introduced workaround for interop memory barrier
This commit is contained in:
@@ -36,14 +36,15 @@ public class Demo : MonoBehaviour
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//int bytes_written = zt.Send(connfd,buffer,0, out error);
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//print(bytes_written);
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char[] buffer = new char[1024];
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buffer = "hello".ToCharArray();
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//char[] buffer = new char[1024];
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//buffer = "hello".ToCharArray();
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//print (buffer);
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//Stream stream = new MemoryStream(buffer);
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//BinaryFormatter formatter = new BinaryFormatter();
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//formatter.Serialize(stream, "HelloServer");
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//int bufferSize = 1024;
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Debug.Log ("Sending...");
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int bytes_written = zt.Send(connfd, "hello".ToCharArray(),4, out error);
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print(bytes_written);
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}
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@@ -79,10 +80,15 @@ public class Demo : MonoBehaviour
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InputField addr = addr_go.GetComponents<InputField> () [0];
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InputField port = port_go.GetComponents<InputField> () [0];
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Debug.Log ("Connecting to: " + addr.text + ":" + port.text);
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Thread connectThread = new Thread(() => {
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byte error = 0;
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server_connection_socket = zt.Connect (0, addr.text, int.Parse (port.text), out error);
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Debug.Log ("server_connection_socket = " + server_connection_socket);
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Debug.Log ("Conenct(): " + error);
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Debug.Log ("Connect(): " + error);
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});
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connectThread.IsBackground = true;
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connectThread.Start();
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}
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public void Disconnect()
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@@ -97,12 +103,19 @@ public class Demo : MonoBehaviour
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public void SendMessage()
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{
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//zt_test_network ();
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GameObject go = GameObject.Find ("inputMessage");
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InputField msg = go.GetComponents<InputField> () [0];
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Thread sendThread = new Thread(() => {
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Debug.Log ("Sending Message: " + msg.text);
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byte error = 0;
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zt.Send (server_connection_socket, msg.text.ToCharArray (), msg.text.ToCharArray ().Length, out error);
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Debug.Log ("Send(): " + error);
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});
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sendThread.IsBackground = true;
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sendThread.Start();
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}
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void Start()
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@@ -116,6 +129,9 @@ public class Demo : MonoBehaviour
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go = GameObject.Find ("inputServerAddress");
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input = go.GetComponents<InputField> () [0];
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input.text = "172.22.211.245";
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go = GameObject.Find ("inputServerPort");
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input = go.GetComponents<InputField> () [0];
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input.text = "8888";
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go = GameObject.Find ("inputMessage");
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input = go.GetComponents<InputField> () [0];
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input.text = "Welcome to the machine";
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@@ -131,20 +147,30 @@ public class Demo : MonoBehaviour
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// Terminate the ZeroTier service when the application quits
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void OnApplicationQuit() {
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Debug.Log ("OnApplicationQuit()");
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zt.Terminate ();
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}
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// Update is called once per frame
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void Update () {
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/*
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GameObject go = GameObject.Find ("_txtStatusIndicator");
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Text text = go.GetComponents<Text> () [0];
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text.text = zt.IsRunning () ? "ZeroTier Service: ONLINE" : "ZeroTier Service: OFFLINE";
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*/
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// Rotate ZTCube when ZT is running
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/*
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if (zt.IsRunning ()) {
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GameObject go = GameObject.Find ("ZTCube");
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go = GameObject.Find ("ZTCube");
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Vector3 rotvec = new Vector3 (10f, 10f, 10f);
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go.transform.Rotate (rotvec, speed * Time.deltaTime);
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}
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*/
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/*
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GameObject go = GameObject.Find("ZTCube");
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Text text = go.GetComponents<Text> ()[0];
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@@ -112,9 +112,9 @@ public class ZeroTierNetworkInterface {
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// RX / TX
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[DllImport (DLL_PATH)]
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unsafe private static extern int zt_recv(int sockfd, System.IntPtr buf, int len);
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unsafe private static extern int zt_recv(int sockfd, string buf, int len);
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[DllImport (DLL_PATH)]
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unsafe private static extern int zt_send(int sockfd, System.IntPtr buf, int len);
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unsafe private static extern int zt_send(int sockfd, string buf, int len);
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// ZT Thread controls
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[DllImport (DLL_PATH)]
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@@ -242,6 +242,7 @@ public class ZeroTierNetworkInterface {
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// Sends data out over the network
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/*
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public int Send(int fd, char[] buf, int len, out byte error)
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{
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int bytes_written = 0;
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@@ -249,14 +250,12 @@ public class ZeroTierNetworkInterface {
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GCHandle buf_handle = GCHandle.Alloc (buf, GCHandleType.Pinned);
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IntPtr pBufPtr = buf_handle.AddrOfPinnedObject ();
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//int len = Marshal.SizeOf (pBufPtr);
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if((bytes_written = zt_send (fd, pBufPtr, len)) < 0) {
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error = (byte)bytes_written;
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}
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return bytes_written;
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}
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*/
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// Structure used to house arrays meant to be sent to unmanaged memory and passed to the
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// ZeroTier service
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@@ -265,11 +264,26 @@ public class ZeroTierNetworkInterface {
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public IntPtr array;
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}
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/*
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// Sends data out over the network
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// Write data to a ZeroTier socket
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public int Send(int fd, char[] buf, int len, out byte error)
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{
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//char[] buffer = new char[1024];
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GCHandle buf_handle = GCHandle.Alloc (buf, GCHandleType.Pinned);
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IntPtr pBufPtr = buf_handle.AddrOfPinnedObject ();
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error = 0;
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int bytes_written;
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string str = new string (buf);
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if((bytes_written = zt_send (fd, str, len)) < 0) {
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error = (byte)bytes_written;
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}
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return bytes_written;
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}
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// Sends data out over the network
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/*
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public int Send(int fd, char[] bufx, int len, out byte error)
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{
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char[] buf = "this is another test".ToCharArray();
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UnityArrayInput data = new UnityArrayInput ();
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data.array = Marshal.AllocHGlobal (Marshal.SizeOf (typeof(char))*buf.Length);
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//data.len = buf.Length;
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@@ -278,7 +292,7 @@ public class ZeroTierNetworkInterface {
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try
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{
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Marshal.Copy(buf, 0, data.array, buf.Length);
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//Marshal.Copy(buf, 0, data.array, buf.Length);
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Debug.Log(buf.Length);
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// ZT API call
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@@ -80,8 +80,13 @@ ssize_t zt_recvmsg(RECVMSG_SIG);
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int len;
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};
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ssize_t zt_send(int fd, struct UnityArrayInput *buf, int len);
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ssize_t zt_recv(int fd, struct UnityArrayInput *buf, int len);
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ssize_t zt_recv(int fd, void *buf, int len);
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ssize_t zt_send(int fd, void *buf, int len);
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//ssize_t zt_send(int fd, struct UnityArrayInput *buf, int len);
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//ssize_t zt_recv(int fd, struct UnityArrayInput *buf, int len);
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#endif
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@@ -300,6 +300,17 @@ const char *get_netpath() {
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#if defined(__UNITY_3D__)
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ssize_t zt_send(int fd, void *buf, int len)
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{
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return write(fd, buf, len);
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}
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ssize_t zt_recv(int fd, void *buf, int len)
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{
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return read(fd, buf, len);
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}
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/*
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ssize_t zt_send(int fd, struct UnityArrayInput *buf, int len)
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{
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return write(fd, buf->array, len);
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@@ -309,6 +320,7 @@ const char *get_netpath() {
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{
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return read(fd, buf->array, len);
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}
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*/
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#endif
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// ------------------------------------------------------------------------------
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@@ -8,79 +8,49 @@
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int main(int argc , char *argv[])
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{
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if(argc < 2) {
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printf("usage: server <port>\n");
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return 1;
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}
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int port = atoi(argv[1]);
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int socket_desc , client_sock , c , read_size;
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struct sockaddr_in server , client;
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char client_message[2000];
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//Create socket
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socket_desc = socket(AF_INET , SOCK_STREAM , 0);
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if (socket_desc == -1)
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{
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if (socket_desc == -1) {
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printf("Could not create socket");
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}
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puts("Socket created");
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//Prepare the sockaddr_in structure
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server.sin_family = AF_INET;
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server.sin_addr.s_addr = INADDR_ANY;
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server.sin_port = htons( 8888 );
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server.sin_port = htons(port);
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//Bind
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if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0)
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{
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//print the error message
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printf("binding on port %d\n", port);
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if( bind(socket_desc,(struct sockaddr *)&server , sizeof(server)) < 0) {
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perror("bind failed. Error");
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return 1;
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}
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puts("bind done");
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//Listen
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printf("listening\n");
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listen(socket_desc , 3);
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//Accept and incoming connection
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puts("Waiting for incoming connections...");
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puts("waiting to accept\n");
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c = sizeof(struct sockaddr_in);
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//accept connection from an incoming client
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client_sock = accept(socket_desc, (struct sockaddr *)&client, (socklen_t*)&c);
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if (client_sock < 0)
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{
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perror("accept failed");
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return 1;
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}
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puts("Connection accepted");
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puts("connection accepted\n reading...\n");
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//Receive a message from client
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sleep(5);
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// RX
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int bytes_read = recv(client_sock , client_message , 2000 , 0);
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// printf("read (%d) bytes from client: %s\n", bytes_read, client_message);
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printf("Read (%d) bytes\n", bytes_read);
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for(int i=0; i<bytes_read; i++)
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{
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printf("Read (%d) bytes\n", bytes_read);
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for(int i=0; i<bytes_read; i++)
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{
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printf("%c", client_message[i]);
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}
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/*
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while( (read_size = recv(client_sock , client_message , 2000 , 0)) > 0 )
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{
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//Send the message back to client
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//write(client_sock , client_message , strlen(client_message));
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printf("from client: %s\n", client_message);
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}
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*/
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/*
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if(read_size == 0)
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{
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puts("Client disconnected");
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fflush(stdout);
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}
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else if(read_size == -1)
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{
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perror("recv failed");
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}
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*/
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return 0;
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}
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