separated LLAPI and ZT-Sockets API logic

This commit is contained in:
Joseph Henry
2016-06-20 12:37:14 -07:00
parent ec9c49bc77
commit 9dd8a223c9
11 changed files with 1024 additions and 13 deletions

46
integrations/Unity3D/Assets/WorldMain.cs Normal file → Executable file
View File

@@ -1 +1,45 @@

/*
* ZeroTier One - Network Virtualization Everywhere
* Copyright (C) 2011-2015 ZeroTier, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* --
*
* ZeroTier may be used and distributed under the terms of the GPLv3, which
* are available at: http://www.gnu.org/licenses/gpl-3.0.html
*
* If you would like to embed ZeroTier into a commercial application or
* redistribute it in a modified binary form, please contact ZeroTier Networks
* LLC. Start here: http://www.zerotier.com/
*/
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
public class WorldMain : MonoBehaviour {
void Start() {
}
public void API_selection()
{
GameObject go = GameObject.Find ("dropdownAPI");
Dropdown dd = go.GetComponents<Dropdown> () [0];
Debug.Log("API selected: " + dd.captionText.text);
}
}