RPM build fix (reverted CI changes which will need to be un-reverted or made conditional) and vendor Rust dependencies to make builds much faster in any CI system.
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75
zeroidc/vendor/web-sys/webidls/enabled/PannerNode.webidl
vendored
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75
zeroidc/vendor/web-sys/webidls/enabled/PannerNode.webidl
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://webaudio.github.io/web-audio-api/
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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enum PanningModelType {
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"equalpower",
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"HRTF"
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};
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enum DistanceModelType {
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"linear",
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"inverse",
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"exponential"
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};
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dictionary PannerOptions : AudioNodeOptions {
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PanningModelType panningModel = "equalpower";
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DistanceModelType distanceModel = "inverse";
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float positionX = 0;
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float positionY = 0;
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float positionZ = 0;
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float orientationX = 1;
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float orientationY = 0;
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float orientationZ = 0;
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double refDistance = 1;
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double maxDistance = 10000;
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double rolloffFactor = 1;
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double coneInnerAngle = 360;
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double coneOuterAngle = 360;
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double coneOuterGain = 0;
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};
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[Pref="dom.webaudio.enabled",
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Constructor(BaseAudioContext context, optional PannerOptions options)]
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interface PannerNode : AudioNode {
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// Default for stereo is equalpower
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attribute PanningModelType panningModel;
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// Uses a 3D cartesian coordinate system
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undefined setPosition(double x, double y, double z);
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undefined setOrientation(double x, double y, double z);
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[Deprecated="PannerNodeDoppler"]
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undefined setVelocity(double x, double y, double z);
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// Cartesian coordinate for position
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readonly attribute AudioParam positionX;
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readonly attribute AudioParam positionY;
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readonly attribute AudioParam positionZ;
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// Cartesian coordinate for orientation
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readonly attribute AudioParam orientationX;
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readonly attribute AudioParam orientationY;
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readonly attribute AudioParam orientationZ;
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// Distance model and attributes
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attribute DistanceModelType distanceModel;
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attribute double refDistance;
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attribute double maxDistance;
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attribute double rolloffFactor;
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// Directional sound cone
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attribute double coneInnerAngle;
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attribute double coneOuterAngle;
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attribute double coneOuterGain;
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};
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