71 lines
4.4 KiB
Rust
71 lines
4.4 KiB
Rust
#![allow(unused_imports)]
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use super::*;
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use wasm_bindgen::prelude::*;
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#[wasm_bindgen]
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extern "C" {
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# [wasm_bindgen (extends = :: js_sys :: Object , js_name = GamepadPose , typescript_type = "GamepadPose")]
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#[derive(Debug, Clone, PartialEq, Eq)]
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#[doc = "The `GamepadPose` class."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub type GamepadPose;
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# [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasOrientation)]
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#[doc = "Getter for the `hasOrientation` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasOrientation)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn has_orientation(this: &GamepadPose) -> bool;
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# [wasm_bindgen (structural , method , getter , js_class = "GamepadPose" , js_name = hasPosition)]
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#[doc = "Getter for the `hasPosition` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/hasPosition)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn has_position(this: &GamepadPose) -> bool;
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# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = position)]
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#[doc = "Getter for the `position` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/position)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn position(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
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# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearVelocity)]
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#[doc = "Getter for the `linearVelocity` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearVelocity)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn linear_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
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# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = linearAcceleration)]
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#[doc = "Getter for the `linearAcceleration` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/linearAcceleration)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn linear_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
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# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = orientation)]
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#[doc = "Getter for the `orientation` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/orientation)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn orientation(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
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# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularVelocity)]
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#[doc = "Getter for the `angularVelocity` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularVelocity)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn angular_velocity(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
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# [wasm_bindgen (structural , catch , method , getter , js_class = "GamepadPose" , js_name = angularAcceleration)]
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#[doc = "Getter for the `angularAcceleration` field of this object."]
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#[doc = ""]
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#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/GamepadPose/angularAcceleration)"]
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#[doc = ""]
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#[doc = "*This API requires the following crate features to be activated: `GamepadPose`*"]
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pub fn angular_acceleration(this: &GamepadPose) -> Result<Option<Vec<f32>>, JsValue>;
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}
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