/*
* Copyright (c)2019 ZeroTier, Inc.
*
* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
* Change Date: 2025-01-01
* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
/****/
#ifndef ZT_DICTIONARY_HPP
#define ZT_DICTIONARY_HPP
#include "Constants.hpp"
#include "Utils.hpp"
#include "Buffer.hpp"
#include "Address.hpp"
#include <stdint.h>
namespace ZeroTier {
/**
* A small (in code and data) packed key=value store
* This stores data in the form of a compact blob that is sort of human
* readable (depending on whether you put binary data in it) and is backward
* compatible with older versions. Binary data is escaped such that the
* serialized form of a Dictionary is always a valid null-terminated C string.
* Keys are restricted: no binary data, no CR/LF, and no equals (=). If a key
* contains these characters it may not be retrievable. This is not checked.
* Lookup is via linear search and will be slow with a lot of keys. It's
* designed for small things.
* There is code to test and fuzz this in selftest.cpp. Fuzzing a blob of
* pointer tricks like this is important after any modifications.
* This is used for network configurations and for saving some things on disk
* in the ZeroTier One service code.
* @tparam C Dictionary max capacity in bytes
template<unsigned int C>
class Dictionary
{
public:
Dictionary() { memset(_d,0,sizeof(_d)); }
Dictionary(const char *s) { this->load(s); }
Dictionary(const char *s,unsigned int len)
for(unsigned int i=0;i<C;++i) {
if ((s)&&(i < len)) {
if (!(_d[i] = *s)) {
s = (const char *)0;
} else {
++s;
}
_d[i] = (char)0;
_d[C - 1] = (char)0;
Dictionary(const Dictionary &d) { memcpy(_d,d._d,C); }
inline Dictionary &operator=(const Dictionary &d)
memcpy(_d,d._d,C);
return *this;
inline operator bool() const { return (_d[0] != 0); }
* Load a dictionary from a C-string
* @param s Dictionary in string form
* @return False if 's' was longer than our capacity
inline bool load(const char *s)
if (s) {
return (!s);
* Delete all entries
inline void clear()
memset(_d,0,sizeof(_d));
* @return Size of dictionary in bytes not including terminating NULL
inline unsigned int sizeBytes() const
if (!_d[i]) {
return i;
return C-1;
* Get an entry
* Note that to get binary values, dest[] should be at least one more than
* the maximum size of the value being retrieved. That's because even if
* the data is binary a terminating 0 is still appended to dest[] after it.
* If the key is not found, dest[0] is set to 0 to make dest[] an empty
* C string in that case. The dest[] array will *never* be unterminated
* after this call.
* Security note: if 'key' is ever directly based on anything that is not
* a hard-code or internally-generated name, it must be checked to ensure
* that the buffer is NULL-terminated since key[] does not take a secondary
* size parameter. In NetworkConfig all keys are hard-coded strings so this
* isn't a problem in the core.
* @param key Key to look up
* @param dest Destination buffer
* @param destlen Size of destination buffer
* @return -1 if not found, or actual number of bytes stored in dest[] minus trailing 0
inline int get(const char *key,char *dest,unsigned int destlen) const
const char *p = _d;
const char *const eof = p + C;
const char *k;
bool esc;
int j;
if (!destlen) { // sanity check
return -1;
while (*p) {
k = key;
while ((*k)&&(*p)) {
if (*p != *k) {
break;
++k;
if (++p == eof) {
dest[0] = (char)0;
if ((!*k)&&(*p == '=')) {
j = 0;
esc = false;
++p;
while ((*p != 0)&&(*p != 13)&&(*p != 10)) {
if (esc) {
switch(*p) {
case 'r':
dest[j++] = 13;
case 'n':
dest[j++] = 10;
case '0':
dest[j++] = (char)0;
case 'e':
dest[j++] = '=';
default:
dest[j++] = *p;
if (j == (int)destlen) {
dest[j-1] = (char)0;
return j-1;
} else if (*p == '\\') {
esc = true;
dest[j] = (char)0;
return j;
while ((*p)&&(*p != 13)&&(*p != 10)) {
if (*p) {
* Get the contents of a key into a buffer
* @param key Key to get
* @return True if key was found (if false, dest will be empty)
* @tparam BC Buffer capacity (usually inferred)
template<unsigned int BC>
inline bool get(const char *key,Buffer<BC> &dest) const
const int r = this->get(key,const_cast<char *>(reinterpret_cast<const char *>(dest.data())),BC);
if (r >= 0) {
dest.setSize((unsigned int)r);
return true;
dest.clear();
return false;
* Get a boolean value
* @param dfl Default value if not found in dictionary
* @return Boolean value of key or 'dfl' if not found
bool getB(const char *key,bool dfl = false) const
char tmp[4];
if (this->get(key,tmp,sizeof(tmp)) >= 0) {
return ((*tmp == '1')||(*tmp == 't')||(*tmp == 'T'));
return dfl;
* Get an unsigned int64 stored as hex in the dictionary
* @param dfl Default value or 0 if unspecified
* @return Decoded hex UInt value or 'dfl' if not found
inline uint64_t getUI(const char *key,uint64_t dfl = 0) const
char tmp[128];
if (this->get(key,tmp,sizeof(tmp)) >= 1) {
return Utils::hexStrToU64(tmp);
inline int64_t getI(const char *key,int64_t dfl = 0) const
return Utils::hexStrTo64(tmp);
* Add a new key=value pair
* If the key is already present this will append another, but the first
* will always be returned by get(). This is not checked. If you want to
* ensure a key is not present use erase() first.
* Use the vlen parameter to add binary values. Nulls will be escaped.
* @param key Key -- nulls, CR/LF, and equals (=) are illegal characters
* @param value Value to set
* @param vlen Length of value in bytes or -1 to treat value[] as a C-string and look for terminating 0
* @return True if there was enough room to add this key=value pair
inline bool add(const char *key,const char *value,int vlen = -1)
unsigned int j = i;
if (j > 0) {
_d[j++] = (char)10;
if (j == C) {
const char *p = key;
_d[j++] = *(p++);
_d[j++] = '=';
p = value;
int k = 0;
while ( ((vlen < 0)&&(*p)) || (k < vlen) ) {
case 0:
case 13:
case 10:
case '\\':
case '=':
_d[j++] = '\\';
_d[j++] = '0';
_d[j++] = 'r';
_d[j++] = 'n';
_d[j++] = 'e';
_d[j++] = *p;
_d[j] = (char)0;
* Add a boolean as a '1' or a '0'
inline bool add(const char *key,bool value)
return this->add(key,(value) ? "1" : "0",1);
* Add a 64-bit integer (unsigned) as a hex value
inline bool add(const char *key,uint64_t value)
char tmp[32];
return this->add(key,Utils::hex(value,tmp),-1);
inline bool add(const char *key,int64_t value)
if (value >= 0) {
return this->add(key,Utils::hex((uint64_t)value,tmp),-1);
tmp[0] = '-';
return this->add(key,Utils::hex((uint64_t)(value * -1),tmp+1),-1);
inline bool add(const char *key,const Address &a)
return this->add(key,Utils::hex(a.toInt(),tmp),-1);
* Add a binary buffer's contents as a value
inline bool add(const char *key,const Buffer<BC> &value)
return this->add(key,(const char *)value.data(),(int)value.size());
* @param key Key to check
* @return True if key is present
inline bool contains(const char *key) const
char tmp[2];
return (this->get(key,tmp,2) >= 0);
* @return Value of C template parameter
inline unsigned int capacity() const { return C; }
inline const char *data() const { return _d; }
inline char *unsafeData() { return _d; }
private:
char _d[C];
};
} // namespace ZeroTier
#endif