using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WinUI
{
/// <summary>
/// Interaction logic for NetworkInfoView.xaml
/// </summary>
public partial class NetworkInfoView : UserControl
ZeroTierNetwork network;
public NetworkInfoView(ZeroTierNetwork network)
InitializeComponent();
this.network = network;
updateNetworkData();
}
private void updateNetworkData()
this.networkId.Text = network.nwid;
this.networkName.Text = network.name;
this.networkStatus.Text = network.status;
this.networkType.Text = network.type;
this.macAddress.Text = network.mac;
this.mtu.Text = network.mtu.ToString();
this.broadcastEnabled.Text = (network.broadcastEnabled ? "ENABLED" : "DISABLED");
this.bridgingEnabled.Text = (network.bridge ? "ENABLED" : "DISABLED");
this.deviceName.Text = network.portDeviceName;
string iplist = "";
for (int i = 0; i < network.assignedAddresses.Length; ++i)
iplist += network.assignedAddresses[i];
if (i < (network.assignedAddresses.Length - 1))
iplist += "\n";
this.managedIps.Text = iplist;
public bool hasNetwork(ZeroTierNetwork network)
if (this.network.nwid.Equals(network.nwid))
return true;
return false;