using System; using System.IO; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; namespace UnityExtension { //------------------------------------------------------------------------------------------------------------ public static class Vector3Ext { //------------------------------------------------------------------------------------------------------------ public static readonly Vector3 IgnoreX = new Vector3(0f, 1f, 1f); public static readonly Vector3 IgnoreY = new Vector3(1f, 0f, 1f); public static readonly Vector3 IgnoreZ = new Vector3(1f, 1f, 0f); //------------------------------------------------------------------------------------------------------------ public static Color ToColor(this Vector3 lVector) { return new Color(lVector.x, lVector.y, lVector.z); } } //------------------------------------------------------------------------------------------------------------ public static class Vector4Ext { //------------------------------------------------------------------------------------------------------------ public static Color ToColor(this Vector4 lVector) { return new Color(lVector.x, lVector.y, lVector.z, lVector.w); } } }