/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Represents the returned data in response to a request action.See
* Also:
AWS
* API Reference
Object that describes the newly created game session placement. This object * includes all the information provided in the request, as well as start/end time * stamps and placement status.
*/ inline const GameSessionPlacement& GetGameSessionPlacement() const{ return m_gameSessionPlacement; } /** *Object that describes the newly created game session placement. This object * includes all the information provided in the request, as well as start/end time * stamps and placement status.
*/ inline void SetGameSessionPlacement(const GameSessionPlacement& value) { m_gameSessionPlacement = value; } /** *Object that describes the newly created game session placement. This object * includes all the information provided in the request, as well as start/end time * stamps and placement status.
*/ inline void SetGameSessionPlacement(GameSessionPlacement&& value) { m_gameSessionPlacement = std::move(value); } /** *Object that describes the newly created game session placement. This object * includes all the information provided in the request, as well as start/end time * stamps and placement status.
*/ inline StartGameSessionPlacementResult& WithGameSessionPlacement(const GameSessionPlacement& value) { SetGameSessionPlacement(value); return *this;} /** *Object that describes the newly created game session placement. This object * includes all the information provided in the request, as well as start/end time * stamps and placement status.
*/ inline StartGameSessionPlacementResult& WithGameSessionPlacement(GameSessionPlacement&& value) { SetGameSessionPlacement(std::move(value)); return *this;} private: GameSessionPlacement m_gameSessionPlacement; }; } // namespace Model } // namespace GameLift } // namespace Aws