RPM build fix (reverted CI changes which will need to be un-reverted or made conditional) and vendor Rust dependencies to make builds much faster in any CI system.

This commit is contained in:
Adam Ierymenko
2022-06-08 07:32:16 -04:00
parent 373ca30269
commit d5ca4e5f52
12611 changed files with 2898014 additions and 284 deletions

View File

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#![allow(unused_imports)]
use super::*;
use wasm_bindgen::prelude::*;
#[wasm_bindgen]
extern "C" {
# [wasm_bindgen (extends = :: js_sys :: Object , js_name = Gamepad , typescript_type = "Gamepad")]
#[derive(Debug, Clone, PartialEq, Eq)]
#[doc = "The `Gamepad` class."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub type Gamepad;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = id)]
#[doc = "Getter for the `id` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/id)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn id(this: &Gamepad) -> String;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = index)]
#[doc = "Getter for the `index` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/index)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn index(this: &Gamepad) -> u32;
#[cfg(feature = "GamepadMappingType")]
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = mapping)]
#[doc = "Getter for the `mapping` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/mapping)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadMappingType`*"]
pub fn mapping(this: &Gamepad) -> GamepadMappingType;
#[cfg(feature = "GamepadHand")]
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hand)]
#[doc = "Getter for the `hand` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hand)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadHand`*"]
pub fn hand(this: &Gamepad) -> GamepadHand;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = displayId)]
#[doc = "Getter for the `displayId` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/displayId)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn display_id(this: &Gamepad) -> u32;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = connected)]
#[doc = "Getter for the `connected` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/connected)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn connected(this: &Gamepad) -> bool;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = buttons)]
#[doc = "Getter for the `buttons` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/buttons)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn buttons(this: &Gamepad) -> ::js_sys::Array;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = axes)]
#[doc = "Getter for the `axes` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/axes)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn axes(this: &Gamepad) -> ::js_sys::Array;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = timestamp)]
#[doc = "Getter for the `timestamp` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/timestamp)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn timestamp(this: &Gamepad) -> f64;
#[cfg(feature = "GamepadPose")]
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = pose)]
#[doc = "Getter for the `pose` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/pose)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`, `GamepadPose`*"]
pub fn pose(this: &Gamepad) -> Option<GamepadPose>;
# [wasm_bindgen (structural , method , getter , js_class = "Gamepad" , js_name = hapticActuators)]
#[doc = "Getter for the `hapticActuators` field of this object."]
#[doc = ""]
#[doc = "[MDN Documentation](https://developer.mozilla.org/en-US/docs/Web/API/Gamepad/hapticActuators)"]
#[doc = ""]
#[doc = "*This API requires the following crate features to be activated: `Gamepad`*"]
pub fn haptic_actuators(this: &Gamepad) -> ::js_sys::Array;
}