95 lines
5.3 KiB
Rust
95 lines
5.3 KiB
Rust
#![allow(unused_imports)]
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use super::*;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern "C" {
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# [wasm_bindgen (extends = :: js_sys :: Object , js_name = Gamepad , typescript_type = "Gamepad")]
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#[derive(Debug, Clone, PartialEq, Eq)]
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#[doc = "The `Gamepad` class."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub type Gamepad;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = id)]
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#[doc = "Getter for the `id` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/id)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn id(this: &Gamepad) -> String;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = index)]
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#[doc = "Getter for the `index` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/index)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn index(this: &Gamepad) -> u32;
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#[cfg(feature = "GamepadMappingType")]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = mapping)]
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#[doc = "Getter for the `mapping` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/mapping)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadMappingType`*"]
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pub fn mapping(this: &Gamepad) -> GamepadMappingType;
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#[cfg(feature = "GamepadHand")]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hand)]
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#[doc = "Getter for the `hand` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hand)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadHand`*"]
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pub fn hand(this: &Gamepad) -> GamepadHand;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = displayId)]
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#[doc = "Getter for the `displayId` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/displayId)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn display_id(this: &Gamepad) -> u32;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = connected)]
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#[doc = "Getter for the `connected` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn connected(this: &Gamepad) -> bool;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = buttons)]
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#[doc = "Getter for the `buttons` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/buttons)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn buttons(this: &Gamepad) -> ::js_sys::Array;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = axes)]
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#[doc = "Getter for the `axes` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn axes(this: &Gamepad) -> ::js_sys::Array;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = timestamp)]
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#[doc = "Getter for the `timestamp` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn timestamp(this: &Gamepad) -> f64;
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#[cfg(feature = "GamepadPose")]
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = pose)]
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#[doc = "Getter for the `pose` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/pose)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadPose`*"]
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pub fn pose(this: &Gamepad) -> Option<GamepadPose>;
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# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hapticActuators)]
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#[doc = "Getter for the `hapticActuators` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
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pub fn haptic_actuators(this: &Gamepad) -> ::js_sys::Array;
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}
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