Unity3D integration updates
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@@ -77,7 +77,6 @@ public class ZeroTierSockets_Demo : MonoBehaviour
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Debug.Log ("Connecting to: " + addr.text + ":" + port.text);
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Thread connectThread = new Thread(() => {
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int sockfd = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
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Debug.Log ("sockfd = " + sockfd);
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int port_num;
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@@ -223,19 +222,19 @@ public class ZeroTierSockets_Demo : MonoBehaviour
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GameObject go;
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go = GameObject.Find ("inputNetworkID");
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input = go.GetComponents<InputField> () [0];
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input.text = "565799d8f6e1c11a";
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input.text = "565799d8f65063e5";
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go = GameObject.Find ("inputServerAddress");
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input = go.GetComponents<InputField> () [0];
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input.text = "172.22.211.245";
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input.text = "10.9.9.203";
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go = GameObject.Find ("inputServerPort");
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input = go.GetComponents<InputField> () [0];
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input.text = "5555";
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input.text = "8080";
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go = GameObject.Find ("inputMessage");
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input = go.GetComponents<InputField> () [0];
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input.text = "Welcome to the machine";
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// Create new instance of ZeroTier in separate thread
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zt = new ZeroTierNetworkInterface ();
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zt = new ZeroTierNetworkInterface ("/Users/Joseph/utest3", "565799d8f65063e5");
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}
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// Terminate the ZeroTier service when the application quits
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