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zhangyang-libzt/integrations/Unity3D/Assets/OBJ-IO/Plugins/Extension/StringExtensions.cs

43 lines
1.6 KiB
C#

using System;
using System.Globalization;
public static class StringExt
{
//------------------------------------------------------------------------------------------------------------
public static float ParseInvariantFloat(this string floatString)
{
return float.Parse(floatString, CultureInfo.InvariantCulture.NumberFormat);
}
//------------------------------------------------------------------------------------------------------------
public static int ParseInvariantInt(this string intString)
{
return int.Parse(intString, CultureInfo.InvariantCulture.NumberFormat);
}
//------------------------------------------------------------------------------------------------------------
public static bool EqualsInvariantCultureIgnoreCase(this string str, string s)
{
return str.Equals(s, StringComparison.InvariantCultureIgnoreCase);
}
//------------------------------------------------------------------------------------------------------------
public static bool IsNullOrEmpty(this string str)
{
return string.IsNullOrEmpty(str);
}
//------------------------------------------------------------------------------------------------------------
public static bool IsNullOrWhiteSpace(string value)
{
if (value == null)
return true;
for (int index = 0; index < value.Length; ++index)
{
if (!char.IsWhiteSpace(value[index]))
return false;
}
return true;
}
}