56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using UnityEngine;
|
|
using System.Collections;
|
|
using System.Net;
|
|
using System;
|
|
using System.Globalization;
|
|
using System.Runtime.InteropServices;
|
|
|
|
public class ZeroTierUtils {
|
|
|
|
// Handles IPv4 and IPv6 notation.
|
|
public static IPEndPoint CreateIPEndPoint(string endPoint)
|
|
{
|
|
string[] ep = endPoint.Split(':');
|
|
if (ep.Length < 2) throw new FormatException("Invalid endpoint format");
|
|
IPAddress ip;
|
|
if (ep.Length > 2) {
|
|
if (!IPAddress.TryParse(string.Join(":", ep, 0, ep.Length - 1), out ip)) {
|
|
throw new FormatException("Invalid ip-adress");
|
|
}
|
|
}
|
|
else {
|
|
if (!IPAddress.TryParse(ep[0], out ip)) {
|
|
throw new FormatException("Invalid ip-adress");
|
|
}
|
|
}
|
|
int port;
|
|
if (!int.TryParse(ep[ep.Length - 1], NumberStyles.None, NumberFormatInfo.CurrentInfo, out port)) {
|
|
throw new FormatException("Invalid port");
|
|
}
|
|
return new IPEndPoint(ip, port);
|
|
}
|
|
|
|
// Generates an unmanaged sockaddr structure from a string-formatted endpoint
|
|
public static GCHandle Generate_unmananged_sockaddr(string endpoint_str)
|
|
{
|
|
IPEndPoint ipEndPoint;
|
|
ipEndPoint = ZeroTierUtils.CreateIPEndPoint (endpoint_str);
|
|
SocketAddress socketAddress = ipEndPoint.Serialize ();
|
|
|
|
// use an array of bytes instead of the sockaddr structure
|
|
byte[] sockAddrStructureBytes = new byte[socketAddress.Size];
|
|
GCHandle sockAddrHandle = GCHandle.Alloc (sockAddrStructureBytes, GCHandleType.Pinned);
|
|
for (int i = 0; i < socketAddress.Size; ++i) {
|
|
sockAddrStructureBytes [i] = socketAddress [i];
|
|
}
|
|
return sockAddrHandle;
|
|
}
|
|
|
|
public static GCHandle Generate_unmanaged_buffer(byte[] buf)
|
|
{
|
|
// use an array of bytes instead of the sockaddr structure
|
|
GCHandle sockAddrHandle = GCHandle.Alloc (buf, GCHandleType.Pinned);
|
|
return sockAddrHandle;
|
|
}
|
|
}
|