84 lines
2.9 KiB
C
84 lines
2.9 KiB
C
|
|
/**
|
|||
|
|
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
|
|||
|
|
* SPDX-License-Identifier: Apache-2.0.
|
|||
|
|
*/
|
|||
|
|
|
|||
|
|
#pragma once
|
|||
|
|
#include <aws/gamelift/GameLift_EXPORTS.h>
|
|||
|
|
#include <aws/gamelift/model/GameSessionPlacement.h>
|
|||
|
|
#include <utility>
|
|||
|
|
|
|||
|
|
namespace Aws
|
|||
|
|
{
|
|||
|
|
template<typename RESULT_TYPE>
|
|||
|
|
class AmazonWebServiceResult;
|
|||
|
|
|
|||
|
|
namespace Utils
|
|||
|
|
{
|
|||
|
|
namespace Json
|
|||
|
|
{
|
|||
|
|
class JsonValue;
|
|||
|
|
} // namespace Json
|
|||
|
|
} // namespace Utils
|
|||
|
|
namespace GameLift
|
|||
|
|
{
|
|||
|
|
namespace Model
|
|||
|
|
{
|
|||
|
|
/**
|
|||
|
|
* <p>Represents the returned data in response to a request action.</p><p><h3>See
|
|||
|
|
* Also:</h3> <a
|
|||
|
|
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/StartGameSessionPlacementOutput">AWS
|
|||
|
|
* API Reference</a></p>
|
|||
|
|
*/
|
|||
|
|
class AWS_GAMELIFT_API StartGameSessionPlacementResult
|
|||
|
|
{
|
|||
|
|
public:
|
|||
|
|
StartGameSessionPlacementResult();
|
|||
|
|
StartGameSessionPlacementResult(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
|
|||
|
|
StartGameSessionPlacementResult& operator=(const Aws::AmazonWebServiceResult<Aws::Utils::Json::JsonValue>& result);
|
|||
|
|
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* <p>Object that describes the newly created game session placement. This object
|
|||
|
|
* includes all the information provided in the request, as well as start/end time
|
|||
|
|
* stamps and placement status. </p>
|
|||
|
|
*/
|
|||
|
|
inline const GameSessionPlacement& GetGameSessionPlacement() const{ return m_gameSessionPlacement; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* <p>Object that describes the newly created game session placement. This object
|
|||
|
|
* includes all the information provided in the request, as well as start/end time
|
|||
|
|
* stamps and placement status. </p>
|
|||
|
|
*/
|
|||
|
|
inline void SetGameSessionPlacement(const GameSessionPlacement& value) { m_gameSessionPlacement = value; }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* <p>Object that describes the newly created game session placement. This object
|
|||
|
|
* includes all the information provided in the request, as well as start/end time
|
|||
|
|
* stamps and placement status. </p>
|
|||
|
|
*/
|
|||
|
|
inline void SetGameSessionPlacement(GameSessionPlacement&& value) { m_gameSessionPlacement = std::move(value); }
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* <p>Object that describes the newly created game session placement. This object
|
|||
|
|
* includes all the information provided in the request, as well as start/end time
|
|||
|
|
* stamps and placement status. </p>
|
|||
|
|
*/
|
|||
|
|
inline StartGameSessionPlacementResult& WithGameSessionPlacement(const GameSessionPlacement& value) { SetGameSessionPlacement(value); return *this;}
|
|||
|
|
|
|||
|
|
/**
|
|||
|
|
* <p>Object that describes the newly created game session placement. This object
|
|||
|
|
* includes all the information provided in the request, as well as start/end time
|
|||
|
|
* stamps and placement status. </p>
|
|||
|
|
*/
|
|||
|
|
inline StartGameSessionPlacementResult& WithGameSessionPlacement(GameSessionPlacement&& value) { SetGameSessionPlacement(std::move(value)); return *this;}
|
|||
|
|
|
|||
|
|
private:
|
|||
|
|
|
|||
|
|
GameSessionPlacement m_gameSessionPlacement;
|
|||
|
|
};
|
|||
|
|
|
|||
|
|
} // namespace Model
|
|||
|
|
} // namespace GameLift
|
|||
|
|
} // namespace Aws
|