# libzt
*Embed ZeroTier directly into your app*
***
A library version of [ZeroTier](https://github.com/zerotier/ZeroTierOne), **libzt** makes it easy to securely connect devices, servers, cloud VMs, containers, and apps everywhere and manage them at scale. Now you can bake this ability directly into your app or service using your preferred language. We provide a POSIX-like socket API supporting `SOCK_STREAM`, `SOCK_DGRAM`, and `SOCK_RAW` to make the integration simple. There's no need for system-wide virtual interfaces. This connection is exclusive to your app and fully encrypted via the [Salsa20](https://en.wikipedia.org/wiki/Salsa20) cipher. For a more in-depth discussion on the technical side of ZeroTier, check out our [Manual](https://www.zerotier.com/manual.shtml?pk_campaign=github_libzt)
[](https://webchat.freenode.net/?channels=zerotier)
- Bindings for popular languages like [Scala](examples/scala), [Swift](examples/swift), [Java](examples/java), [Python](examples/python), etc. can be found [here](examples/bindings)
***
### C++ Example
```
#include
#include
#include
#include "libzt.h"
int main()
{
char *str = "welcome to the machine";
char *ip = "10.8.8.42"; // remote address
int port = 8080; // remote port
struct sockaddr_in addr;
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(ip);
addr.sin_port = htons(port);
zts_startjoin("path", 0xc7cd7c981b0f52a2); // config path, nwid
int fd, err = 0;
if ((fd = zts_socket(AF_INET, SOCK_STREAM, 0)) < 0) {
printf("error creating socket\n");
}
if ((err = zts_connect(fd, (const struct sockaddr *)&addr, sizeof(addr))) < 0) {
printf("error connecting to remote host\n");
}
if ((err = zts_write(fd, str, strlen(str))) < 0) {
printf("error writing to socket\n");
}
if ((err = zts_close(fd)) < 0) {
printf("error closing socket\n");
}
zts_stop();
return 0;
}
```
For an example using only the [Virtual Layer 2](https://www.zerotier.com/manual.shtml#2_2?pk_campaign=github_libzt), see [examples/layer2](examples/layer2/layer2.cpp)
***
### Build
We recommend using [CMake](https://cmake.org/) for its extensive cross-platform build support.
```
git submodule init
git submodule update
make patch
cmake -H. -Bbuild -DCMAKE_BUILD_TYPE=DEBUG
cmake --build build
```
Builds are placed in `bin\lib`. Use `libzt.a` or `libzt.dylib` in your application. Change `CMAKE_BUILD_TYPE` to `RELEASE` for a smaller and optimized build.
***
### Contributing
Please make pull requests against the `dev` branch. The `master` branch is release, and `edge` is for unstable and work in progress changes and is not likely to work.
### Commercial License
If you want a commercial license to use libzt in your product contact us directly via `contact@zerotier.com`.