Fix: (1) Windows stack overflow due to buffer too large in peer deserialize, (2) clean up some other stuff seen during debugging and reduce the sizes of some buffers due to Windows small stack size, (3) remove a redundant try/catch.
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@@ -860,8 +860,9 @@ struct TestPhyHandlers
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inline void phyOnUnixClose(PhySocket *sock,void **uptr) {}
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inline void phyOnUnixData(PhySocket *sock,void **uptr,void *data,unsigned long len) {}
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inline void phyOnUnixWritable(PhySocket *sock,void **uptr) {}
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inline void phyOnFileDescriptorActivity(PhySocket *sock,void **uptr,bool readable,bool writable) {}
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#endif // __UNIX_LIKE__
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inline void phyOnFileDescriptorActivity(PhySocket *sock,void **uptr,bool readable,bool writable) {}
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};
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static int testPhy()
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{
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