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zhangyang-libzt/integrations/Unity3D/Unity3D.sln

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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2008
Project("{0BF2C6BC-4121-AE75-A3F9-F3A441421429}") = "Unity3D", "Assembly-CSharp.csproj", "{7214E491-EE9D-B906-A42D-2F3EA3DCD8FE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7214E491-EE9D-B906-A42D-2F3EA3DCD8FE}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7214E491-EE9D-B906-A42D-2F3EA3DCD8FE}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7214E491-EE9D-B906-A42D-2F3EA3DCD8FE}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7214E491-EE9D-B906-A42D-2F3EA3DCD8FE}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = Assembly-CSharp.csproj
EndGlobalSection
EndGlobal