# # Makefile for ZeroTier SDK on OSX # # Targets # all: build every target possible on host system, plus tests # check: reports OK/FAIL of built targets # tests: build only test applications for host system # clean: removes all built files, objects, other trash ifeq ($(origin CC),default) CC=$(shell if [ -e /usr/bin/clang ]; then echo clang; else echo gcc; fi) endif ifeq ($(origin CXX),default) CXX=$(shell if [ -e /usr/bin/clang++ ]; then echo clang++; else echo g++; fi) endif INCLUDES= DEFS= LIBS= ARCH_FLAGS=-arch x86_64 include objects.mk # Disable codesign since open source users will not have ZeroTier's certs CODESIGN=echo PRODUCTSIGN=echo CODESIGN_APP_CERT= CODESIGN_INSTALLER_CERT= # Debug output for ZeroTier service ifeq ($(ZT_DEBUG),1) DEFS+=-DZT_TRACE CFLAGS+=-Wall -g -pthread $(INCLUDES) $(DEFS) STRIP=echo # The following line enables optimization for the crypto code, since # C25519 in particular is almost UNUSABLE in heavy testing without it. #ext/lz4/lz4.o node/Salsa20.o node/SHA512.o node/C25519.o node/Poly1305.o: CFLAGS = -Wall -O2 -g -pthread $(INCLUDES) $(DEFS) else CFLAGS?=-Ofast -fstack-protector CFLAGS+=$(ARCH_FLAGS) -Wall -flto -fPIE -pthread -mmacosx-version-min=10.7 -DNDEBUG -Wno-unused-private-field $(INCLUDES) $(DEFS) STRIP=strip endif # Debug output for the SDK # Specific levels can be controlled in src/SDK_Debug.h ifeq ($(SDK_DEBUG),1) DEFS+=-DSDK_DEBUG -g endif CXXFLAGS=$(CFLAGS) -fno-rtti # Build everything all: osx ios android check # Build all iOS targets ios: ios_app_framework ios_unity3d_bundle # Build all OSX targets osx: osx_app_framework osx_unity3d_bundle osx_shared_lib # Build all Android targets # Chip architectures can be specified in integrations/android/android_jni_lib/java/jni/Application.mk android: android_jni_lib # TODO: CHECK if XCODE TOOLS are installed # Build frameworks for application development osx_app_framework: cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_OSX build SYMROOT="../../../$(BUILD)/osx_app_framework" cp docs/osx_zt_sdk.md $(BUILD)/osx_app_framework/README.md ios_app_framework: cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_iOS build SYMROOT="../../../$(BUILD)/ios_app_framework" cp docs/ios_zt_sdk.md $(BUILD)/ios_app_framework/README.md # Build bundles for Unity integrations osx_unity3d_bundle: cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_Unity3D_OSX build SYMROOT="../../../$(BUILD)/osx_unity3d_bundle" cp docs/osx_unity3d_zt_sdk.md $(BUILD)/osx_unity3d_bundle/README.md ios_unity3d_bundle: cd $(INT)/apple/ZeroTierSDK_Apple; xcodebuild -scheme ZeroTierSDK_Unity3D_iOS build SYMROOT="../../../$(BUILD)/ios_unity3d_bundle" cp docs/ios_unity3d_zt_sdk.md $(BUILD)/ios_unity3d_bundle/README.md # TODO: CHECK if ANDROID/GRADLE TOOLS are installed # Build library for Android Unity integrations # Build JNI library for Android app integration android_jni_lib: cd $(INT)/android/android_jni_lib/proj; ./gradlew assembleDebug # copy binary into example android project dir # mv $(INT)/android/android_jni_lib/java/libs/* build mv $(INT)/android/android_jni_lib/java/libs/* $(INT)/android/example_app/app/src/main/jniLibs # cd build; for res_f in *; do mv "$res_f" "android_jni_lib_$res_f"; done # cp docs/android_zt_sdk.md $(BUILD)/README.md remove_only_intermediates: -find . -type f \( -name '*.o' -o -name '*.so' \) -delete osx_shared_lib: remove_only_intermediates $(OBJS) mkdir -p $(BUILD)/osx_shared_lib # Need to selectively rebuild one.cpp and OneService.cpp with ZT_SERVICE_NETCON and ZT_ONE_NO_ROOT_CHECK defined, and also NetconEthernetTap $(CXX) $(CXXFLAGS) $(LDFLAGS) -DSDK -DZT_ONE_NO_ROOT_CHECK -Iext/lwip/src/include -Iext/lwip/src/include/ipv4 -Iext/lwip/src/include/ipv6 -Izerotierone/osdep -Izerotierone/node -Isrc -o $(BUILD)/zerotier-sdk-service $(OBJS) zerotierone/service/OneService.cpp src/SDK_EthernetTap.cpp src/SDK_Proxy.cpp zerotierone/one.cpp -x c src/SDK_RPC.c $(LDLIBS) -ldl # Build liblwip.so which must be placed in ZT home for zerotier-sdk-service to work make -f make-liblwip.mk # Use gcc not clang to build standalone intercept library since gcc is typically used for libc and we want to ensure maximal ABI compatibility cd src ; gcc $(DEFS) -O2 -Wall -std=c99 -fPIC -fno-common -dynamiclib -flat_namespace -DVERBOSE -D_GNU_SOURCE -DNETCON_INTERCEPT -I. -I../zerotierone/node -nostdlib -shared -o libztintercept.so SDK_Sockets.c SDK_Intercept.c SDK_Debug.c SDK_RPC.c -ldl mv src/libztintercept.so $(BUILD)/osx_shared_lib/libztintercept.so ln -sf zerotier-sdk-service zerotier-cli ln -sf zerotier-sdk-service zerotier-idtool cp docs/osx_zt_sdk.md $(BUILD)/osx_shared_lib/README.md prep: cp $(INT)/android/android_jni_lib/java/libs/* build # Check for the presence of built frameworks/bundles/libaries check: ./check.sh $(BUILD)/lwip/liblwip.so ./check.sh $(BUILD)/osx_shared_lib/libztintercept.so ./check.sh $(BUILD)/osx_unity3d_bundle/Debug/ZeroTierSDK_Unity3D_OSX.bundle ./check.sh $(BUILD)/osx_app_framework/Debug/ZeroTierSDK_OSX.framework ./check.sh $(BUILD)/ios_app_framework/Debug-iphoneos/ZeroTierSDK_iOS.framework ./check.sh $(BUILD)/ios_unity3d_bundle/Debug-iphoneos/ZeroTierSDK_Unity3D_iOS.bundle ./check.sh $(BUILD)/ ./check.sh $(BUILD)/android_jni_lib/arm64-v8a/libZeroTierJNI.so ./check.sh $(BUILD)/android_jni_lib/armeabi/libZeroTierJNI.so ./check.sh $(BUILD)/android_jni_lib/armeabi-v7a/libZeroTierJNI.so ./check.sh $(BUILD)/android_jni_lib/mips/libZeroTierJNI.so ./check.sh $(BUILD)/android_jni_lib/mips64/libZeroTierJNI.so ./check.sh $(BUILD)/android_jni_lib/x86/libZeroTierJNI.so ./check.sh $(BUILD)/android_jni_lib/x86_64/libZeroTierJNI.so # Tests TEST_OBJDIR := $(BUILD)/tests TEST_SOURCES := $(wildcard tests/*.c) TEST_TARGETS := $(addprefix $(BUILD)/tests/$(OSTYPE).,$(notdir $(TEST_SOURCES:.c=.out))) $(BUILD)/tests/$(OSTYPE).%.out: tests/%.c -$(CC) $(CC_FLAGS) -o $@ $< $(TEST_OBJDIR): mkdir -p $(TEST_OBJDIR) tests: $(TEST_OBJDIR) $(TEST_TARGETS) mkdir -p $(BUILD)/tests; clean: -rm -rf zerotier-cli zerotier-idtool -rm -rf $(BUILD)/* -find . -type f \( -name '*.o' -o -name '*.so' -o -name '*.o.d' -o -name '*.out' -o -name '*.log' \) -delete # android JNI lib project -cd $(INT)/android/android_jni_lib/proj; ./gradlew clean -rm -rf $(INT)/android/android_jni_lib/proj/.gradle -rm -rf $(INT)/android/android_jni_lib/proj/.idea -rm -rf $(INT)/android/android_jni_lib/proj/build # example android app project -cd $(INT)/android/example_app; ./gradlew clean -rm -rf $(INT)/android/example_app/.idea -rm -rf $(INT)/android/example_app/.gradle