Revocation work in progress, add WATCH which is TEE with implicit rate sync (thanks JG@DCVC!), and clean up some cruft in Network.
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@@ -516,15 +516,20 @@ enum ZT_VirtualNetworkRuleType
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*/
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ZT_NETWORK_RULE_ACTION_TEE = 2,
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/**
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* Exactly like TEE but frames are dropped if previous TEEs were not acknowledged by the observer
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*/
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ZT_NETWORK_RULE_ACTION_WATCH = 3,
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/**
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* Drop and redirect this frame to another node (by ZT address)
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*/
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ZT_NETWORK_RULE_ACTION_REDIRECT = 3,
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ZT_NETWORK_RULE_ACTION_REDIRECT = 4,
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/**
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* Log if match and if rule debugging is enabled in the build, otherwise does nothing (for developers)
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*/
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ZT_NETWORK_RULE_ACTION_DEBUG_LOG = 4,
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ZT_NETWORK_RULE_ACTION_DEBUG_LOG = 5,
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/**
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* Maximum ID for an ACTION, anything higher is a MATCH
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