/* * ZeroTier One - Network Virtualization Everywhere * Copyright (C) 2011-2015 ZeroTier, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * -- * * ZeroTier may be used and distributed under the terms of the GPLv3, which * are available at: http://www.gnu.org/licenses/gpl-3.0.html * * If you would like to embed ZeroTier into a commercial application or * redistribute it in a modified binary form, please contact ZeroTier Networks * LLC. Start here: http://www.zerotier.com/ */ /* * This defines the external C API for ZeroTier One, the core network * virtualization engine. */ #ifndef ZT_ZEROTIERONE_H #define ZT_ZEROTIERONE_H #include #ifndef ZT_SOCKADDR_STORAGE #if defined(_WIN32) || defined(_WIN64) #include #include #include #else /* not Windows */ #include #endif /* Windows or not */ #define ZT_SOCKADDR_STORAGE struct sockaddr_storage #endif /* !ZT_SOCKADDR_STORAGE */ #ifdef __cplusplus extern "C" { #endif /****************************************************************************/ /* Structures and other types */ /****************************************************************************/ /** * Function return values: OK or various error conditions */ enum ZT1_ResultCode { /** * Operation completed normally */ ZT1_RESULT_OK = 0, /** * Our identity collides with another on the network * * This is profoundly unlikely: once in about 2^39 identities. If this * happens to you, delete identity.public and identity.secret from your * data store / home path and restart. You might also avoid shark infested * waters, hide during thunderstorms, and consider playing the lottery. */ ZT1_RESULT_ERROR_IDENTITY_COLLISION = 1, /** * Ran out of memory */ ZT1_RESULT_ERROR_OUT_OF_MEMORY = 2, /** * Data store is not writable or has failed */ ZT1_RESULT_ERROR_DATA_STORE_FAILED = 3 }; /** * Status codes sent to status update callback when things happen */ enum ZT1_NodeStatusChangeCode { /** * Node is online */ ZT1_NODE_STATUS_ONLINE = 1, /** * Node is offline -- nothing is reachable */ ZT1_NODE_STATUS_OFFLINE = 2, /** * The desperation level has changed * * 'extra' will point to an int containing the new level. */ ZT1_NODE_STATUS_DESPERATION_CHANGE = 3 }; /** * Current node status */ typedef struct { /** * 40-bit ZeroTier address of this node */ uint64_t address; /** * Public identity in string-serialized form (safe to send to others) * * This pointer will remain valid as long as the node exists. */ const char *publicIdentity; /** * Full identity including secret key in string-serialized form * * This pointer will remain valid as long as the node exists. */ const char *secretIdentity; /** * True if some kind of connectivity appears available */ int online; /** * Current maximum link desperation metric */ int desperation; } ZT1_NodeStatus; /** * A message to or from a physical address (e.g. IP or physical Ethernet) */ typedef struct { /** * Remote socket address */ ZT_SOCKADDR_STORAGE remoteAddress; /** * Link desperation -- higher equals "worse" or "slower" * * This is very similar to an interface metric. Higher values indicate * worse links. For incoming wire messages, it should be sent to the * desperation metric for the originating socket. For outgoing wire * messages, ZeroTier will increment this from zero as it grows more * and more desperate to communicate. * * In other words, this value controls fallback to things like TCP * tunnels to relays. As desperation increases, ZeroTier becomes * more and more willing to use these links. * * Desperation values shouldn't be arbitrary. They should be tied to * specific transport types. For example: 0 might be UDP, 1 might be * TCP, and 2 might be HTTP relay via a ZeroTier relay server. There * should be no gaps. Negative values are permitted and may refer to * better-than-normal links such as direct raw Ethernet framing over * a trusted backplane. */ int desperation; /** * If nonzero (true), spam this message across paths up to 'desperation' * * This works with 'desperation' to allow fall-forward to less desperate * paths. When this flag is set, this message should be sent across all * applicable transports up to and including the specified level of * desperation. * * For example, if spam==1 and desperation==2 the packet might be sent * via both UDP and HTTP tunneling. */ int spam; /** * Packet data */ const void *packetData; /** * Length of packet */ unsigned int packetLength; } ZT1_WireMessage; /** * A message to or from a virtual LAN port */ typedef struct { /** * ZeroTier network ID of virtual LAN port */ uint64_t networkId; /** * Source MAC address */ uint64_t sourceMac; /** * Destination MAC address */ uint64_t destMac; /** * 16-bit Ethernet frame type */ unsigned int etherType; /** * 10-bit VLAN ID or 0 for none */ unsigned int vlanId; /** * Ethernet frame data */ const void *frameData; /** * Ethernet frame length */ unsigned int frameLength; } ZT1_VirtualNetworkFrame; /** * Virtual network status codes */ enum ZT1_VirtualNetworkStatus { /** * Waiting for network configuration (also means revision == 0) */ ZT1_NETWORK_STATUS_WAITING = 0, /** * Configuration received and we are authorized */ ZT1_NETWORK_STATUS_AUTHORIZED = 1, /** * Netconf master told us 'nope' */ ZT1_NETWORK_STATUS_ACCESS_DENIED = 2, /** * Netconf master exists, but this virtual network does not */ ZT1_NETWORK_STATUS_NOT_FOUND = 3 }; /** * Virtual network type codes */ enum ZT1_VirtualNetworkType { /** * Private networks are authorized via certificates of membership */ ZT1_NETWORK_TYPE_PRIVATE = 0, /** * Public networks have no access control -- they'll always be AUTHORIZED */ ZT1_NETWORK_TYPE_PUBLIC = 1 }; /** * Virtual LAN configuration */ typedef struct { /** * 64-bit ZeroTier network ID */ uint64_t networkId; /** * Ethernet MAC (40 bits) that should be assigned to port */ uint64_t mac; /** * Network configuration request status */ enum ZT1_VirtualNetworkStatus status; /** * Network type */ enum ZT1_VirtualNetworkType type; /** * Maximum interface MTU */ unsigned int mtu; /** * If nonzero, the network this port belongs to indicates DHCP availability * * This is a suggestion. The underlying implementation is free to ignore it * for security or other reasons. This is simply a netconf parameter that * means 'DHCP is available on this network.' */ int dhcp; /** * If nonzero, this port is allowed to bridge to other networks * * This is informational. If this is false (0), bridged packets will simply * be dropped and bridging won't work. */ int bridge; /** * Network config revision as reported by netconf master * * If this is zero, it means we're still waiting for our netconf. */ unsigned long netconfRevision; /** * ZeroTier-assigned addresses (in sockaddr_storage structures) * * For IP, the port number of the sockaddr_XX structure contains the number * of bits in the address netmask. Only the IP address and port are used. * Other fields like interface number can be ignored. * * This is only used for ZeroTier-managed address assignments sent by the * virtual network's configuration master. */ const ZT_SOCKADDR_STORAGE *assignedAddresses; /** * Number of assigned addresses */ unsigned int assignedAddressCount; /** * Network name (from network configuration master) */ const char *networkName; } ZT1_VirtualNetworkConfig; /** * A list of networks */ typedef struct { ZT1_VirtualNetworkConfig *networks; unsigned long networkCount; } ZT1_VirtualNetworkList; /** * Physical network path to a peer */ typedef struct { /** * Address of endpoint */ ZT_SOCKADDR_STORAGE address; /** * Time since last send in milliseconds or -1 for never */ long lastSend; /** * Time since last receive in milliseconds or -1 for never */ long lastReceive; /** * Time since last ping sent in milliseconds or -1 for never */ long lastPing; /** * Time since last firewall opener sent in milliseconds or -1 for never */ long lastFirewallOpener; /** * Total bytes sent */ uint64_t bytesSent; /** * Total bytes received */ uint64_t bytesReceived; /** * This path's desperation metric (higher == worse) */ int desperation; /** * Is path fixed? (i.e. not learned, static) */ int fixed; } ZT1_PeerPhysicalPath; /** * What trust hierarchy role does this device have? */ enum ZT1_PeerRole { ZT1_PEER_ROLE_SUPERNODE = 0, // planetary supernode ZT1_PEER_ROLE_HUB = 1, // locally federated hub ZT1_PEER_ROLE_NODE = 2 // ordinary node }; /** * Peer status result buffer */ typedef struct { /** * ZeroTier binary address (40 bits) */ uint64_t address; /** * Remote major version or -1 if not known */ int versionMajor; /** * Remote minor version or -1 if not known */ int versionMinor; /** * Remote revision or -1 if not known */ int versionRev; /** * Last measured latency in milliseconds or zero if unknown */ unsigned int latency; /** * What trust hierarchy role does this device have? */ enum ZT1_PeerRole role; /** * Array of network paths to peer */ struct ZT1_PeerPhysicalPath *paths; /** * Number of paths (size of paths[]) */ unsigned long pathCount; } ZT1_Peer; /** * List of peers */ typedef struct { ZT1_Peer *peers; unsigned long peerCount; } ZT1_PeerList; /** * An instance of a ZeroTier One node (opaque) */ typedef void ZT1_Node; /****************************************************************************/ /* Callbacks used by Node API */ /****************************************************************************/ /** * Callback called to update virtual port configuration * * This can be called at any time to update the configuration of a virtual * network port. If a port is deleted (via leave() or otherwise) this is * called with a NULL config parameter. * * This in turn should be used by the underlying implementation to create * and configure tap devices to handle frames, etc. * * The supplied config pointer is not guaranteed to remain valid, so make * a copy if you want one. */ typedef void (*ZT1_VirtualNetworkConfigCallback)(ZT1_Node *,uint64_t,const ZT1_VirtualNetworkConfig *); /** * Callback for status messages * * This is called whenever the node's status changes in some significant way. */ typedef void (*ZT1_StatusCallback)(ZT1_Node *,enum ZT1_NodeStatusChangeCode); /** * Function to get an object from the data store * * Parameters: (1) object name, (2) buffer to fill, (3) size of buffer, (4) * index in object to start reading, (5) result parameter that must be set * to the actual size of the object if it exists. * * Object names can contain forward slash (/) path separators. They will * never contain .. or backslash (\), so this is safe to map as a Unix-style * path if the underlying storage permits. For security reasons we recommend * returning errors if .. or \ are used. * * The function must return the actual number of bytes read. If the object * doesn't exist, it should return -1. -2 should be returned on other errors * such as errors accessing underlying storage. * * If the read doesn't fit in the buffer, the max number of bytes should be * read. The caller may call the function multiple times to read the whole * object. */ typedef long (*ZT1_DataStoreGetFunction)(ZT1_Node *,const char *,void *,unsigned long,unsigned long,unsigned long *); /** * Function to store an object in the data store * * Parameters: (1) object name, (2) object data, (3) object size. Naming * semantics are the same as the get function. This must return zero on * success. You can return any OS-specific error code on failure, as these * may be visible in logs or error messages and might aid in debugging. * * A call to write 0 bytes can safely be interpreted as a delete operation. */ typedef int (*ZT1_DataStorePutFunction)(ZT1_Node *,const char *,const void *,unsigned long); /****************************************************************************/ /* C Node API */ /****************************************************************************/ /** * Create a new ZeroTier One node * * Note that this can take a few seconds the first time it's called, as it * will generate an identity. * * @param node Result: pointer is set to new node instance on success * @param dataStoreGetFunction Function called to get objects from persistent storage * @param dataStorePutFunction Function called to put objects in persistent storage * @param portConfigCallback Function to be called when virtual LANs are created, deleted, or their config parameters change * @param statusCallback Function to receive status updates and non-fatal error notices * @return OK (0) or error code if a fatal error condition has occurred */ enum ZT1_ResultCode ZT1_Node_new( ZT1_Node **node, ZT1_DataStoreGetFunction *dataStoreGetFunction, ZT1_DataStorePutFunction *dataStorePutFunction, ZT1_VirtualPortConfigCallback *portConfigCallback, ZT1_StatusCallback *statusCallback); /** * Process wire messages and/or LAN frames * * This runs the ZeroTier core loop once with input packets and frames and * returns zero or more resulting packets or frames. It also sets a max * interval value. The calling code must call run() again after no more * than this many milliseconds of inactivity. If no packets have been * received, it's fine to call run() with no inputs after the inactivity * timeout. * * In addition to normal inputs and outputs, any callbacks registered * with the ZeroTier One core may also be called such as virtual network * endpoint configuration update or diagnostic message handlers. * * The supplied time must be at millisecond resolution and must increment * monotonically from the time the Node is created. Other than that, there * are no other restrictions. On normal systems this is usually the system * clock measured in milliseconds since the epoch. * * @param node Node instance * @param now Current time at millisecond resolution (typically since epoch) * @param inputWireMessages ZeroTier transport packets from the wire * @param inputWireMessageCount Number of packets received * @param inputLanFrames Frames read from virtual LAN tap device * @param inputLanFrameCount Number of frames read * @param outputWireMessages Result: set to array of wire messages to be sent * @param outputWireMessageCount Result: set to size of *outputWireMessages[] * @param outputLanFrames Result: set to array of LAN frames to post to tap device * @param outputLanFrameCount Result: set to size of outputLanFrames[] * @param maxNextInterval Result: maximum number of milliseconds before next call to run() is needed * @return OK (0) or error code if a fatal error condition has occurred */ enum ZT1_ResultCode ZT1_Node_run( ZT1_Node *node, uint64_t now, const ZT1_WireMessage *inputWireMessages, unsigned int inputWireMessageCount, const ZT1_VirtualLanFrame *inputLanFrames, unsigned int inputLanFrameCount, const ZT1_WireMessage **outputWireMessages, unsigned int *outputWireMessageCount, const ZT1_VirtualLanFrame **outputLanFrames, unsigned int *outputLanFrameCount, unsigned long *maxNextInterval); /** * Join a network * * This may generate calls to the port config callback before it returns, * or these may be deffered if a netconf is not available yet. * * @param node Node instance * @param networkId 64-bit ZeroTIer network ID * @return OK (0) or error code if a fatal error condition has occurred */ enum ZT1_ResultCode ZT1_Node_join(ZT1_Node *node,uint64_t networkId); /** * Leave a network * * If a port has been configured for this network this will generate a call * to the port config callback with a NULL second parameter to indicate that * the port is now deleted. * * @param node Node instance * @param networkId 64-bit network ID * @return OK (0) or error code if a fatal error condition has occurred */ enum ZT1_ResultCode ZT1_Node_leave(ZT1_Node *node,uint64_t networkId); /** * Get the status of this node * * @param node Node instance * @param status Buffer to fill with current node status * @return OK (0) or error code if a fatal error condition has occurred */ enum ZT1_ResultCode ZT1_Node_status(ZT1_Node *node,ZT1_NodeStatus *status); /** * Get a list of known peer nodes * * The pointer returned here must be freed with freeQueryResult() * when you are done with it. * * @param node Node instance * @return List of known peers or NULL on failure */ ZT1_PeerList *ZT1_Node_peers(ZT1_Node *node); /** * Get the status of a virtual network * * The pointer returned here must be freed with freeQueryResult() * when you are done with it. * * @param node Node instance * @param nwid 64-bit network ID * @return Network configuration or NULL if we are not a member of this network */ ZT1_VirtualNetworkConfig *ZT1_Node_networkConfig(ZT1_Node *node,uint64_t nwid); /** * Enumerate and get status of all networks * * @param node Node instance * @return List of networks or NULL on failure */ ZT1_VirtualNetworkList *ZT1_Node_listNetworks(ZT1_Node *node); /** * Free a query result buffer * * Use this to free the return values of listNetworks(), listPeers(), etc. * * @param qr Query result buffer */ void ZT1_Node_freeQueryResult(void *qr); /** * Set a network configuration master instance for this node * * Normal nodes should not need to use this. This is for nodes with * special compiled-in support for acting as network configuration * masters / controllers. * * The supplied instance must be a C++ object that inherits from the * NetworkConfigMaster base class in node/. No type checking is performed, * so a pointer to anything else will result in a crash. * * @param node ZertTier One node * @param networkConfigMasterInstance Instance of NetworkConfigMaster C++ class or NULL to disable * @return OK (0) or error code if a fatal error condition has occurred */ enum ZT1_ResultCode ZT1_Node_setNetconfMaster( ZT1_Node *node, void *networkConfigMasterInstance); #ifdef __cplusplus } #endif #endif