Yank potentially costly support for TTL out of UdpSocket since we dont use this anymore.
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@@ -64,33 +64,20 @@ UdpSocket::~UdpSocket()
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}
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bool UdpSocket::send(const InetAddress &to,const void *msg,unsigned int msglen)
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{
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return sendWithHopLimit(to,msg,msglen,0);
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}
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bool UdpSocket::sendWithHopLimit(const InetAddress &to,const void *msg,unsigned int msglen,int hopLimit)
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{
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#ifdef ZT_BREAK_UDP
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return true;
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#else
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if (hopLimit <= 0)
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hopLimit = 255;
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if (to.isV6()) {
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#ifdef __WINDOWS__
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DWORD hltmp = (DWORD)hopLimit;
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setsockopt(_sock,IPPROTO_IPV6,IPV6_UNICAST_HOPS,(const char *)&hltmp,sizeof(hltmp));
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return ((int)sendto(_sock,(const char *)msg,msglen,0,to.saddr(),to.saddrLen()) == (int)msglen);
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#else
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setsockopt(_sock,IPPROTO_IPV6,IPV6_UNICAST_HOPS,&hopLimit,sizeof(hopLimit));
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return ((int)sendto(_sock,msg,msglen,0,to.saddr(),to.saddrLen()) == (int)msglen);
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#endif
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} else {
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#ifdef __WINDOWS__
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DWORD hltmp = (DWORD)hopLimit;
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setsockopt(_sock,IPPROTO_IP,IP_TTL,(const char *)&hltmp,sizeof(hltmp));
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return ((int)sendto(_sock,(const char *)msg,msglen,0,to.saddr(),to.saddrLen()) == (int)msglen);
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#else
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setsockopt(_sock,IPPROTO_IP,IP_TTL,&hopLimit,sizeof(hopLimit));
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return ((int)sendto(_sock,msg,msglen,0,to.saddr(),to.saddrLen()) == (int)msglen);
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#endif
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}
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