/* * ZeroTier SDK - Network Virtualization Everywhere * Copyright (C) 2011-2016 ZeroTier, Inc. https://www.zerotier.com/ * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef ZT_PICOTCP_HPP #define ZT_PICOTCP_HPP #include "pico_eth.h" #include "pico_stack.h" #include "pico_ipv4.h" #include "pico_icmp4.h" #include "pico_dev_tap.h" #include "pico_protocol.h" #include "pico_socket.h" #include "pico_device.h" #include "pico_ipv6.h" #include "SocketTap.hpp" /****************************************************************************/ /* PicoTCP API Signatures */ /****************************************************************************/ #define PICO_IPV4_TO_STRING_SIG char *ipbuf, const uint32_t ip #define PICO_TAP_CREATE_SIG char *name #define PICO_IPV4_LINK_ADD_SIG struct pico_device *dev, struct pico_ip4 address, struct pico_ip4 netmask #define PICO_DEVICE_INIT_SIG struct pico_device *dev, const char *name, uint8_t *mac #define PICO_STACK_RECV_SIG struct pico_device *dev, uint8_t *buffer, uint32_t len #define PICO_ICMP4_PING_SIG char *dst, int count, int interval, int timeout, int size, void (*cb)(struct pico_icmp4_stats *) #define PICO_TIMER_ADD_SIG pico_time expire, void (*timer)(pico_time, void *), void *arg #define PICO_STRING_TO_IPV4_SIG const char *ipstr, uint32_t *ip #define PICO_STRING_TO_IPV6_SIG const char *ipstr, uint8_t *ip #define PICO_SOCKET_SETOPTION_SIG struct pico_socket *s, int option, void *value #define PICO_SOCKET_SEND_SIG struct pico_socket *s, const void *buf, int len #define PICO_SOCKET_SENDTO_SIG struct pico_socket *s, const void *buf, int len, void *dst, uint16_t remote_port #define PICO_SOCKET_RECV_SIG struct pico_socket *s, void *buf, int len #define PICO_SOCKET_RECVFROM_SIG struct pico_socket *s, void *buf, int len, void *orig, uint16_t *remote_port #define PICO_SOCKET_OPEN_SIG uint16_t net, uint16_t proto, void (*wakeup)(uint16_t ev, struct pico_socket *s) #define PICO_SOCKET_BIND_SIG struct pico_socket *s, void *local_addr, uint16_t *port #define PICO_SOCKET_CONNECT_SIG struct pico_socket *s, const void *srv_addr, uint16_t remote_port #define PICO_SOCKET_LISTEN_SIG struct pico_socket *s, const int backlog #define PICO_SOCKET_READ_SIG struct pico_socket *s, void *buf, int len #define PICO_SOCKET_WRITE_SIG struct pico_socket *s, const void *buf, int len #define PICO_SOCKET_CLOSE_SIG struct pico_socket *s #define PICO_SOCKET_SHUTDOWN_SIG struct pico_socket *s, int mode #define PICO_SOCKET_ACCEPT_SIG struct pico_socket *s, void *orig, uint16_t *port #define PICO_IPV6_LINK_ADD_SIG struct pico_device *dev, struct pico_ip6 address, struct pico_ip6 netmask namespace ZeroTier { class SocketTap; struct Connection; class picoTCP { public: /* * Set up an interface in the network stack for the SocketTap */ void pico_init_interface(ZeroTier::SocketTap *tap, const ZeroTier::InetAddress &ip); /* * Main stack loop */ void pico_loop(SocketTap *tap); /* * Read bytes from the stack to the RX buffer (prepare to be read by app) */ static void pico_cb_tcp_read(SocketTap *tap, struct pico_socket *s); /* * Read bytes from the stack to the RX buffer (prepare to be read by app) */ static void pico_cb_udp_read(SocketTap *tap, struct pico_socket *s); /* * Write bytes from TX buffer to stack (prepare to be sent to ZT virtual wire) */ static void pico_cb_tcp_write(SocketTap *tap, struct pico_socket *s); /* * Write bytes from TX buffer to stack (prepare to be sent to ZT virtual wire) */ static void pico_cb_socket_activity(uint16_t ev, struct pico_socket *s); /* * Where packets enter the stack */ void pico_rx(SocketTap *tap, const ZeroTier::MAC &from,const ZeroTier::MAC &to,unsigned int etherType,const void *data,unsigned int len); void pico_handleRead(ZeroTier::PhySocket *sock,void **uptr,bool lwip_invoked); void pico_handleClose(ZeroTier::PhySocket *sock); void pico_handleWrite(Connection *conn); // common socket operations int pico_Connect(Connection *conn, int fd, const struct sockaddr *addr, socklen_t addrlen); int pico_Bind(Connection *conn, int fd, const struct sockaddr *addr, socklen_t addrlen); int pico_Listen(Connection *conn, int fd, int backlog); int pico_Accept(Connection *conn); }; } #endif