RPM build fix (reverted CI changes which will need to be un-reverted or made conditional) and vendor Rust dependencies to make builds much faster in any CI system.
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64
zeroidc/vendor/web-sys/webidls/enabled/AudioNode.webidl
vendored
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64
zeroidc/vendor/web-sys/webidls/enabled/AudioNode.webidl
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/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/.
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*
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* The origin of this IDL file is
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* https://webaudio.github.io/web-audio-api/
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*
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* Copyright © 2012 W3C® (MIT, ERCIM, Keio), All Rights Reserved. W3C
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* liability, trademark and document use rules apply.
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*/
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enum ChannelCountMode {
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"max",
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"clamped-max",
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"explicit"
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};
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enum ChannelInterpretation {
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"speakers",
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"discrete"
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};
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dictionary AudioNodeOptions {
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unsigned long channelCount;
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ChannelCountMode channelCountMode;
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ChannelInterpretation channelInterpretation;
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};
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[Pref="dom.webaudio.enabled"]
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interface AudioNode : EventTarget {
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[Throws]
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AudioNode connect(AudioNode destination, optional unsigned long output = 0, optional unsigned long input = 0);
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[Throws]
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undefined connect(AudioParam destination, optional unsigned long output = 0);
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[Throws]
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undefined disconnect();
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[Throws]
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undefined disconnect(unsigned long output);
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[Throws]
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undefined disconnect(AudioNode destination);
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[Throws]
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undefined disconnect(AudioNode destination, unsigned long output);
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[Throws]
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undefined disconnect(AudioNode destination, unsigned long output, unsigned long input);
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[Throws]
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undefined disconnect(AudioParam destination);
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[Throws]
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undefined disconnect(AudioParam destination, unsigned long output);
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readonly attribute BaseAudioContext context;
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readonly attribute unsigned long numberOfInputs;
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readonly attribute unsigned long numberOfOutputs;
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// Channel up-mixing and down-mixing rules for all inputs.
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[SetterThrows]
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attribute unsigned long channelCount;
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[SetterThrows]
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attribute ChannelCountMode channelCountMode;
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[SetterThrows]
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attribute ChannelInterpretation channelInterpretation;
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};
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