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zhangyang-libzt/make-mac.mk
2016-07-18 12:24:24 -07:00

166 lines
6.7 KiB
Makefile

#
# Makefile for ZeroTier SDK on OSX
#
# Targets
# all: build every target possible on host system, plus tests
# check: reports OK/FAIL of built targets
# tests: build only test applications for host system
# clean: removes all built files, objects, other trash
ifeq ($(origin CC),default)
CC=$(shell if [ -e /usr/bin/clang ]; then echo clang; else echo gcc; fi)
endif
ifeq ($(origin CXX),default)
CXX=$(shell if [ -e /usr/bin/clang++ ]; then echo clang++; else echo g++; fi)
endif
INCLUDES=
DEFS=
LIBS=
ARCH_FLAGS=-arch x86_64
include objects.mk
# Disable codesign since open source users will not have ZeroTier's certs
CODESIGN=echo
PRODUCTSIGN=echo
CODESIGN_APP_CERT=
CODESIGN_INSTALLER_CERT=
# Debug output for ZeroTier service
ifeq ($(ZT_DEBUG),1)
DEFS+=-DZT_TRACE
CFLAGS+=-Wall -g -pthread $(INCLUDES) $(DEFS)
STRIP=echo
# The following line enables optimization for the crypto code, since
# C25519 in particular is almost UNUSABLE in heavy testing without it.
#ext/lz4/lz4.o node/Salsa20.o node/SHA512.o node/C25519.o node/Poly1305.o: CFLAGS = -Wall -O2 -g -pthread $(INCLUDES) $(DEFS)
else
CFLAGS?=-Ofast -fstack-protector
CFLAGS+=$(ARCH_FLAGS) -Wall -flto -fPIE -pthread -mmacosx-version-min=10.7 -DNDEBUG -Wno-unused-private-field $(INCLUDES) $(DEFS)
STRIP=strip
endif
# Debug output for the SDK
# Specific levels can be controlled in src/SDK_Debug.h
ifeq ($(SDK_DEBUG),1)
DEFS+=-DSDK_DEBUG -g
endif
CXXFLAGS=$(CFLAGS) -fno-rtti
# Build everything
all: osx ios android check
# Build all Apple targets
apple: osx ios
# Build all iOS targets
ios: ios_app_framework ios_unity3d_bundle
# Build all OSX targets
osx: osx_app_framework osx_unity3d_bundle osx_shared_lib
# Build all Android targets
# Chip architectures can be specified in integrations/android/android_jni_lib/java/jni/Application.mk
android: android_jni_lib
# TODO: CHECK if XCODE TOOLS are installed
# Build frameworks for application development
osx_app_framework:
cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_OSX build SYMROOT="../../../$(BUILD)/osx_app_framework"
cp docs/osx_zt_sdk.md $(BUILD)/osx_app_framework/README.md
ios_app_framework:
cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_iOS build SYMROOT="../../../$(BUILD)/ios_app_framework"
cp docs/ios_zt_sdk.md $(BUILD)/ios_app_framework/README.md
# Build bundles for Unity integrations
osx_unity3d_bundle:
cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_Unity3D_OSX build SYMROOT="../../../$(BUILD)/osx_unity3d_bundle"
cp docs/osx_unity3d_zt_sdk.md $(BUILD)/osx_unity3d_bundle/README.md
chmod 755 $(BUILD)/osx_unity3d_bundle/Debug/ZeroTierSDK_Unity3D_OSX.bundle
cp -p -R $(BUILD)/osx_unity3d_bundle/Debug/ZeroTierSDK_Unity3D_OSX.bundle $(INT)/Unity3D/Assets/Plugins
ios_unity3d_bundle:
cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_Unity3D_iOS build SYMROOT="../../../$(BUILD)/ios_unity3d_bundle"
cp docs/ios_unity3d_zt_sdk.md $(BUILD)/ios_unity3d_bundle/README.md
# TODO: CHECK if ANDROID/GRADLE TOOLS are installed
# Build library for Android Unity integrations
# Build JNI library for Android app integration
android_jni_lib:
cd $(INT)/android/android_jni_lib/proj; ./gradlew assembleDebug
mkdir -p $(BUILD)/android_jni_lib
cp docs/android_zt_sdk.md $(BUILD)/android_jni_lib/README.md
mv -f $(INT)/android/android_jni_lib/java/libs/* $(BUILD)/android_jni_lib
cp -R $(BUILD)/android_jni_lib/* $(INT)/android/example_app/app/src/main/jniLibs
remove_only_intermediates:
-find . -type f \( -name '*.o' -o -name '*.so' \) -delete
osx_shared_lib: remove_only_intermediates $(OBJS)
mkdir -p $(BUILD)/osx_shared_lib
# Need to selectively rebuild one.cpp and OneService.cpp with ZT_SERVICE_NETCON and ZT_ONE_NO_ROOT_CHECK defined, and also NetconEthernetTap
$(CXX) $(CXXFLAGS) $(LDFLAGS) -DSDK -DZT_ONE_NO_ROOT_CHECK -Iext/lwip/src/include -Iext/lwip/src/include/ipv4 -Iext/lwip/src/include/ipv6 -Izerotierone/osdep -Izerotierone/node -Isrc -o $(BUILD)/zerotier-sdk-service $(OBJS) zerotierone/service/OneService.cpp src/SDK_EthernetTap.cpp src/SDK_Proxy.cpp zerotierone/one.cpp -x c src/SDK_RPC.c $(LDLIBS) -ldl
# Build liblwip.so which must be placed in ZT home for zerotier-sdk-service to work
make -f make-liblwip.mk
# Use gcc not clang to build standalone intercept library since gcc is typically used for libc and we want to ensure maximal ABI compatibility
cd src ; gcc $(DEFS) -O2 -Wall -std=c99 -fPIC -fno-common -dynamiclib -flat_namespace -DVERBOSE -D_GNU_SOURCE -DNETCON_INTERCEPT -I. -I../zerotierone/node -nostdlib -shared -o libztintercept.so SDK_Sockets.c SDK_Intercept.c SDK_Debug.c SDK_RPC.c -ldl
mv src/libztintercept.so $(BUILD)/osx_shared_lib/libztintercept.so
ln -sf zerotier-sdk-service zerotier-cli
ln -sf zerotier-sdk-service zerotier-idtool
cp docs/osx_zt_sdk.md $(BUILD)/osx_shared_lib/README.md
prep:
cp $(INT)/android/android_jni_lib/java/libs/* build
# Check for the presence of built frameworks/bundles/libaries
check:
./check.sh $(BUILD)/lwip/liblwip.so
./check.sh $(BUILD)/osx_shared_lib/libztintercept.so
./check.sh $(BUILD)/osx_unity3d_bundle/Debug/ZeroTierSDK_Unity3D_OSX.bundle
./check.sh $(BUILD)/osx_app_framework/Debug/ZeroTierSDK_OSX.framework
./check.sh $(BUILD)/ios_app_framework/Debug-iphoneos/ZeroTierSDK_iOS.framework
./check.sh $(BUILD)/ios_unity3d_bundle/Debug-iphoneos/ZeroTierSDK_Unity3D_iOS.bundle
./check.sh $(BUILD)/android_jni_lib/arm64-v8a/libZeroTierJNI.so
./check.sh $(BUILD)/android_jni_lib/armeabi/libZeroTierJNI.so
./check.sh $(BUILD)/android_jni_lib/armeabi-v7a/libZeroTierJNI.so
./check.sh $(BUILD)/android_jni_lib/mips/libZeroTierJNI.so
./check.sh $(BUILD)/android_jni_lib/mips64/libZeroTierJNI.so
./check.sh $(BUILD)/android_jni_lib/x86/libZeroTierJNI.so
./check.sh $(BUILD)/android_jni_lib/x86_64/libZeroTierJNI.so
# Tests
TEST_OBJDIR := $(BUILD)/tests
TEST_SOURCES := $(wildcard tests/*.c)
TEST_TARGETS := $(addprefix $(BUILD)/tests/$(OSTYPE).,$(notdir $(TEST_SOURCES:.c=.out)))
$(BUILD)/tests/$(OSTYPE).%.out: tests/%.c
-$(CC) $(CC_FLAGS) -o $@ $<
$(TEST_OBJDIR):
mkdir -p $(TEST_OBJDIR)
tests: $(TEST_OBJDIR) $(TEST_TARGETS)
mkdir -p $(BUILD)/tests;
JAVAC := $(shell which javac)
clean:
-rm -rf $(BUILD)/*
-rm -rf $(INT)/Unity3D/Assets/Plugins/*
-rm -rf zerotier-cli zerotier-idtool
-find . -type f \( -name 'zerotier-one' -o -name 'zerotier-sdk-service' \) -delete
-find . -type f \( -name '*.o' -o -name '*.so' -o -name '*.o.d' -o -name '*.out' -o -name '*.log' \) -delete
# android JNI lib project
test -s /usr/bin/javac || { echo "Javac not found"; exit 1; }
-cd $(INT)/android/android_jni_lib/proj; ./gradlew clean
-rm -rf $(INT)/android/android_jni_lib/proj/build
# example android app project
-cd $(INT)/android/example_app; ./gradlew clean