RPM build fix (reverted CI changes which will need to be un-reverted or made conditional) and vendor Rust dependencies to make builds much faster in any CI system.
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170
zeroidc/vendor/web-sys/webidls/enabled/EventHandler.webidl
vendored
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170
zeroidc/vendor/web-sys/webidls/enabled/EventHandler.webidl
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* http://www.whatwg.org/specs/web-apps/current-work/#eventhandler
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*
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* © Copyright 2004-2011 Apple Computer, Inc., Mozilla Foundation, and
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* Opera Software ASA. You are granted a license to use, reproduce
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* and create derivative works of this document.
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*/
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[TreatNonObjectAsNull]
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callback EventHandlerNonNull = any (Event event);
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typedef EventHandlerNonNull? EventHandler;
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[TreatNonObjectAsNull]
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callback OnBeforeUnloadEventHandlerNonNull = DOMString? (Event event);
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typedef OnBeforeUnloadEventHandlerNonNull? OnBeforeUnloadEventHandler;
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[TreatNonObjectAsNull]
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callback OnErrorEventHandlerNonNull = any ((Event or DOMString) event, optional DOMString source, optional unsigned long lineno, optional unsigned long column, optional any error);
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typedef OnErrorEventHandlerNonNull? OnErrorEventHandler;
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interface mixin GlobalEventHandlers {
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attribute EventHandler onabort;
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attribute EventHandler onblur;
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// We think the spec is wrong here. See OnErrorEventHandlerForNodes/Window
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// below.
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// attribute OnErrorEventHandler onerror;
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attribute EventHandler onfocus;
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//(Not implemented)attribute EventHandler oncancel;
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attribute EventHandler onauxclick;
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attribute EventHandler oncanplay;
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attribute EventHandler oncanplaythrough;
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attribute EventHandler onchange;
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attribute EventHandler onclick;
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attribute EventHandler onclose;
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attribute EventHandler oncontextmenu;
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//(Not implemented)attribute EventHandler oncuechange;
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attribute EventHandler ondblclick;
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attribute EventHandler ondrag;
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attribute EventHandler ondragend;
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attribute EventHandler ondragenter;
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attribute EventHandler ondragexit;
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attribute EventHandler ondragleave;
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attribute EventHandler ondragover;
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attribute EventHandler ondragstart;
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attribute EventHandler ondrop;
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attribute EventHandler ondurationchange;
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attribute EventHandler onemptied;
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attribute EventHandler onended;
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attribute EventHandler oninput;
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attribute EventHandler oninvalid;
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attribute EventHandler onkeydown;
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attribute EventHandler onkeypress;
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attribute EventHandler onkeyup;
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attribute EventHandler onload;
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attribute EventHandler onloadeddata;
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attribute EventHandler onloadedmetadata;
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attribute EventHandler onloadend;
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attribute EventHandler onloadstart;
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attribute EventHandler onmousedown;
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[LenientThis] attribute EventHandler onmouseenter;
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[LenientThis] attribute EventHandler onmouseleave;
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attribute EventHandler onmousemove;
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attribute EventHandler onmouseout;
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attribute EventHandler onmouseover;
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attribute EventHandler onmouseup;
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attribute EventHandler onwheel;
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attribute EventHandler onpause;
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attribute EventHandler onplay;
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attribute EventHandler onplaying;
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attribute EventHandler onprogress;
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attribute EventHandler onratechange;
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attribute EventHandler onreset;
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attribute EventHandler onresize;
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attribute EventHandler onscroll;
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attribute EventHandler onseeked;
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attribute EventHandler onseeking;
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attribute EventHandler onselect;
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attribute EventHandler onshow;
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//(Not implemented)attribute EventHandler onsort;
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attribute EventHandler onstalled;
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attribute EventHandler onsubmit;
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attribute EventHandler onsuspend;
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attribute EventHandler ontimeupdate;
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attribute EventHandler onvolumechange;
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attribute EventHandler onwaiting;
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[Pref="dom.select_events.enabled"]
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attribute EventHandler onselectstart;
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attribute EventHandler ontoggle;
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// Pointer events handlers
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointercancel;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointerdown;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointerup;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointermove;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointerout;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointerover;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointerenter;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onpointerleave;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler ongotpointercapture;
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[Pref="dom.w3c_pointer_events.enabled"]
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attribute EventHandler onlostpointercapture;
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// CSS-Animation and CSS-Transition handlers.
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attribute EventHandler onanimationcancel;
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attribute EventHandler onanimationend;
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attribute EventHandler onanimationiteration;
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attribute EventHandler onanimationstart;
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attribute EventHandler ontransitioncancel;
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attribute EventHandler ontransitionend;
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attribute EventHandler ontransitionrun;
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attribute EventHandler ontransitionstart;
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// CSS-Animation and CSS-Transition legacy handlers.
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// This handler isn't standard.
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attribute EventHandler onwebkitanimationend;
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attribute EventHandler onwebkitanimationiteration;
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attribute EventHandler onwebkitanimationstart;
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attribute EventHandler onwebkittransitionend;
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};
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interface mixin WindowEventHandlers {
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attribute EventHandler onafterprint;
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attribute EventHandler onbeforeprint;
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attribute OnBeforeUnloadEventHandler onbeforeunload;
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attribute EventHandler onhashchange;
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attribute EventHandler onlanguagechange;
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attribute EventHandler onmessage;
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attribute EventHandler onmessageerror;
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attribute EventHandler onoffline;
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attribute EventHandler ononline;
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attribute EventHandler onpagehide;
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attribute EventHandler onpageshow;
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attribute EventHandler onpopstate;
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attribute EventHandler onstorage;
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attribute EventHandler onunload;
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};
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interface mixin DocumentAndElementEventHandlers {
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attribute EventHandler oncopy;
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attribute EventHandler oncut;
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attribute EventHandler onpaste;
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};
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// The spec has |attribute OnErrorEventHandler onerror;| on
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// GlobalEventHandlers, and calls the handler differently depending on
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// whether an ErrorEvent was fired. We don't do that, and until we do we'll
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// need to distinguish between onerror on Window or on nodes.
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interface mixin OnErrorEventHandlerForNodes {
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attribute EventHandler onerror;
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};
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interface mixin OnErrorEventHandlerForWindow {
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attribute OnErrorEventHandler onerror;
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};
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