using System; using System.IO; using System.Collections.Generic; using System.Text.RegularExpressions; using UnityEngine; namespace UnityExtension { public static class TransformExt { //------------------------------------------------------------------------------------------------------------ public static void LocalReset(this Transform lTransform) { lTransform.localPosition = Vector3.zero; lTransform.localRotation = Quaternion.identity; lTransform.localScale = Vector3.one; } //------------------------------------------------------------------------------------------------------------ public static void Align(this Transform lTransform, Transform lTarget) { lTransform.position = lTarget.position; lTransform.rotation = lTarget.rotation; } } }