RPM build fix (reverted CI changes which will need to be un-reverted or made conditional) and vendor Rust dependencies to make builds much faster in any CI system.
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108
zeroidc/vendor/web-sys/webidls/enabled/BaseAudioContext.webidl
vendored
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108
zeroidc/vendor/web-sys/webidls/enabled/BaseAudioContext.webidl
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://webaudio.github.io/web-audio-api/#idl-def-BaseAudioContext
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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callback DecodeSuccessCallback = undefined (AudioBuffer decodedData);
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callback DecodeErrorCallback = undefined (DOMException error);
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enum AudioContextState {
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"suspended",
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"running",
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"closed"
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};
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[RustDeprecated="doesn't exist in Safari, use `AudioContext` instead now"]
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interface BaseAudioContext : EventTarget {
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};
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BaseAudioContext includes rustBaseAudioContext;
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interface mixin rustBaseAudioContext {
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readonly attribute AudioDestinationNode destination;
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readonly attribute float sampleRate;
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readonly attribute double currentTime;
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readonly attribute AudioListener listener;
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readonly attribute AudioContextState state;
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[Throws, SameObject, SecureContext, Pref="dom.audioworklet.enabled"]
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readonly attribute AudioWorklet audioWorklet;
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// Bug 1324552: readonly attribute double baseLatency;
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[Throws]
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Promise<undefined> resume();
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attribute EventHandler onstatechange;
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[NewObject, Throws]
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AudioBuffer createBuffer (unsigned long numberOfChannels,
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unsigned long length,
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float sampleRate);
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[Throws]
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Promise<AudioBuffer> decodeAudioData(ArrayBuffer audioData,
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optional DecodeSuccessCallback successCallback,
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optional DecodeErrorCallback errorCallback);
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// AudioNode creation
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[NewObject, Throws]
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AudioBufferSourceNode createBufferSource();
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[NewObject, Throws]
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ConstantSourceNode createConstantSource();
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[NewObject, Throws]
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ScriptProcessorNode createScriptProcessor(optional unsigned long bufferSize = 0,
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optional unsigned long numberOfInputChannels = 2,
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optional unsigned long numberOfOutputChannels = 2);
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[NewObject, Throws]
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AnalyserNode createAnalyser();
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[NewObject, Throws]
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GainNode createGain();
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[NewObject, Throws]
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DelayNode createDelay(optional double maxDelayTime = 1); // TODO: no = 1
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[NewObject, Throws]
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BiquadFilterNode createBiquadFilter();
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[NewObject, Throws]
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IIRFilterNode createIIRFilter(sequence<double> feedforward, sequence<double> feedback);
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[NewObject, Throws]
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WaveShaperNode createWaveShaper();
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[NewObject, Throws]
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PannerNode createPanner();
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[NewObject, Throws]
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StereoPannerNode createStereoPanner();
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[NewObject, Throws]
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ConvolverNode createConvolver();
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[NewObject, Throws]
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ChannelSplitterNode createChannelSplitter(optional unsigned long numberOfOutputs = 6);
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[NewObject, Throws]
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ChannelMergerNode createChannelMerger(optional unsigned long numberOfInputs = 6);
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[NewObject, Throws]
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DynamicsCompressorNode createDynamicsCompressor();
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[NewObject, Throws]
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OscillatorNode createOscillator();
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[NewObject, Throws]
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PeriodicWave createPeriodicWave(Float32Array real,
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Float32Array imag,
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optional PeriodicWaveConstraints constraints);
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};
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