Updater code, work in progress...
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@@ -46,6 +46,7 @@ class CMWC4096;
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class Service;
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class Node;
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class Multicaster;
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class Updater;
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/**
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* Holds global state for an instance of ZeroTier::Node
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@@ -71,24 +72,29 @@ public:
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demarc((Demarc *)0),
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topology((Topology *)0),
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sysEnv((SysEnv *)0),
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nc((NodeConfig *)0)
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nc((NodeConfig *)0),
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updater((Updater *)0)
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#ifndef __WINDOWS__
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,netconfService((Service *)0)
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#endif
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{
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}
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// home of saved state, identity, etc.
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std::string homePath;
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// signal() to prematurely interrupt main loop wait
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// signal() to prematurely interrupt main loop wait to cause loop to run
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// again and detect some kind of change, exit, etc.
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Condition mainLoopWaitCondition;
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Identity identity;
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// hacky... want to get rid of this flag...
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volatile bool shutdownInProgress;
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// Order matters a bit here. These are constructed in this order
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// and then deleted in the opposite order on Node exit.
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// and then deleted in the opposite order on Node exit. The order ensures
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// that things that are needed are there before they're needed.
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Logger *log; // may be null
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CMWC4096 *prng;
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@@ -99,6 +105,7 @@ public:
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SysEnv *sysEnv;
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NodeConfig *nc;
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Node *node;
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Updater *updater; // may be null if updates are disabled
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#ifndef __WINDOWS__
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Service *netconfService; // may be null
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#endif
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