Add portability and consistency fixes for C API, remove cruft, slight internal restructuring

This commit is contained in:
Joseph Henry
2020-05-01 19:15:38 -07:00
parent 2c709277b9
commit a0b50530d3
29 changed files with 4359 additions and 4110 deletions

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src/NodeService.hpp Normal file
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/*
* Copyright (c)2013-2020 ZeroTier, Inc.
*
* Use of this software is governed by the Business Source License included
* in the LICENSE.TXT file in the project's root directory.
*
* Change Date: 2024-01-01
*
* On the date above, in accordance with the Business Source License, use
* of this software will be governed by version 2.0 of the Apache License.
*/
/****/
/**
* @file
*
* Header for ZeroTier Node Service (a distant relative of OneService)
*/
#ifndef ZT_NODE_SERVICE_HPP
#define ZT_NODE_SERVICE_HPP
#include <string>
#include <vector>
#include "Node.hpp"
#include "InetAddress.hpp"
#include "Mutex.hpp"
#include "ZeroTierSockets.h"
#define ZTS_SERVICE_THREAD_NAME "ZTServiceThread"
#define ZTS_EVENT_CALLBACK_THREAD_NAME "ZTEventCallbackThread"
// Interface metric for ZeroTier taps -- this ensures that if we are on WiFi and also
// bridged via ZeroTier to the same LAN traffic will (if the OS is sane) prefer WiFi.
#define ZT_IF_METRIC 5000
// How often to check for new multicast subscriptions on a tap device
#define ZT_TAP_CHECK_MULTICAST_INTERVAL 5000
// How often to check for local interface addresses
#define ZT_LOCAL_INTERFACE_CHECK_INTERVAL 60000
#ifdef __WINDOWS__
#include <Windows.h>
#endif
namespace ZeroTier {
/**
* Local service for ZeroTier One as system VPN/NFV provider
*/
class NodeService
{
public:
uint16_t _userProvidedPort;
std::string _userProvidedPath;
/**
* Returned by node main if/when it terminates
*/
enum ReasonForTermination
{
/**
* Instance is still running
*/
ONE_STILL_RUNNING = 0,
/**
* Normal shutdown
*/
ONE_NORMAL_TERMINATION = 1,
/**
* A serious unrecoverable error has occurred
*/
ONE_UNRECOVERABLE_ERROR = 2,
/**
* Your identity has collided with another
*/
ONE_IDENTITY_COLLISION = 3
};
/**
* Local settings for each network
*/
struct NetworkSettings
{
/**
* Allow this network to configure IP addresses and routes?
*/
bool allowManaged;
/**
* Whitelist of addresses that can be configured by this network.
* If empty and allowManaged is true, allow all private/pseudoprivate addresses.
*/
std::vector<InetAddress> allowManagedWhitelist;
/**
* Allow configuration of IPs and routes within global (Internet) IP space?
*/
bool allowGlobal;
/**
* Allow overriding of system default routes for "full tunnel" operation?
*/
bool allowDefault;
};
/**
* @return Platform default home path or empty string if this platform doesn't have one
*/
static std::string platformDefaultHomePath();
/**
* Create a new instance of the service
*
* Once created, you must call the run() method to actually start
* processing.
*
* The port is saved to a file in the home path called zerotier-one.port,
* which is used by the CLI and can be used to see which port was chosen if
* 0 (random port) is picked.
*
* @param hp Home path
* @param port TCP and UDP port for packets and HTTP control (if 0, pick random port)
*/
static NodeService *newInstance(const char *hp,unsigned int port);
virtual ~NodeService();
/**
* Execute the service main I/O loop until terminated
*
* The terminate() method may be called from a signal handler or another
* thread to terminate execution. Otherwise this will not return unless
* another condition terminates execution such as a fatal error.
*/
virtual ReasonForTermination run() = 0;
/**
* @return Reason for terminating or ONE_STILL_RUNNING if running
*/
virtual ReasonForTermination reasonForTermination() const = 0;
/**
* @return Fatal error message or empty string if none
*/
virtual std::string fatalErrorMessage() const = 0;
/**
* @return System device name corresponding with a given ZeroTier network ID or empty string if not opened yet or network ID not found
*/
virtual std::string portDeviceName(uint64_t nwid) const = 0;
/**
* Whether we allow access to the service via local HTTP requests (disabled by default in libzt)
*/
bool allowHttpBackplaneManagement = false;
/**
* @return Reference to the Node
*/
virtual Node * getNode() = 0;
/**
* Fills out a structure with network-specific route information
*/
virtual void getRoutes(uint64_t nwid, void *routeArray, unsigned int *numRoutes) = 0;
virtual size_t networkCount() = 0;
virtual void leaveAll() = 0;
virtual void join(uint64_t nwid) = 0;
virtual void leave(uint64_t nwid) = 0;
virtual int getPeerStatus(uint64_t id) = 0;
/**
* Terminate background service (can be called from other threads)
*/
virtual void terminate() = 0;
/**
* Get local settings for a network
*
* @param nwid Network ID
* @param settings Buffer to fill with local network settings
* @return True if network was found and settings is filled
*/
virtual bool getNetworkSettings(const uint64_t nwid,NetworkSettings &settings) const = 0;
/**
* @return True if service is still running
*/
inline bool isRunning() const { return (this->reasonForTermination() == ONE_STILL_RUNNING); }
protected:
NodeService() {}
private:
NodeService(const NodeService &one) {}
inline NodeService &operator=(const NodeService &one) { return *this; }
};
struct serviceParameters
{
int port;
std::string path;
};
#ifdef __WINDOWS__
DWORD WINAPI _runNodeService(LPVOID arg);
#else
/**
* NodeService thread
*/
void *_runNodeService(void *arg);
#endif
} // namespace ZeroTier
#endif