【新增】增加新增单个配置的接口
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@@ -4,7 +4,7 @@ path = "./plugin/example_plugin-1.lua"
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init = "plugin_load"
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exit = "plugin_unload"
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[[plugin]]
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path = "./plugin/example_plugin-2.lua"
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init = "plugin_load"
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exit = "plugin_unload"
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# [[plugin]]
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# path = "./plugin/example_plugin-2.lua"
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# init = "plugin_load"
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# exit = "plugin_unload"
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@@ -32,6 +32,13 @@ int main()
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/* 初始化lua插件 */
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struct lua_plugin_manage_schema *lua_schema = lua_plugin_manage_init(&st, num, specific);
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st.lua_plug_mgr = lua_schema;
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struct lua_config_specific add_specific = {NULL, NULL, NULL};
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add_specific.config_specific_file = "./plugin/example_plugin-2.lua";
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add_specific.config_specific_load_func = "plugin_load";
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add_specific.config_specific_unload_func = "plugin_unload";
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lua_plugin_manage_load_one_specific(st.lua_plug_mgr, &add_specific);
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#ifdef DEBUG_PLUGIN_SCHEMA
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debug_plugin_manage_schema(plug_mgr);
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#endif
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@@ -35,4 +35,5 @@ struct lua_config_specific
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struct lua_plugin_manage_schema;
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struct lua_plugin_manage_schema *lua_plugin_manage_init(struct stellar *st, int specific_count, struct lua_config_specific *specifics);
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int lua_plugin_manage_load_one_specific(struct lua_plugin_manage_schema *schema, struct lua_config_specific *specific);
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void lua_plugin_manage_exit(struct lua_plugin_manage_schema *lua_plug_mgr);
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@@ -338,6 +338,9 @@ struct lua_plugin_manage_schema *lua_plugin_manage_init(
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memset(new_schema->thread_state, 0, thread_count * sizeof(lua_State *));
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/* 为将要加载的模块预分配内存 */
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new_schema->model_count = specific_count;
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/* 如果没有配置, 也应该算是创建成功 */
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if ( specific_count == 0 )
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return new_schema;
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new_schema->model = (struct lua_model *)calloc(specific_count, sizeof(struct lua_model));
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if (__glibc_unlikely(!new_schema->model))
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{
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@@ -389,6 +392,51 @@ struct lua_plugin_manage_schema *lua_plugin_manage_init(
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return new_schema;
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}
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/*
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* Function:
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* Input:
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* Output:
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* Return:
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* Description:
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*/
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int lua_plugin_manage_load_one_specific(
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struct lua_plugin_manage_schema *schema,
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struct lua_config_specific *specific)
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{
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if (__glibc_unlikely(!schema || !specific))
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return -1;
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if ( schema->model ) {
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schema->model = (struct lua_model *)realloc(schema->model, (schema->model_count + 1) * sizeof(struct lua_model));
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schema->model_count += 1;
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}
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for (int thread_index = 0; thread_index < schema->state_count; ++thread_index)
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{
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/* 在状态机中加载specific中的配置 */
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int load_ret = thread_state_load_specific(schema->thread_state[thread_index],
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&schema->model[schema->model_count - 1],
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specific);
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if (load_ret)
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{
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LOGERROR("state load specific failed, ret is %d", load_ret);
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return -1;
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}
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/* 调用该模块中的load函数 */
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int call_load_ret = thread_state_call_load(schema->thread_state[thread_index],
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&schema->model[schema->model_count - 1],
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specific,
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schema->st);
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if (call_load_ret)
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{
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LOGERROR("call state load function failed, ret is %d", call_load_ret);
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return -1;
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}
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}
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return 0;
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}
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/*
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* Function:
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* Input:
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