Add portability and consistency fixes for C API, remove cruft, slight internal restructuring
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src/NodeService.hpp
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221
src/NodeService.hpp
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/*
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* Copyright (c)2013-2020 ZeroTier, Inc.
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*
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* Use of this software is governed by the Business Source License included
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* in the LICENSE.TXT file in the project's root directory.
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*
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* Change Date: 2024-01-01
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*
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* On the date above, in accordance with the Business Source License, use
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* of this software will be governed by version 2.0 of the Apache License.
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*/
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/****/
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/**
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* @file
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*
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* Header for ZeroTier Node Service (a distant relative of OneService)
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*/
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#ifndef ZT_NODE_SERVICE_HPP
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#define ZT_NODE_SERVICE_HPP
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#include <string>
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#include <vector>
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#include "Node.hpp"
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#include "InetAddress.hpp"
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#include "Mutex.hpp"
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#include "ZeroTierSockets.h"
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#define ZTS_SERVICE_THREAD_NAME "ZTServiceThread"
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#define ZTS_EVENT_CALLBACK_THREAD_NAME "ZTEventCallbackThread"
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// Interface metric for ZeroTier taps -- this ensures that if we are on WiFi and also
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// bridged via ZeroTier to the same LAN traffic will (if the OS is sane) prefer WiFi.
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#define ZT_IF_METRIC 5000
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// How often to check for new multicast subscriptions on a tap device
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#define ZT_TAP_CHECK_MULTICAST_INTERVAL 5000
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// How often to check for local interface addresses
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#define ZT_LOCAL_INTERFACE_CHECK_INTERVAL 60000
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#ifdef __WINDOWS__
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#include <Windows.h>
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#endif
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namespace ZeroTier {
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/**
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* Local service for ZeroTier One as system VPN/NFV provider
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*/
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class NodeService
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{
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public:
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uint16_t _userProvidedPort;
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std::string _userProvidedPath;
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/**
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* Returned by node main if/when it terminates
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*/
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enum ReasonForTermination
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{
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/**
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* Instance is still running
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*/
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ONE_STILL_RUNNING = 0,
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/**
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* Normal shutdown
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*/
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ONE_NORMAL_TERMINATION = 1,
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/**
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* A serious unrecoverable error has occurred
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*/
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ONE_UNRECOVERABLE_ERROR = 2,
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/**
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* Your identity has collided with another
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*/
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ONE_IDENTITY_COLLISION = 3
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};
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/**
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* Local settings for each network
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*/
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struct NetworkSettings
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{
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/**
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* Allow this network to configure IP addresses and routes?
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*/
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bool allowManaged;
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/**
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* Whitelist of addresses that can be configured by this network.
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* If empty and allowManaged is true, allow all private/pseudoprivate addresses.
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*/
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std::vector<InetAddress> allowManagedWhitelist;
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/**
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* Allow configuration of IPs and routes within global (Internet) IP space?
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*/
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bool allowGlobal;
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/**
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* Allow overriding of system default routes for "full tunnel" operation?
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*/
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bool allowDefault;
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};
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/**
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* @return Platform default home path or empty string if this platform doesn't have one
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*/
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static std::string platformDefaultHomePath();
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/**
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* Create a new instance of the service
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*
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* Once created, you must call the run() method to actually start
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* processing.
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*
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* The port is saved to a file in the home path called zerotier-one.port,
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* which is used by the CLI and can be used to see which port was chosen if
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* 0 (random port) is picked.
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*
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* @param hp Home path
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* @param port TCP and UDP port for packets and HTTP control (if 0, pick random port)
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*/
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static NodeService *newInstance(const char *hp,unsigned int port);
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virtual ~NodeService();
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/**
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* Execute the service main I/O loop until terminated
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*
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* The terminate() method may be called from a signal handler or another
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* thread to terminate execution. Otherwise this will not return unless
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* another condition terminates execution such as a fatal error.
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*/
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virtual ReasonForTermination run() = 0;
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/**
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* @return Reason for terminating or ONE_STILL_RUNNING if running
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*/
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virtual ReasonForTermination reasonForTermination() const = 0;
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/**
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* @return Fatal error message or empty string if none
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*/
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virtual std::string fatalErrorMessage() const = 0;
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/**
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* @return System device name corresponding with a given ZeroTier network ID or empty string if not opened yet or network ID not found
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*/
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virtual std::string portDeviceName(uint64_t nwid) const = 0;
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/**
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* Whether we allow access to the service via local HTTP requests (disabled by default in libzt)
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*/
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bool allowHttpBackplaneManagement = false;
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/**
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* @return Reference to the Node
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*/
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virtual Node * getNode() = 0;
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/**
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* Fills out a structure with network-specific route information
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*/
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virtual void getRoutes(uint64_t nwid, void *routeArray, unsigned int *numRoutes) = 0;
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virtual size_t networkCount() = 0;
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virtual void leaveAll() = 0;
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virtual void join(uint64_t nwid) = 0;
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virtual void leave(uint64_t nwid) = 0;
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virtual int getPeerStatus(uint64_t id) = 0;
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/**
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* Terminate background service (can be called from other threads)
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*/
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virtual void terminate() = 0;
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/**
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* Get local settings for a network
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*
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* @param nwid Network ID
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* @param settings Buffer to fill with local network settings
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* @return True if network was found and settings is filled
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*/
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virtual bool getNetworkSettings(const uint64_t nwid,NetworkSettings &settings) const = 0;
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/**
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* @return True if service is still running
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*/
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inline bool isRunning() const { return (this->reasonForTermination() == ONE_STILL_RUNNING); }
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protected:
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NodeService() {}
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private:
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NodeService(const NodeService &one) {}
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inline NodeService &operator=(const NodeService &one) { return *this; }
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};
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struct serviceParameters
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{
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int port;
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std::string path;
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};
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#ifdef __WINDOWS__
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DWORD WINAPI _runNodeService(LPVOID arg);
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#else
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/**
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* NodeService thread
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*/
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void *_runNodeService(void *arg);
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#endif
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} // namespace ZeroTier
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#endif
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