Add portability and consistency fixes for C API, remove cruft, slight internal restructuring

This commit is contained in:
Joseph Henry
2020-05-01 19:15:38 -07:00
parent 2c709277b9
commit a0b50530d3
29 changed files with 4359 additions and 4110 deletions

188
examples/cpp/earthtest.cpp Normal file
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/**
* libzt API example
*
* Pingable node joined to public ZT network "earth"
*/
/**
*
* IDENTITIES and AUTHORIZATION:
*
* - Upon the first execution of this code, a new identity will be generated and placed in
* the location given in the first argument to zts_start(path, ...). If you accidentally
* duplicate the identity files and use them simultaneously in a different node instance
* you will experience undefined behavior and it is likely nothing will work.
*
* - You must authorize the node ID provided by the ZTS_EVENT_NODE_ONLINE callback to join
* your network, otherwise nothing will happen. This can be done manually or via
* our web API: https://my.zerotier.com/help/api
*
* - Exceptions to the above rule are:
* 1) Joining a public network (such as "earth")
* 2) Joining an Ad-hoc network, (no controller and therefore requires no authorization.)
*
*
* ESTABLISHING A CONNECTION:
*
* - Creating a standard socket connection generally works the same as it would using
* an ordinary socket interface, however with libzt there is a subtle difference in
* how connections are established which may cause confusion:
*
* The underlying virtual ZT layer creates what are called "transport-triggered links"
* between nodes. That is, links are not established until an attempt to communicate
* with a peer has taken place. The side effect is that the first few packets sent from
* a libzt instance are usually relayed via our free infrastructure and it isn't until a
* root server has passed contact information to both peers that a direct connection will be
* established. Therefore, it is required that multiple connection attempts be undertaken
* when initially communicating with a peer. After a transport-triggered link is
* established libzt will inform you via ZTS_EVENT_PEER_P2P for a specific peer ID. No
* action is required on your part for this callback event.
*
* Note: In these initial moments before ZTS_EVENT_PEER_P2P has been received for a
* specific peer, traffic may be slow, jittery and there may be high packet loss.
* This will subside within a couple of seconds.
*
*
* ERROR HANDLING:
*
* - libzt's API is actually composed of two categories of functions with slightly
* different error reporting mechanisms.
*
* Category 1: Control functions (zts_start, zts_join, zts_get_peer_status, etc). Errors
* returned by these functions can be any of the following:
*
* ZTS_ERR_OK 0 // No error
* ZTS_ERR_SOCKET -1 // Socket error, see zts_errno
* ZTS_ERR_SERVICE -2 // You probably did something at the wrong time
* ZTS_ERR_ARG -3 // Invalid argument
* ZTS_ERR_NO_RESULT -4 // No result (not necessarily an error)
* ZTS_ERR_GENERAL -5 // Consider filing a bug report
*
* Category 2: Sockets (zts_socket, zts_bind, zts_connect, zts_listen, etc).
* Errors returned by these functions can be the same as the above. With
* the added possibility of zts_errno being set. Much like standard
* errno this will provide a more specific reason for an error's occurrence.
* See ZeroTierSockets.h for values.
*
*
* API COMPATIBILITY WITH HOST OS:
*
* - While the ZeroTier socket interface can coexist with your host OS's own interface in
* the same file with no type and naming conflicts, try not to mix and match host
* OS/libzt structures, functions, or constants. It may look similar and may even work
* some of the time but there enough differences that it will cause headaches. Here
* are a few guidelines:
*
* If you are calling a zts_* function, use the appropriate ZTS_* constants:
*
* zts_socket(ZTS_AF_INET6, ZTS_SOCK_DGRAM, 0); (CORRECT)
* zts_socket(AF_INET6, SOCK_DGRAM, 0); (INCORRECT)
*
* If you are calling a zts_* function, use the appropriate zts_* structure:
*
* struct zts_sockaddr_in in4; <------ Note the zts_* prefix
* ...
* zts_bind(fd, (struct zts_sockaddr *)&in4, sizeof(struct zts_sockaddr_in)) < 0)
*
*/
#include <stdio.h>
#include <stdlib.h>
#include "ZeroTierSockets.h"
bool nodeReady = false;
bool networkReady = false;
// Example callbacks
void myZeroTierEventCallback(void *msgPtr)
{
struct zts_callback_msg *msg = (struct zts_callback_msg *)msgPtr;
if (msg->eventCode == ZTS_EVENT_NODE_ONLINE) {
printf("ZTS_EVENT_NODE_ONLINE --- This node's ID is %llx\n", msg->node->address);
nodeReady = true;
}
if (msg->eventCode == ZTS_EVENT_NODE_OFFLINE) {
printf("ZTS_EVENT_NODE_OFFLINE --- Check your physical Internet connection, router, firewall, etc. What ports are you blocking?\n");
nodeReady = false;
}
if (msg->eventCode == ZTS_EVENT_NETWORK_REQ_CONFIG) {
printf("ZTS_EVENT_NETWORK_REQ_CONFIG --- Requesting config for network %llx, please wait a few seconds...\n", msg->network->nwid);
}
if (msg->eventCode == ZTS_EVENT_NETWORK_ACCESS_DENIED) {
printf("ZTS_EVENT_NETWORK_ACCESS_DENIED --- Access to virtual network %llx has been denied. Did you authorize the node yet?\n",
msg->network->nwid);
}
if (msg->eventCode == ZTS_EVENT_NETWORK_READY_IP6) {
printf("ZTS_EVENT_NETWORK_READY_IP6 --- Network config received. IPv6 traffic can now be sent over network %llx\n",
msg->network->nwid);
networkReady = true;
}
if (msg->eventCode == ZTS_EVENT_NETWORK_DOWN) {
printf("ZTS_EVENT_NETWORK_DOWN --- %llx\n", msg->network->nwid);
}
if (msg->eventCode == ZTS_EVENT_ADDR_ADDED_IP4) {
char ipstr[ZTS_INET_ADDRSTRLEN];
struct zts_sockaddr_in *in4 = (struct zts_sockaddr_in*)&(msg->addr->addr);
zts_inet_ntop(ZTS_AF_INET, &(in4->sin_addr), ipstr, ZTS_INET_ADDRSTRLEN);
printf("ZTS_EVENT_ADDR_NEW_IP4 --- Join %llx and ping me at %s\n",
msg->addr->nwid, ipstr);
}
if (msg->eventCode == ZTS_EVENT_ADDR_ADDED_IP6) {
char ipstr[ZTS_INET6_ADDRSTRLEN];
struct zts_sockaddr_in6 *in6 = (struct zts_sockaddr_in6*)&(msg->addr->addr);
zts_inet_ntop(ZTS_AF_INET6, &(in6->sin6_addr), ipstr, ZTS_INET6_ADDRSTRLEN);
printf("ZTS_EVENT_ADDR_NEW_IP6 --- Join %llx and ping me at %s\n",
msg->addr->nwid, ipstr);
}
// Don't worry if you don't recognize a peer ID, it's most likely our infrastructure
if (msg->eventCode == ZTS_EVENT_PEER_DIRECT) {
printf("ZTS_EVENT_PEER_DIRECT --- There is now a direct path to peer %llx\n",
msg->peer->address);
}
if (msg->eventCode == ZTS_EVENT_PEER_RELAY) {
printf("ZTS_EVENT_PEER_RELAY --- No direct path to peer %llx\n",
msg->peer->address);
}
}
int main(int argc, char **argv)
{
if (argc != 3) {
printf("\nlibzt example\n");
printf("earthtest <config_file_path> <ztServicePort>\n");
exit(0);
}
int ztServicePort = atoi(argv[2]); // Port ZT uses to send encrypted UDP packets to peers (try something like 9994)
int err = ZTS_ERR_OK;
zts_allow_network_caching(false);
if((err = zts_start(argv[1], &myZeroTierEventCallback, ztServicePort)) != ZTS_ERR_OK) {
printf("Unable to start service, error = %d. Exiting.\n", err);
exit(1);
}
printf("Waiting for node to come online...\n");
while (!nodeReady) { zts_delay_ms(50); }
printf("This node's identity is stored in %s\n", argv[1]);
uint64_t nwid = 0x8056c2e21c000001;
if((err = zts_join(nwid)) != ZTS_ERR_OK) {
printf("Unable to join network, error = %d. Exiting.\n", err);
exit(1);
}
printf("Joining network %llx\n", nwid);
while (!networkReady) { zts_delay_ms(50); }
// Idle and just show callback events, stack statistics, etc
printf("Node will now idle...\n");
while (true) { zts_delay_ms(1000); }
// Shut down service and stack threads
zts_stop();
return 0;
}