improved API path handling
This commit is contained in:
@@ -12,14 +12,14 @@ Our implementation currently intends to be the bare minimum required to get your
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- `Join(nwid)`: Joins a ZeroTier virtual network
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- `Join(nwid)`: Joins a ZeroTier virtual network
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- `Leave(nwid)`: Leaves a ZeroTier virtual network
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- `Leave(nwid)`: Leaves a ZeroTier virtual network
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- `Socket(family, type, protocol)`: Creates a ZeroTier-administered socket
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- `Socket(family, type, protocol)`: Creates a ZeroTier-administered socket (returns an `fd`)
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- `Bind(fd, addr, port)`: Binds to that socket on the address and port given
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- `Bind(fd, addr, port)`: Binds to that socket on the address and port given
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- `Listen(fd, backlog)`: Puts a socket into a listening state
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- `Listen(fd, backlog)`: Puts a socket into a listening state
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- `Accept(fd)`: Accepts an incoming connection
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- `Accept(fd)`: Accepts an incoming connection
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- `Connect(fd, addr, port)`: Connects to an endpoint associated with the given `fd`
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- `Connect(fd, addr, port)`: Connects to an endpoint associated with the given `fd`
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- `Write(fd, buf, len)`: Sends data to the endpoint associated with the given `fd`
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- `Write(fd, buf, len)`: Sends data to the endpoint associated with the given `fd`
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- `Read(fd, buf, len)`: Receives data from an endpoint associated with the given `fd`
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- `Read(fd, buf, len)`: Receives data from an endpoint associated with the given `fd`
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- `CLose(fd)`: Closes a connection with an endpoint
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- `CLose(fd)`: Closes a connection to an endpoint
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***
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***
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## Adding ZeroTier to your Unity app
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## Adding ZeroTier to your Unity app
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@@ -46,13 +46,16 @@ public class Example
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public void example_server()
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public void example_server()
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{
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{
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zt = new ZeroTierNetworkInterface (); // Start interface
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zt.Join("565799d8f6e1c11a"); // Join your network
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Thread connectThread = new Thread(() => {
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Thread connectThread = new Thread(() => {
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// Create ZeroTier-administered socket
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// Create ZeroTier-administered socket
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int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
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int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
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zt.Bind(sock, "0.0.0.0", 8000);
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zt.Bind(sock, "0.0.0.0", 8000);
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zt.Listen(sock, 1);
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zt.Listen(sock, 1);
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// Accept() client connection
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// Accept client connection
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int accept_sock = -1;
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int accept_sock = -1;
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while(accept_res < 0) {
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while(accept_res < 0) {
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accept_sock = zt.Accept(sock);
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accept_sock = zt.Accept(sock);
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@@ -81,6 +84,9 @@ public class Example
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public void example_client()
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public void example_client()
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{
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{
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zt = new ZeroTierNetworkInterface ();
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zt.Join("565799d8f6e1c11a");
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Thread connectThread = new Thread(() => {
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Thread connectThread = new Thread(() => {
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// Create ZeroTier-administered socket
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// Create ZeroTier-administered socket
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int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
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int sock = zt.Socket ((int)AddressFamily.InterNetwork, (int)SocketType.Stream, (int)ProtocolType.Unspecified);
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Binary file not shown.
323
integrations/Unity3D/Assets/ZeroTierNetworkInterface.cs
Executable file
323
integrations/Unity3D/Assets/ZeroTierNetworkInterface.cs
Executable file
@@ -0,0 +1,323 @@
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/*
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* ZeroTier One - Network Virtualization Everywhere
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* Copyright (C) 2011-2015 ZeroTier, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* --
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*
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* ZeroTier may be used and distributed under the terms of the GPLv3, which
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* are available at: http://www.gnu.org/licenses/gpl-3.0.html
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*
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* If you would like to embed ZeroTier into a commercial application or
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* redistribute it in a modified binary form, please contact ZeroTier Networks
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* LLC. Start here: http://www.zerotier.com/
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*/
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.Networking;
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using System;
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using System.Collections;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Net.Sockets;
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using System.Net;
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using System.IO;
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using System.Collections.Generic;
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// TODO:
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/*
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* check for mem leaks surrounding managed/unmanaged barrier
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* find root of 2X buffer size requirement issue
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* check that cross-thread oprations are handled correctly
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* check that .IsRunning() doesn't bork the entire system anymore
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* Allow max packet size configuration
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* Handle exceptions from unmanaged code
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* */
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// Provides a bare-bones interface to ZeroTier-administered sockets
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public class ZeroTierNetworkInterface {
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// ZeroTier background thread
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protected Thread ztThread;
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protected List<int> connections = new List<int> ();
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protected int MaxPacketSize;
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// Only allow one network at a time for BETA
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protected bool joined_to_network = false;
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protected string nwid = "";
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// Platform-specific paths and bundle/libary names
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#if UNITY_STANDALONE_OSX || UNITY_EDITOR_OSX
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const string DLL_PATH = "ZeroTierSDK_Unity3D_OSX";
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protected string rpc_path = "/Library/Application\\ Support/ZeroTier/SDK/";
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#endif
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#if UNITY_IOS || UNITY_IPHONE
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const string DLL_PATH = "ZeroTierSDK_Unity3D_iOS";
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protected string rpc_path = "ZeroTier/One/";
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#endif
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#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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const string DLL_PATH = "ZeroTierSDK_Unity3D_WIN";
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protected string rpc_path = "";
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#endif
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#if UNITY_STANDALONE_LINUX
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const string DLL_PATH = "ZeroTierSDK_Unity3D_LINUX";
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protected string rpc_path = "";
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#endif
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#if UNITY_ANDROID
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const string DLL_PATH = "ZeroTierSDK_Unity3D_ANDROID";
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protected string rpc_path = "ZeroTier/One/";
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#endif
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#region DLL Imports
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// ZeroTier service / debug initialization
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[DllImport (DLL_PATH)]
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public static extern void SetDebugFunction( IntPtr fp );
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[DllImport (DLL_PATH)]
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private static extern int unity_start_service(string path);
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// Connection calls
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[DllImport (DLL_PATH)]
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protected static extern int zt_socket(int family, int type, int protocol);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zt_bind(int sockfd, System.IntPtr addr, int addrlen);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zt_connect(int sockfd, System.IntPtr addr, int addrlen);
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[DllImport (DLL_PATH)]
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protected static extern int zt_accept(int sockfd);
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[DllImport (DLL_PATH)]
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protected static extern int zt_listen(int sockfd, int backlog);
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[DllImport (DLL_PATH)]
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protected static extern int zt_close(int sockfd);
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// RX / TX
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zt_recv(int sockfd, [In, Out] IntPtr buf, int len);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zt_send(int sockfd, IntPtr buf, int len);
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[DllImport (DLL_PATH)]
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unsafe protected static extern int zt_set_nonblock(int sockfd);
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// ZT Thread controls
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[DllImport (DLL_PATH)]
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protected static extern bool zt_is_running();
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[DllImport (DLL_PATH)]
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protected static extern void zt_terminate();
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// ZT Network controls
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[DllImport (DLL_PATH)]
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protected static extern bool zt_join_network(string nwid);
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[DllImport (DLL_PATH)]
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protected static extern void zt_leave_network(string nwid);
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#endregion
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// Interop structures
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[System.Runtime.InteropServices.StructLayoutAttribute(System.Runtime.InteropServices.LayoutKind.Sequential, CharSet=System.Runtime.InteropServices.CharSet.Ansi)]
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public struct sockaddr {
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/// u_short->unsigned short
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public ushort sa_family;
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/// char[14]
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[System.Runtime.InteropServices.MarshalAsAttribute(System.Runtime.InteropServices.UnmanagedType.ByValTStr, SizeConst=14)]
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public string sa_data;
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}
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[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
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public delegate void MyDelegate(string str);
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// Debug output callback
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static void CallBackFunction(string str) {
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Debug.Log("ZeroTier: " + str);
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}
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// Returns a path for RPC communications to the service
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private string rpcCommPath()
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{
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if(rpc_path != "" && nwid != "") {
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return rpc_path + "nc_" + nwid;
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}
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return "";
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}
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// Thread which starts the ZeroTier service
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protected void zt_service_thread()
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{
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// Set up debug callback
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MyDelegate callback_delegate = new MyDelegate( CallBackFunction );
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IntPtr intptr_delegate = Marshal.GetFunctionPointerForDelegate(callback_delegate);
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SetDebugFunction( intptr_delegate );
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Debug.Log ("RPC = " + rpcCommPath());
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// Start service
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unity_start_service(rpcCommPath());
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/* This new instance will communicate via a named pipe, so any
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* API calls (ZeroTier.Connect(), ZeroTier.Send(), etc) will be sent to the service
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* via this pipe.
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*/
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}
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// Returns the nwid of the network you're currently connected to
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public string GetNetworkID() {
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return nwid;
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}
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// Returns whether you're currently connected to a network
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public bool IsConnected() {
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return nwid != "";
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}
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// Start the ZeroTier service
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protected void Init()
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{
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ztThread = new Thread(() => {
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try {
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zt_service_thread();
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} catch(Exception e) {
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Debug.Log(e.Message.ToString());
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}
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});
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ztThread.IsBackground = true; // Allow the thread to be aborted safely
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ztThread.Start();
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}
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// Initialize the ZeroTier service with a given path
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public ZeroTierNetworkInterface(string nwid)
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{
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this.nwid = nwid;
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Init();
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}
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// Initialize the ZeroTier service
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public ZeroTierNetworkInterface()
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{
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Init();
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}
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// Initialize the ZeroTier service
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// Use the GlobalConfig to set things like the max packet size
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/*
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public ZeroTierNetworkInterface(GlobalConfig gConfig)
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{
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MaxPacketSize = gConfig.MaxPacketSize; // TODO: Do something with this!
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Init();
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}
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*/
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#region Network Handling
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// Joins a ZeroTier virtual network
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public bool JoinNetwork(string nwid)
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{
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if(!joined_to_network) {
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zt_join_network(nwid);
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return true;
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}
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return false;
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}
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// Leaves a ZeroTier virtual network
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public bool LeaveNetwork(string nwid)
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{
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|
if(!joined_to_network) {
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|
return false;
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|
}
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|
else {
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zt_leave_network(nwid);
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|
return true;
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|
}
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}
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#endregion
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// Creates a new ZeroTier-administered socket
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public int Socket(int family, int type, int protocol)
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|
{
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return zt_socket (family, type, protocol);
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|
}
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// Binds to a specific address
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public int Bind(int fd, string addr, int port)
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{
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GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr(addr + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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|
int addrlen = Marshal.SizeOf (pSockAddr);
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return zt_bind (fd, pSockAddr, addrlen);
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|
}
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|
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|
// Listens for an incoming connection request
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public int Listen(int fd, int backlog)
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|
{
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return zt_listen(fd, backlog);
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|
}
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|
|
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|
// Accepts an incoming connection
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|
public int Accept(int fd)
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|
{
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|
return zt_accept (fd);
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|
}
|
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|
|
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|
// Closes a connection
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|
public int Close(int fd)
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|
{
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|
return Close (fd);
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|
}
|
||||||
|
|
||||||
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// Connects to a remote host
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|
public int Connect(int fd, string addr, int port)
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|
{
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|
GCHandle sockaddr_ptr = ZeroTierUtils.Generate_unmananged_sockaddr(addr + ":" + port);
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IntPtr pSockAddr = sockaddr_ptr.AddrOfPinnedObject ();
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int addrlen = Marshal.SizeOf (pSockAddr);
|
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|
return zt_connect (fd, pSockAddr, addrlen);
|
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|
}
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||||||
|
|
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public int Read(int fd, ref char[] buf, int len)
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|
{
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GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
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IntPtr ptr = handle.AddrOfPinnedObject();
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int bytes_read = zt_recv (fd, ptr, len*2);
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string str = Marshal.PtrToStringAuto(ptr);
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//Marshal.Copy (ptr, buf, 0, bytes_read);
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buf = Marshal.PtrToStringAnsi(ptr).ToCharArray();
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return bytes_read;
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}
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public int Write(int fd, char[] buf, int len)
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{
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GCHandle handle = GCHandle.Alloc(buf, GCHandleType.Pinned);
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IntPtr ptr = handle.AddrOfPinnedObject();
|
||||||
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//error = 0;
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int bytes_written;
|
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// FIXME: Sending a length of 2X the buffer size seems to fix the object pinning issue
|
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if((bytes_written = zt_send(fd, ptr, len*2)) < 0) {
|
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|
//error = (byte)bytes_written;
|
||||||
|
}
|
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|
return bytes_written;
|
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|
}
|
||||||
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|
||||||
|
#region Service-Related calls
|
||||||
|
// Returns whether the ZeroTier service is currently running
|
||||||
|
public bool IsRunning()
|
||||||
|
{
|
||||||
|
return zt_is_running ();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Terminates the ZeroTier service
|
||||||
|
public void Terminate()
|
||||||
|
{
|
||||||
|
zt_terminate ();
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
@@ -186,12 +186,7 @@ public class ZeroTierSockets_Demo : MonoBehaviour
|
|||||||
input.text = "Welcome to the machine";
|
input.text = "Welcome to the machine";
|
||||||
|
|
||||||
// Create new instance of ZeroTier in separate thread
|
// Create new instance of ZeroTier in separate thread
|
||||||
zt = new ZeroTierLLAPI ("/Users/Joseph/utest2/nc_565799d8f6e1c11a");
|
zt = new ZeroTierNetworkInterface ();
|
||||||
|
|
||||||
/* This new instance will communicate via a named pipe, so any
|
|
||||||
* API calls (ZeroTier.Connect(), ZeroTier.Send(), etc) will be sent to the service
|
|
||||||
* via this pipe.
|
|
||||||
*/
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Terminate the ZeroTier service when the application quits
|
// Terminate the ZeroTier service when the application quits
|
||||||
|
|||||||
Reference in New Issue
Block a user