diff --git a/src/README.md b/README.md similarity index 99% rename from src/README.md rename to README.md index 5301b32..59184f0 100644 --- a/src/README.md +++ b/README.md @@ -31,7 +31,7 @@ Unlike `zerotier-one`, `zerotier-sdk-service` does not need to be run with root There are generally two ways one might want to use this SDK/service. The first approach is a *compile-time static linking* of our SDK/service directly into your application. With this option you can bundle our entire functionality right into your app with no need to communicate with a service externally, it'll all be handled automatically. The second is a service-oriented approach where our SDK is *dynamically-linked* into your applications upon startup and will communicate to a single ZeroTier service on the host. This can be useful if you've already compiled your applications and can't perform a static linking. -![Image](../docs/img/methods.png) +![Image](docs/img/methods.png) # Linking into an application on Mac OSX @@ -179,7 +179,7 @@ It's useful to note that the keyword *httpd* in this example is merely a substri # Mobile App Embedding -For information on the app-embedding aspect of the SDK check out our [ZeroTier SDK](https://github.com/zerotier/ZeroTierSDK/docs/zt_sdk.md) blog post. +For information on the app-embedding aspect of the SDK check out our [ZeroTier SDK](http://10.6.6.2/ZeroTier/ZeroTierSDK/docs/master/zt_sdk.md) blog post. # Limitations and Compatibility diff --git a/docs/zt_sdk.md b/docs/zt_sdk.md index 78b7bb3..8a6e81b 100644 --- a/docs/zt_sdk.md +++ b/docs/zt_sdk.md @@ -75,3 +75,5 @@ We think this solution is well suited for low-latency multiplayer games where re The ZeroTier protocol is inherently P2P and only falls back to a relay in the event that your direct link is interrupted. It's in our best interest to automatically find the quickest route for your data and to *not* handle your data. This has the obvious benefits of reduced latency for your game, but also provides you better security and control of your data and reduces our costs. It seems non-sensical to do it any other way. ZeroTier is not a "cloud" that you send all of your data to. Currently we're investigating the possibility of creating a [Unity 3D](https://unity3d.com/) plugin that we would make available on the [Unity Asset Store](https://www.assetstore.unity3d.com/en/). This plugin would allow for stupid simple P2P networking for games and effortless provisioning of networks and device access through the [ZeroTier Central API](https://my.zerotier.com/help/api). + +You can check out our BETA [here](unity3d_zerotier_sdk.md)