Cleanup in numerous places, reduce network chattiness around MULTICAST_LIKE, and fix a "how was that working" latent bug causing some control traffic to take the scenic route.
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@@ -48,8 +48,6 @@ public:
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char name[256];
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InetAddress clusterEndpoint;
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std::vector<InetAddress> zeroTierEndpoints;
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//inline operator<(const MemberDefinition &md) const { return (id < md.id); } // sort order
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};
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/**
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