/**
* Copyright Amazon.com, Inc. or its affiliates. All Rights Reserved.
* SPDX-License-Identifier: Apache-2.0.
*/
#pragma once
#include Fleet designated in a game session queue. Requests for new game sessions in
* the queue are fulfilled by starting a new game session on any destination that
* is configured for a queue.
See Also:
AWS
* API Reference
The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline const Aws::String& GetDestinationArn() const{ return m_destinationArn; } /** *The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline bool DestinationArnHasBeenSet() const { return m_destinationArnHasBeenSet; } /** *The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline void SetDestinationArn(const Aws::String& value) { m_destinationArnHasBeenSet = true; m_destinationArn = value; } /** *The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline void SetDestinationArn(Aws::String&& value) { m_destinationArnHasBeenSet = true; m_destinationArn = std::move(value); } /** *The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline void SetDestinationArn(const char* value) { m_destinationArnHasBeenSet = true; m_destinationArn.assign(value); } /** *The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline GameSessionQueueDestination& WithDestinationArn(const Aws::String& value) { SetDestinationArn(value); return *this;} /** *The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline GameSessionQueueDestination& WithDestinationArn(Aws::String&& value) { SetDestinationArn(std::move(value)); return *this;} /** *The Amazon Resource Name (ARN) that is assigned to fleet or fleet alias. * ARNs, which include a fleet ID or alias ID and a Region name, provide a unique * identifier across all Regions.
*/ inline GameSessionQueueDestination& WithDestinationArn(const char* value) { SetDestinationArn(value); return *this;} private: Aws::String m_destinationArn; bool m_destinationArnHasBeenSet; }; } // namespace Model } // namespace GameLift } // namespace Aws