Apple * Create shared/dynamic targets for OSX General * Trim down makefiles * Add release targets to each xcode/android studio project Unity * check for mem leaks surrounding managed/unmanaged barrier * find root of 2X buffer size requirement issue * check that cross-thread oprations are handled correctly * check that .IsRunning() doesn't bork the entire system anymore * Allow max packet size configuration * Handle exceptions from unmanaged code Documentation * Refactor * Fix broken references