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zhangyang-libzt/integrations/Unity3D/Assets/OBJ-IO/Readme.txt

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/* * * * * * * * * * * * Author's note * * * * * * * * * * * * * *\
* *
* ZZ$$Z$$$$Z$$$ *
* ZZZZZZZZZZZZZ *
* ZZZZZZZZZZZZZ *
* $ZZZZZZZZZZZZ *
* $ZZZZZZZZZZZZ *
* ZZ7=$OOO$?$ZO *
* Z7 $OZ IO *
* ZZZZZZZZOOOZOOOOOZZ8OZZZZZZZZZ *
* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *
* NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO *
* 8O8OOOOO8 88O88O8888888 D88888888 *
* 8OOOOOOO8 8OOON OO88 DO8888888 *
* DDDDDDDDD DDDD DDDD NDDDDDDDD *
* *
* http://octo-dev.co.uk *
* *
* OBJ-IO *
* *
* Copyright (c) Octo-Dev *
* *
\* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
The scripts for this plugin are in [OBJ-IO/Plugins/OBJ]
and [OBJ-IO/Plugins/Extension].
There is an Example scene that Imports the Teapot OBJ at runtime,
distorts the vertexs and exports it again. The Export and Import
functions take System.IO.Stream as a parameter so this can be adapted
for your needs.
The System Current only supports geometry.
If there is any issue or bugs please contact : tim.leader.octo@gmail.com