.
*/
inline Mpeg2Settings& WithIntraDcPrecision(Mpeg2IntraDcPrecision&& value) { SetIntraDcPrecision(std::move(value)); return *this;}
/**
* Maximum bitrate in bits/second. For example, enter five megabits per second as
* 5000000.
*/
inline int GetMaxBitrate() const{ return m_maxBitrate; }
/**
* Maximum bitrate in bits/second. For example, enter five megabits per second as
* 5000000.
*/
inline bool MaxBitrateHasBeenSet() const { return m_maxBitrateHasBeenSet; }
/**
* Maximum bitrate in bits/second. For example, enter five megabits per second as
* 5000000.
*/
inline void SetMaxBitrate(int value) { m_maxBitrateHasBeenSet = true; m_maxBitrate = value; }
/**
* Maximum bitrate in bits/second. For example, enter five megabits per second as
* 5000000.
*/
inline Mpeg2Settings& WithMaxBitrate(int value) { SetMaxBitrate(value); return *this;}
/**
* Enforces separation between repeated (cadence) I-frames and I-frames inserted by
* Scene Change Detection. If a scene change I-frame is within I-interval frames of
* a cadence I-frame, the GOP is shrunk and/or stretched to the scene change
* I-frame. GOP stretch requires enabling lookahead as well as setting I-interval.
* The normal cadence resumes for the next GOP. This setting is only used when
* Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size +
* Min-I-interval - 1
*/
inline int GetMinIInterval() const{ return m_minIInterval; }
/**
* Enforces separation between repeated (cadence) I-frames and I-frames inserted by
* Scene Change Detection. If a scene change I-frame is within I-interval frames of
* a cadence I-frame, the GOP is shrunk and/or stretched to the scene change
* I-frame. GOP stretch requires enabling lookahead as well as setting I-interval.
* The normal cadence resumes for the next GOP. This setting is only used when
* Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size +
* Min-I-interval - 1
*/
inline bool MinIIntervalHasBeenSet() const { return m_minIIntervalHasBeenSet; }
/**
* Enforces separation between repeated (cadence) I-frames and I-frames inserted by
* Scene Change Detection. If a scene change I-frame is within I-interval frames of
* a cadence I-frame, the GOP is shrunk and/or stretched to the scene change
* I-frame. GOP stretch requires enabling lookahead as well as setting I-interval.
* The normal cadence resumes for the next GOP. This setting is only used when
* Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size +
* Min-I-interval - 1
*/
inline void SetMinIInterval(int value) { m_minIIntervalHasBeenSet = true; m_minIInterval = value; }
/**
* Enforces separation between repeated (cadence) I-frames and I-frames inserted by
* Scene Change Detection. If a scene change I-frame is within I-interval frames of
* a cadence I-frame, the GOP is shrunk and/or stretched to the scene change
* I-frame. GOP stretch requires enabling lookahead as well as setting I-interval.
* The normal cadence resumes for the next GOP. This setting is only used when
* Scene Change Detect is enabled. Note: Maximum GOP stretch = GOP size +
* Min-I-interval - 1
*/
inline Mpeg2Settings& WithMinIInterval(int value) { SetMinIInterval(value); return *this;}
/**
* Number of B-frames between reference frames.
*/
inline int GetNumberBFramesBetweenReferenceFrames() const{ return m_numberBFramesBetweenReferenceFrames; }
/**
* Number of B-frames between reference frames.
*/
inline bool NumberBFramesBetweenReferenceFramesHasBeenSet() const { return m_numberBFramesBetweenReferenceFramesHasBeenSet; }
/**
* Number of B-frames between reference frames.
*/
inline void SetNumberBFramesBetweenReferenceFrames(int value) { m_numberBFramesBetweenReferenceFramesHasBeenSet = true; m_numberBFramesBetweenReferenceFrames = value; }
/**
* Number of B-frames between reference frames.
*/
inline Mpeg2Settings& WithNumberBFramesBetweenReferenceFrames(int value) { SetNumberBFramesBetweenReferenceFrames(value); return *this;}
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for
* this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses
* the PAR from your input video for your output. To specify a different PAR in the
* console, choose any value other than Follow source. To specify a different PAR
* by editing the JSON job specification, choose SPECIFIED. When you choose
* SPECIFIED for this setting, you must also specify values for the parNumerator
* and parDenominator settings.
*/
inline const Mpeg2ParControl& GetParControl() const{ return m_parControl; }
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for
* this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses
* the PAR from your input video for your output. To specify a different PAR in the
* console, choose any value other than Follow source. To specify a different PAR
* by editing the JSON job specification, choose SPECIFIED. When you choose
* SPECIFIED for this setting, you must also specify values for the parNumerator
* and parDenominator settings.
*/
inline bool ParControlHasBeenSet() const { return m_parControlHasBeenSet; }
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for
* this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses
* the PAR from your input video for your output. To specify a different PAR in the
* console, choose any value other than Follow source. To specify a different PAR
* by editing the JSON job specification, choose SPECIFIED. When you choose
* SPECIFIED for this setting, you must also specify values for the parNumerator
* and parDenominator settings.
*/
inline void SetParControl(const Mpeg2ParControl& value) { m_parControlHasBeenSet = true; m_parControl = value; }
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for
* this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses
* the PAR from your input video for your output. To specify a different PAR in the
* console, choose any value other than Follow source. To specify a different PAR
* by editing the JSON job specification, choose SPECIFIED. When you choose
* SPECIFIED for this setting, you must also specify values for the parNumerator
* and parDenominator settings.
*/
inline void SetParControl(Mpeg2ParControl&& value) { m_parControlHasBeenSet = true; m_parControl = std::move(value); }
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for
* this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses
* the PAR from your input video for your output. To specify a different PAR in the
* console, choose any value other than Follow source. To specify a different PAR
* by editing the JSON job specification, choose SPECIFIED. When you choose
* SPECIFIED for this setting, you must also specify values for the parNumerator
* and parDenominator settings.
*/
inline Mpeg2Settings& WithParControl(const Mpeg2ParControl& value) { SetParControl(value); return *this;}
/**
* Optional. Specify how the service determines the pixel aspect ratio (PAR) for
* this output. The default behavior, Follow source (INITIALIZE_FROM_SOURCE), uses
* the PAR from your input video for your output. To specify a different PAR in the
* console, choose any value other than Follow source. To specify a different PAR
* by editing the JSON job specification, choose SPECIFIED. When you choose
* SPECIFIED for this setting, you must also specify values for the parNumerator
* and parDenominator settings.
*/
inline Mpeg2Settings& WithParControl(Mpeg2ParControl&& value) { SetParControl(std::move(value)); return *this;}
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parDenominator is 33.
*/
inline int GetParDenominator() const{ return m_parDenominator; }
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parDenominator is 33.
*/
inline bool ParDenominatorHasBeenSet() const { return m_parDenominatorHasBeenSet; }
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parDenominator is 33.
*/
inline void SetParDenominator(int value) { m_parDenominatorHasBeenSet = true; m_parDenominator = value; }
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parDenominator is 33.
*/
inline Mpeg2Settings& WithParDenominator(int value) { SetParDenominator(value); return *this;}
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parNumerator is 40.
*/
inline int GetParNumerator() const{ return m_parNumerator; }
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parNumerator is 40.
*/
inline bool ParNumeratorHasBeenSet() const { return m_parNumeratorHasBeenSet; }
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parNumerator is 40.
*/
inline void SetParNumerator(int value) { m_parNumeratorHasBeenSet = true; m_parNumerator = value; }
/**
* Required when you set Pixel aspect ratio (parControl) to SPECIFIED. On the
* console, this corresponds to any value other than Follow source. When you
* specify an output pixel aspect ratio (PAR) that is different from your input
* video PAR, provide your output PAR as a ratio. For example, for D1/DV NTSC
* widescreen, you would specify the ratio 40:33. In this example, the value for
* parNumerator is 40.
*/
inline Mpeg2Settings& WithParNumerator(int value) { SetParNumerator(value); return *this;}
/**
* Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want
* to trade off encoding speed for output video quality. The default behavior is
* faster, lower quality, single-pass encoding.
*/
inline const Mpeg2QualityTuningLevel& GetQualityTuningLevel() const{ return m_qualityTuningLevel; }
/**
* Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want
* to trade off encoding speed for output video quality. The default behavior is
* faster, lower quality, single-pass encoding.
*/
inline bool QualityTuningLevelHasBeenSet() const { return m_qualityTuningLevelHasBeenSet; }
/**
* Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want
* to trade off encoding speed for output video quality. The default behavior is
* faster, lower quality, single-pass encoding.
*/
inline void SetQualityTuningLevel(const Mpeg2QualityTuningLevel& value) { m_qualityTuningLevelHasBeenSet = true; m_qualityTuningLevel = value; }
/**
* Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want
* to trade off encoding speed for output video quality. The default behavior is
* faster, lower quality, single-pass encoding.
*/
inline void SetQualityTuningLevel(Mpeg2QualityTuningLevel&& value) { m_qualityTuningLevelHasBeenSet = true; m_qualityTuningLevel = std::move(value); }
/**
* Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want
* to trade off encoding speed for output video quality. The default behavior is
* faster, lower quality, single-pass encoding.
*/
inline Mpeg2Settings& WithQualityTuningLevel(const Mpeg2QualityTuningLevel& value) { SetQualityTuningLevel(value); return *this;}
/**
* Optional. Use Quality tuning level (qualityTuningLevel) to choose how you want
* to trade off encoding speed for output video quality. The default behavior is
* faster, lower quality, single-pass encoding.
*/
inline Mpeg2Settings& WithQualityTuningLevel(Mpeg2QualityTuningLevel&& value) { SetQualityTuningLevel(std::move(value)); return *this;}
/**
* Use Rate control mode (Mpeg2RateControlMode) to specifiy whether the bitrate is
* variable (vbr) or constant (cbr).
*/
inline const Mpeg2RateControlMode& GetRateControlMode() const{ return m_rateControlMode; }
/**
* Use Rate control mode (Mpeg2RateControlMode) to specifiy whether the bitrate is
* variable (vbr) or constant (cbr).
*/
inline bool RateControlModeHasBeenSet() const { return m_rateControlModeHasBeenSet; }
/**
* Use Rate control mode (Mpeg2RateControlMode) to specifiy whether the bitrate is
* variable (vbr) or constant (cbr).
*/
inline void SetRateControlMode(const Mpeg2RateControlMode& value) { m_rateControlModeHasBeenSet = true; m_rateControlMode = value; }
/**
* Use Rate control mode (Mpeg2RateControlMode) to specifiy whether the bitrate is
* variable (vbr) or constant (cbr).
*/
inline void SetRateControlMode(Mpeg2RateControlMode&& value) { m_rateControlModeHasBeenSet = true; m_rateControlMode = std::move(value); }
/**
* Use Rate control mode (Mpeg2RateControlMode) to specifiy whether the bitrate is
* variable (vbr) or constant (cbr).
*/
inline Mpeg2Settings& WithRateControlMode(const Mpeg2RateControlMode& value) { SetRateControlMode(value); return *this;}
/**
* Use Rate control mode (Mpeg2RateControlMode) to specifiy whether the bitrate is
* variable (vbr) or constant (cbr).
*/
inline Mpeg2Settings& WithRateControlMode(Mpeg2RateControlMode&& value) { SetRateControlMode(std::move(value)); return *this;}
/**
* Enable this setting to insert I-frames at scene changes that the service
* automatically detects. This improves video quality and is enabled by default.
*/
inline const Mpeg2SceneChangeDetect& GetSceneChangeDetect() const{ return m_sceneChangeDetect; }
/**
* Enable this setting to insert I-frames at scene changes that the service
* automatically detects. This improves video quality and is enabled by default.
*/
inline bool SceneChangeDetectHasBeenSet() const { return m_sceneChangeDetectHasBeenSet; }
/**
* Enable this setting to insert I-frames at scene changes that the service
* automatically detects. This improves video quality and is enabled by default.
*/
inline void SetSceneChangeDetect(const Mpeg2SceneChangeDetect& value) { m_sceneChangeDetectHasBeenSet = true; m_sceneChangeDetect = value; }
/**
* Enable this setting to insert I-frames at scene changes that the service
* automatically detects. This improves video quality and is enabled by default.
*/
inline void SetSceneChangeDetect(Mpeg2SceneChangeDetect&& value) { m_sceneChangeDetectHasBeenSet = true; m_sceneChangeDetect = std::move(value); }
/**
* Enable this setting to insert I-frames at scene changes that the service
* automatically detects. This improves video quality and is enabled by default.
*/
inline Mpeg2Settings& WithSceneChangeDetect(const Mpeg2SceneChangeDetect& value) { SetSceneChangeDetect(value); return *this;}
/**
* Enable this setting to insert I-frames at scene changes that the service
* automatically detects. This improves video quality and is enabled by default.
*/
inline Mpeg2Settings& WithSceneChangeDetect(Mpeg2SceneChangeDetect&& value) { SetSceneChangeDetect(std::move(value)); return *this;}
/**
* Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as
* 25fps, and audio is sped up correspondingly.
*/
inline const Mpeg2SlowPal& GetSlowPal() const{ return m_slowPal; }
/**
* Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as
* 25fps, and audio is sped up correspondingly.
*/
inline bool SlowPalHasBeenSet() const { return m_slowPalHasBeenSet; }
/**
* Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as
* 25fps, and audio is sped up correspondingly.
*/
inline void SetSlowPal(const Mpeg2SlowPal& value) { m_slowPalHasBeenSet = true; m_slowPal = value; }
/**
* Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as
* 25fps, and audio is sped up correspondingly.
*/
inline void SetSlowPal(Mpeg2SlowPal&& value) { m_slowPalHasBeenSet = true; m_slowPal = std::move(value); }
/**
* Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as
* 25fps, and audio is sped up correspondingly.
*/
inline Mpeg2Settings& WithSlowPal(const Mpeg2SlowPal& value) { SetSlowPal(value); return *this;}
/**
* Enables Slow PAL rate conversion. 23.976fps and 24fps input is relabeled as
* 25fps, and audio is sped up correspondingly.
*/
inline Mpeg2Settings& WithSlowPal(Mpeg2SlowPal&& value) { SetSlowPal(std::move(value)); return *this;}
/**
* Softness. Selects quantizer matrix, larger values reduce high-frequency content
* in the encoded image.
*/
inline int GetSoftness() const{ return m_softness; }
/**
* Softness. Selects quantizer matrix, larger values reduce high-frequency content
* in the encoded image.
*/
inline bool SoftnessHasBeenSet() const { return m_softnessHasBeenSet; }
/**
* Softness. Selects quantizer matrix, larger values reduce high-frequency content
* in the encoded image.
*/
inline void SetSoftness(int value) { m_softnessHasBeenSet = true; m_softness = value; }
/**
* Softness. Selects quantizer matrix, larger values reduce high-frequency content
* in the encoded image.
*/
inline Mpeg2Settings& WithSoftness(int value) { SetSoftness(value); return *this;}
/**
* Adjust quantization within each frame based on spatial variation of content
* complexity.
*/
inline const Mpeg2SpatialAdaptiveQuantization& GetSpatialAdaptiveQuantization() const{ return m_spatialAdaptiveQuantization; }
/**
* Adjust quantization within each frame based on spatial variation of content
* complexity.
*/
inline bool SpatialAdaptiveQuantizationHasBeenSet() const { return m_spatialAdaptiveQuantizationHasBeenSet; }
/**
* Adjust quantization within each frame based on spatial variation of content
* complexity.
*/
inline void SetSpatialAdaptiveQuantization(const Mpeg2SpatialAdaptiveQuantization& value) { m_spatialAdaptiveQuantizationHasBeenSet = true; m_spatialAdaptiveQuantization = value; }
/**
* Adjust quantization within each frame based on spatial variation of content
* complexity.
*/
inline void SetSpatialAdaptiveQuantization(Mpeg2SpatialAdaptiveQuantization&& value) { m_spatialAdaptiveQuantizationHasBeenSet = true; m_spatialAdaptiveQuantization = std::move(value); }
/**
* Adjust quantization within each frame based on spatial variation of content
* complexity.
*/
inline Mpeg2Settings& WithSpatialAdaptiveQuantization(const Mpeg2SpatialAdaptiveQuantization& value) { SetSpatialAdaptiveQuantization(value); return *this;}
/**
* Adjust quantization within each frame based on spatial variation of content
* complexity.
*/
inline Mpeg2Settings& WithSpatialAdaptiveQuantization(Mpeg2SpatialAdaptiveQuantization&& value) { SetSpatialAdaptiveQuantization(std::move(value)); return *this;}
/**
* Produces a Type D-10 compatible bitstream (SMPTE 356M-2001).
*/
inline const Mpeg2Syntax& GetSyntax() const{ return m_syntax; }
/**
* Produces a Type D-10 compatible bitstream (SMPTE 356M-2001).
*/
inline bool SyntaxHasBeenSet() const { return m_syntaxHasBeenSet; }
/**
* Produces a Type D-10 compatible bitstream (SMPTE 356M-2001).
*/
inline void SetSyntax(const Mpeg2Syntax& value) { m_syntaxHasBeenSet = true; m_syntax = value; }
/**
* Produces a Type D-10 compatible bitstream (SMPTE 356M-2001).
*/
inline void SetSyntax(Mpeg2Syntax&& value) { m_syntaxHasBeenSet = true; m_syntax = std::move(value); }
/**
* Produces a Type D-10 compatible bitstream (SMPTE 356M-2001).
*/
inline Mpeg2Settings& WithSyntax(const Mpeg2Syntax& value) { SetSyntax(value); return *this;}
/**
* Produces a Type D-10 compatible bitstream (SMPTE 356M-2001).
*/
inline Mpeg2Settings& WithSyntax(Mpeg2Syntax&& value) { SetSyntax(std::move(value)); return *this;}
/**
* Only use Telecine (Mpeg2Telecine) when you set Framerate (Framerate) to 29.970.
* Set Telecine (Mpeg2Telecine) to Hard (hard) to produce a 29.97i output from a
* 23.976 input. Set it to Soft (soft) to produce 23.976 output and leave
* converstion to the player.
*/
inline const Mpeg2Telecine& GetTelecine() const{ return m_telecine; }
/**
* Only use Telecine (Mpeg2Telecine) when you set Framerate (Framerate) to 29.970.
* Set Telecine (Mpeg2Telecine) to Hard (hard) to produce a 29.97i output from a
* 23.976 input. Set it to Soft (soft) to produce 23.976 output and leave
* converstion to the player.
*/
inline bool TelecineHasBeenSet() const { return m_telecineHasBeenSet; }
/**
* Only use Telecine (Mpeg2Telecine) when you set Framerate (Framerate) to 29.970.
* Set Telecine (Mpeg2Telecine) to Hard (hard) to produce a 29.97i output from a
* 23.976 input. Set it to Soft (soft) to produce 23.976 output and leave
* converstion to the player.
*/
inline void SetTelecine(const Mpeg2Telecine& value) { m_telecineHasBeenSet = true; m_telecine = value; }
/**
* Only use Telecine (Mpeg2Telecine) when you set Framerate (Framerate) to 29.970.
* Set Telecine (Mpeg2Telecine) to Hard (hard) to produce a 29.97i output from a
* 23.976 input. Set it to Soft (soft) to produce 23.976 output and leave
* converstion to the player.
*/
inline void SetTelecine(Mpeg2Telecine&& value) { m_telecineHasBeenSet = true; m_telecine = std::move(value); }
/**
* Only use Telecine (Mpeg2Telecine) when you set Framerate (Framerate) to 29.970.
* Set Telecine (Mpeg2Telecine) to Hard (hard) to produce a 29.97i output from a
* 23.976 input. Set it to Soft (soft) to produce 23.976 output and leave
* converstion to the player.
*/
inline Mpeg2Settings& WithTelecine(const Mpeg2Telecine& value) { SetTelecine(value); return *this;}
/**
* Only use Telecine (Mpeg2Telecine) when you set Framerate (Framerate) to 29.970.
* Set Telecine (Mpeg2Telecine) to Hard (hard) to produce a 29.97i output from a
* 23.976 input. Set it to Soft (soft) to produce 23.976 output and leave
* converstion to the player.
*/
inline Mpeg2Settings& WithTelecine(Mpeg2Telecine&& value) { SetTelecine(std::move(value)); return *this;}
/**
* Adjust quantization within each frame based on temporal variation of content
* complexity.
*/
inline const Mpeg2TemporalAdaptiveQuantization& GetTemporalAdaptiveQuantization() const{ return m_temporalAdaptiveQuantization; }
/**
* Adjust quantization within each frame based on temporal variation of content
* complexity.
*/
inline bool TemporalAdaptiveQuantizationHasBeenSet() const { return m_temporalAdaptiveQuantizationHasBeenSet; }
/**
* Adjust quantization within each frame based on temporal variation of content
* complexity.
*/
inline void SetTemporalAdaptiveQuantization(const Mpeg2TemporalAdaptiveQuantization& value) { m_temporalAdaptiveQuantizationHasBeenSet = true; m_temporalAdaptiveQuantization = value; }
/**
* Adjust quantization within each frame based on temporal variation of content
* complexity.
*/
inline void SetTemporalAdaptiveQuantization(Mpeg2TemporalAdaptiveQuantization&& value) { m_temporalAdaptiveQuantizationHasBeenSet = true; m_temporalAdaptiveQuantization = std::move(value); }
/**
* Adjust quantization within each frame based on temporal variation of content
* complexity.
*/
inline Mpeg2Settings& WithTemporalAdaptiveQuantization(const Mpeg2TemporalAdaptiveQuantization& value) { SetTemporalAdaptiveQuantization(value); return *this;}
/**
* Adjust quantization within each frame based on temporal variation of content
* complexity.
*/
inline Mpeg2Settings& WithTemporalAdaptiveQuantization(Mpeg2TemporalAdaptiveQuantization&& value) { SetTemporalAdaptiveQuantization(std::move(value)); return *this;}
private:
Mpeg2AdaptiveQuantization m_adaptiveQuantization;
bool m_adaptiveQuantizationHasBeenSet;
int m_bitrate;
bool m_bitrateHasBeenSet;
Mpeg2CodecLevel m_codecLevel;
bool m_codecLevelHasBeenSet;
Mpeg2CodecProfile m_codecProfile;
bool m_codecProfileHasBeenSet;
Mpeg2DynamicSubGop m_dynamicSubGop;
bool m_dynamicSubGopHasBeenSet;
Mpeg2FramerateControl m_framerateControl;
bool m_framerateControlHasBeenSet;
Mpeg2FramerateConversionAlgorithm m_framerateConversionAlgorithm;
bool m_framerateConversionAlgorithmHasBeenSet;
int m_framerateDenominator;
bool m_framerateDenominatorHasBeenSet;
int m_framerateNumerator;
bool m_framerateNumeratorHasBeenSet;
int m_gopClosedCadence;
bool m_gopClosedCadenceHasBeenSet;
double m_gopSize;
bool m_gopSizeHasBeenSet;
Mpeg2GopSizeUnits m_gopSizeUnits;
bool m_gopSizeUnitsHasBeenSet;
int m_hrdBufferInitialFillPercentage;
bool m_hrdBufferInitialFillPercentageHasBeenSet;
int m_hrdBufferSize;
bool m_hrdBufferSizeHasBeenSet;
Mpeg2InterlaceMode m_interlaceMode;
bool m_interlaceModeHasBeenSet;
Mpeg2IntraDcPrecision m_intraDcPrecision;
bool m_intraDcPrecisionHasBeenSet;
int m_maxBitrate;
bool m_maxBitrateHasBeenSet;
int m_minIInterval;
bool m_minIIntervalHasBeenSet;
int m_numberBFramesBetweenReferenceFrames;
bool m_numberBFramesBetweenReferenceFramesHasBeenSet;
Mpeg2ParControl m_parControl;
bool m_parControlHasBeenSet;
int m_parDenominator;
bool m_parDenominatorHasBeenSet;
int m_parNumerator;
bool m_parNumeratorHasBeenSet;
Mpeg2QualityTuningLevel m_qualityTuningLevel;
bool m_qualityTuningLevelHasBeenSet;
Mpeg2RateControlMode m_rateControlMode;
bool m_rateControlModeHasBeenSet;
Mpeg2SceneChangeDetect m_sceneChangeDetect;
bool m_sceneChangeDetectHasBeenSet;
Mpeg2SlowPal m_slowPal;
bool m_slowPalHasBeenSet;
int m_softness;
bool m_softnessHasBeenSet;
Mpeg2SpatialAdaptiveQuantization m_spatialAdaptiveQuantization;
bool m_spatialAdaptiveQuantizationHasBeenSet;
Mpeg2Syntax m_syntax;
bool m_syntaxHasBeenSet;
Mpeg2Telecine m_telecine;
bool m_telecineHasBeenSet;
Mpeg2TemporalAdaptiveQuantization m_temporalAdaptiveQuantization;
bool m_temporalAdaptiveQuantizationHasBeenSet;
};
} // namespace Model
} // namespace MediaConvert
} // namespace Aws