introduced workaround for interop memory barrier

This commit is contained in:
Joseph Henry
2016-06-16 23:52:14 -07:00
parent b99990d5eb
commit fd81a88009
5 changed files with 99 additions and 72 deletions

View File

@@ -299,7 +299,18 @@ const char *get_netpath() {
// ------------------------------------------------------------------------------
#if defined(__UNITY_3D__)
ssize_t zt_send(int fd, void *buf, int len)
{
return write(fd, buf, len);
}
ssize_t zt_recv(int fd, void *buf, int len)
{
return read(fd, buf, len);
}
/*
ssize_t zt_send(int fd, struct UnityArrayInput *buf, int len)
{
return write(fd, buf->array, len);
@@ -309,6 +320,7 @@ const char *get_netpath() {
{
return read(fd, buf->array, len);
}
*/
#endif
// ------------------------------------------------------------------------------