41 lines
2.1 KiB
Rust
41 lines
2.1 KiB
Rust
#![allow(unused_imports)]
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use super::*;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern "C" {
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# [wasm_bindgen (extends = Event , extends = :: js_sys :: Object , js_name = GamepadEvent , typescript_type = "GamepadEvent")]
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#[derive(Debug, Clone, PartialEq, Eq)]
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#[doc = "The `GamepadEvent` class."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
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pub type GamepadEvent;
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#[cfg(feature = "Gamepad")]
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# [wasm_bindgen (structural , method , getter , js_class = "GamepadEvent" , js_name = gamepad)]
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#[doc = "Getter for the `gamepad` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/gamepad)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadEvent`*"]
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pub fn gamepad(this: &GamepadEvent) -> Option<Gamepad>;
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#[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
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#[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadEvent`*"]
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pub fn new(type_: &str) -> Result<GamepadEvent, JsValue>;
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#[cfg(feature = "GamepadEventInit")]
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#[wasm_bindgen(catch, constructor, js_class = "GamepadEvent")]
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#[doc = "The `new GamepadEvent(..)` constructor, creating a new instance of `GamepadEvent`."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadEvent/GamepadEvent)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadEvent`, `GamepadEventInit`*"]
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pub fn new_with_event_init_dict(
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type_: &str,
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event_init_dict: &GamepadEventInit,
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) -> Result<GamepadEvent, JsValue>;
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}
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