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pxz-hos-client-cpp-module/support/aws-sdk-cpp-master/aws-cpp-sdk-gamelift/include/aws/gamelift/model/GameSessionQueueDestination.h

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/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include <aws/gamelift/GameLift_EXPORTS.h>
#include <aws/core/utils/memory/stl/AWSString.h>
#include <utility>
namespace Aws
{
namespace Utils
{
namespace Json
{
class JsonValue;
class JsonView;
} // namespace Json
} // namespace Utils
namespace GameLift
{
namespace Model
{
/**
* <p>Fleet designated in a game session queue. Requests for new game sessions in
* the queue are fulfilled by starting a new game session on any destination that
* is configured for a queue. </p> <ul> <li> <p> <a>CreateGameSessionQueue</a> </p>
* </li> <li> <p> <a>DescribeGameSessionQueues</a> </p> </li> <li> <p>
* <a>UpdateGameSessionQueue</a> </p> </li> <li> <p> <a>DeleteGameSessionQueue</a>
* </p> </li> </ul><p><h3>See Also:</h3> <a
* href="http://docs.aws.amazon.com/goto/WebAPI/gamelift-2015-10-01/GameSessionQueueDestination">AWS
* API Reference</a></p>
*/
class AWS_GAMELIFT_API GameSessionQueueDestination
{
public:
GameSessionQueueDestination();
GameSessionQueueDestination(Aws::Utils::Json::JsonView jsonValue);
GameSessionQueueDestination& operator=(Aws::Utils::Json::JsonView jsonValue);
Aws::Utils::Json::JsonValue Jsonize() const;
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline const Aws::String& GetDestinationArn() const{ return m_destinationArn; }
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline bool DestinationArnHasBeenSet() const { return m_destinationArnHasBeenSet; }
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline void SetDestinationArn(const Aws::String& value) { m_destinationArnHasBeenSet = true; m_destinationArn = value; }
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline void SetDestinationArn(Aws::String&& value) { m_destinationArnHasBeenSet = true; m_destinationArn = std::move(value); }
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline void SetDestinationArn(const char* value) { m_destinationArnHasBeenSet = true; m_destinationArn.assign(value); }
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline GameSessionQueueDestination& WithDestinationArn(const Aws::String& value) { SetDestinationArn(value); return *this;}
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline GameSessionQueueDestination& WithDestinationArn(Aws::String&& value) { SetDestinationArn(std::move(value)); return *this;}
/**
* <p>The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias.
* ARNs, which include a fleet ID or alias ID and a Region name, provide a unique
* identifier across all Regions. </p>
*/
inline GameSessionQueueDestination& WithDestinationArn(const char* value) { SetDestinationArn(value); return *this;}
private:
Aws::String m_destinationArn;
bool m_destinationArnHasBeenSet;
};
} // namespace Model
} // namespace GameLift
} // namespace Aws